Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Graceless Aging (3.5e Flaw) + (Age penalties, no age bonuses)
- Elderitch Blast (3.5e Invocation) + (Age your foes unnaturally)
- Aged Drakescales (3.5e Equipment) + (Aged drakescales is the [[SRD:Mithral|mithral]] equivalent of [[SRD:Dragonhide|dragonhide]].)
- Publication:Journeys through the Radiant Citadel + (A conflict between rival night market vendors draws characters into a hunt for a mysterious saboteur and a series of whimsical contests.)
- Publication:Dread Codex/New Spells/Age Other + (Ages a creature 1d10 years.)
- Swearing Gesture (3.5e Maneuver) + (Aggravate existing curses and increase its potency.)
- Woundbite (3.5e Spell) + (Aggravate existing injuries, often used for torment.)
- Tearing Wounds (3.5e Maneuver) + (Aggrivate pre-existing wounds, possibly making them fatal.)
- Just a Flesh Wound (3.5e Skill Trick) + (Ah losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too.)
- ZK-23 Energy Shield (3.5e Equipment) + (Ah, Energy Shields for the rest of us. Or at least, the Xeno.)
- Jennaerik (3.5e Race) + (Ah, the Jennaerik! The race of true Dragon … Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood...the former before ever reaching manhood...)
- Ki Bullet (3.5e Spell) + (Aimed bolt of ki strikes target.)
- Wyvernkin (3.5e Race) + (Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do.)
- Alafax (3.5e Deity) + (Alafax is the god of war and tyranny, he seeks only to conquer and rule.)
- Alakazam (3.5e Monster) + (Alakazams are often tapped to serve as lib … Alakazams are often tapped to serve as libraries. Their unique mental structure allows them to categorize all information they ever receive during their lives and recount it perfectly at any later date. Their ability to understand the past, present and future allows them to advance their goals in a methodical manner that often seems insane to others. Alakazams are frequently misunderstood, and rarely bother to allow emotions or explanations to slow down their activities.xplanations to slow down their activities.)
- Space Mollymawk (5e) + (Albatross-like bird native to [[Wildspace (5e)|Wildspace]].)
- SRD:Augmented Alchemy + (Alchemical creations are made quicker and more effectively.)
- Alchemical Storage (3.5e Equipment) + (Alchemical storage weapons can store up to three alchemical items at a time, and release them on an opponent as a free action on hit.)
- Aqueous Slipskin (3.5e Equipment) + (Alchemically treated leather formed from the skin of aquatic creatures, aqueous slipskin has water simply run off it with no friction or resistance.)
- Skeletal Alchemist (5e) + (Alchemist's [[SRD5:Skeleton|skeleton]])
- Flame Alchemist (3.5e Class) + (Alchemists are those who know how to transmute things into other things. This type of Alchemist can transmute all sorts of things into Fire.)
- Book of Elements (3.5e Sourcebook)/Elementals with Class + (Alchemists use magic by mixing rare and ma … Alchemists use magic by mixing rare and magical components. They make potions, oils, grenades, and all manner of other items, providing invaluable services to other adventurers. When drawn to adventure, they apply their unique talents, a combination of esoteric knowledge of magical components and a strong throwing arm, to solve problems, whether with subtle poisons or with a loud bang.r with subtle poisons or with a loud bang.)
- Alchemist (3.5e Class) + (Tome of Element Alchemist)
- Algollied (3.5e Elder Evil) + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Algollied, the Melody of Death + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
- Invader Agent (3.5e NPC) + (Alien Men in Black)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)