Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hoplite (3.5e Alternate Class Feature) + (An hoplite is a heavily armored combatant … An hoplite is a heavily armored combatant wielding a spear and a shield in tandem. They are well-trained in phalanx formation, but are not left without recourse in close combat. An hoplite is expected to have a certain set of skills, making them ideal adventurers.of skills, making them ideal adventurers.)
- Huskarl (3.5e Alternate Class Feature) + (An huskarl is an honor bond retainer and b … An huskarl is an honor bond retainer and bodyguard oftentimes in the service of a lord, and sometimes selling their service. The huskarl is a freeman, or even a noble, who eschews the furious fighting style of barbarians, and instead crush her opponents with powerful challenges.sh her opponents with powerful challenges.)
- Hyperdimensional (3.5e Equipment) + (An hyperdimensional weapon can strike through dimension.)
- Hypersharp (3.5e Equipment) + (An hypersharp weapon is so sharp it actually embodies the concept of sharpness)
- Snowscaper (3.5e Class) + (An ice mage style class with good cold damage and ice sculpting abilities.)
- Ice Mage (3.5e Class) + (An iced-theme damage dealer and secondary spellcaster.)
- Pearl (3.5e Equipment) + (An ideal material for use in aquatic environments.)
- Carbon Fiber Bones (3.5e Equipment) + (An illithid graft that enhance your bones with carbon fiber, making them both lighter and stronger.)
- Sentient Illusion (3.5e Race) + (An illusion which can think for itself and switch victims. Only exists for one creature at a time.)
- Belarpithorpe, the Deceived (3.5e Vestige) + (An illusionist who found that a world of phantasms was preferable to painful truths.)
- Proximity to Cat (3.5e Spell) + (An illusory kitty overwhelms enemies in range with cuteness.)
- Illusory Strikes (3.5e Equipment) + (An illusory strikes weapon create a fake duplicate of the weapon whenever the wielder attacks, the illusory duplicates are able to strike down illusory images.)
- Instant Disable (3.5e Maneuver) + (An immediate Quick Disable with greater effects and no attacks of opportunity.)
- Staff of Unification (3.5e Equipment) + (An immensely powerful magic staff capable of unifying all things.)
- Absolutely Safe Canopy (3.5e Equipment) + (An immobile seating area with overhang that protects its occupants by sealing them away. Beware not to become trapped.)
- Focusing Emitter (3.5e Equipment) + (An immobile totem and focusing crystal which maintains concentration on an effect to display in an area.)
- Imperious Kaiser (3.5e Alternate Class Feature) + (An imperious kaiser is a powerful champion … An imperious kaiser is a powerful champion who seeks power in the form of conquest. While not always evil, they seek to assert domination over those weaker than them. While some imperious kaiser have ideals beyond conquest, they almost always use the same ruthless methods when quelling dissent. As a result they have the ability to enforce their will on others, and mentally assail those who stand up to them.entally assail those who stand up to them.)
- Damorian Blackstone (3.5e NPC) + (An imposing voodoo priest who leads a small cult. He'll raise your fallen companion, for a price.)
- Zweiręka (3.5e Class) + (An imposing warrior of undeniable strength, the Zweiręka wields heavy weaponry as if they were but toys. Pick this class if you like to break stuff.)
- Liquid Nitrogen (3.5e Equipment) + (An impossibly cold substance drawn out of the very atmosphere, liquid nitrogen has many practical uses. Of course, someone figured out you could toss them in people's faces, to great effect.)
- User:Vebyast/Speedened (3.5e Class) + (An impossibly fast, evasive combatant.)
- Great Flaming Sphere (3.5e Spell) + (An improved ''[[SRD:Flaming Sphere|flaming sphere]]'' with several options.)
- Ascended Pyromancy Flame (3.5e Equipment) + (An improved [[Pyromancy Flame (3.5e Equipment)|pyromancy flame]])
- Liliane's Stabbing Cloudkill (3.5e Spell) + (An improved cloudkill, which stab and drag people.)
- Mystic Spellthief (3.5e Class) + (An improved spellthief class that are capable caster slayers, and casters in their own right.)
- Temporal Compression (3.5e Maneuver) + (An improved version of ''Haste'', as a stance.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)