Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Astonishing Killer (5e Feat) + (Charm enemies when you kill a creature.)
- Charmeine (3.5e Deity) + (Charmeine may be the most common goddess in Nibiru out of sheer virtue of being the patron goddess of the family.)
- Chatterbox (3.5e Equipment) + (Chatterbox weapons have been granted the power of speech, and to make recordings.)
- Respawn (3.5e Feat) + (Cheat death and retry a failed quest)
- Cheval (3.5e Race) + (Cheval were horse headed nomads and warriors with brave spirits and strong bodies.)
- Blackroot (3.5e Equipment) + (Chewing on these roots makes you feel manly!)
- Chickfowl (3.5e Monster) + (Chickfowl are domesticated flightless birds raised for meat and eggs.)
- Chickfowl of the Sea (3.5e Monster) + (Chickfowl of the sea are domesticated aquatic birds raised for meat and eggs.)
- Animal of the Sea (3.5e Template) + (An animal of the sea can swim and also breathes water.)
- Chikorita (3.5e Monster) + (Chikorita are pleasant-smelling and opinio … Chikorita are pleasant-smelling and opinionated plant creatures. They have a large and very sensitive leaf on their head. With it they can sense heat and cold, light and dark, moist and dry. Chikorita have pointy leaves which continuously grow out of their necks, they can hurl these at people and do all the time.hurl these at people and do all the time.)
- Half-Elf, Variant (4e Race) + (Children of elf and human blood, those of ageless immortality and tragic mortality)
- Empyrean (5e) + (Children of the gods.)
- Hellrime Blast (3.5e Invocation) + (Chill your foes with otherworldly cold)
- The Chocobo Project (3.5e Sourcebook) + (Chocobos can be bred, raised, and raced; they can be used as war mounts, traveling mounts, and pack animals; chocobos can even be played as characters in what I like to call "Chocopaigns".)
- Poor Chocobo (3.5e Template) + (Chocobos of... less than spectacular ability. These are the runts and less powerful members of their species.)
- Locomotive (3.5e Cleric Domain) + (Choo choo, all aboard the domain of the god of trains.)
- Infinite Chakra (3.5e Maneuver) + (Choose a Chakra, increase the essentia bound in any soulmeld bound in that chakra by 1.)
- Prestigious Progression (3.5e Feat) + (Choose a base class, then a prestige class … Choose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features.f determining the power of class features.)
- Caster Focus (3.5e Feat) + (Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.)
- Improved Caster Focus (3.5e Feat) + (Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.)
- Manifester Focus (3.5e Feat) + (Choose a class which does not give full manifesting progression (or none at all), it now gives full or partial progression... for manifester level at least.)
- Condition Resistance (3.5e Feat) + (Choose a condition for which you become more resistant.)
- Banestrike (3.5e Feat) + (Choose a favored enemy and strike hard and fast.)
- Axiom of Determinancy (3.5e Maneuver) + (Choose a fixed result for d20 rolls up to six times in a round.)
- Caster Training (3.5e Feat) + (Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression.)
- Save Advantage (3.5e Feat) + (Choose a saving throw. You can roll twice and take the better result.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)