Condition Resistance (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Neostar (talk)
Date Created: May 2023
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Condition Resistance [General] Prerequisites: Must have a Constitution scoreBenefit: Choose 1 condition (Blinded, Blown away, Confused, Cowering, Dazed, Dazzled, Deafened, Entangled, Exhausted, Fascinated, Fatiged, Frightened, Nauseated, Panicked, Paralysed, Petrified, Prone, Shaken, Sickened, Staggered, or Stunned) for which you don't have immunity. You gain a bonus of +4 to all your saving throws against any effect that inflicts the condition you have choosen for this feat. Normal: You gain no bonus against condition inflicted to you.Special: You can take this feat multiple times, and each time you take it, you choose another condition


Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceModerate +
AuthorNeostar +
Identifier3.5e Feat +
PrerequisiteMust have a Constitution score +
RatingUndiscussed +
SummaryChoose a condition for which you become more resistant. +
TitleCondition Resistance +
TypeGeneral +