Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cyan Focus (3.5e Feat) + (Add invested essentia to attack roll with chosen weapon)
- Lapis Challenge (3.5e Feat) + (Add invested essentia to bonus grant by Fighting Challenge.)
- Iris Edge (3.5e Feat) + (Add invested essentia to damage dealt with warmage spell)
- Kiai Turquoise (3.5e Feat) + (Add invested essentia to the number of time per day you can use your Kiai Smite.)
- Azure Inspiration (3.5e Feat) + (Add invested essentia to your inspiration points total at the start of each encounter)
- Iris Mantle (3.5e Feat) + (Add invested essentia to your manifester level when manifesting power from one of your mantle)
- Ki Trickster (3.5e Alternate Class Feature) + (Add new options to ki users.)
- Epic Truespeech (3.5e Feat) + (Add one epic phrase to your lexicon)
- SRD:Sneak Attack of Opportunity + (Add sneak attack damage to attacks of opportunity.)
- Theurgy of Everything (3.5e Feat) + (Add some spells from one class list onto another class list.)
- Indigo Touch (3.5e Feat) + (Add twice invest essentia to damage dealt by your charnel touch)
- Lapis Healing (3.5e Feat) + (Add twice invested essentia to bonus healing grant by healing hand.)
- Midnight Blast (3.5e Feat) + (Add twice invested essentia to damage roll on Eldritch Blast damage.)
- Calculated Shot (3.5e Feat) + (Add your Intelligence to ranged attack rolls.)
- Tough Muscle (3.5e Feat) + (Add your Strength modifier to your maximum hp.)
- Supreme Initiative (3.5e Feat) + (Add your divine rank to initiative, avoid being flatfooted, and even strike harder on the first round.)
- Monastic Gestalt (3.5e Feat) + (Add your monk levels and another class together to determine level-dependent benefits.)
- My Strength Gives Me Quickness (3.5e Feat) + (Add your strength score to your reflex save in addition to your dexterity score.)
- Banishing Smite (5e) + (Additional [[SRD5:Force|force]] damage and chance to [[SRD5:Banishment|banish]] it.<br /><br />)
- Banishing Smite (One) + (Additional [[SRD5:Force|force]] damage and if the target's [[SRD5:Hit Point|hit point]]s are below a certain threshold, chance to [[Banishment (One)|banish]] target.)
- Additional Epic Spell Factors (3.5e Variant Rule) + (Additional epic spell factors, for creating new epic spells.)
- Additional Combat Special Attacks (3.5e Variant Rule) + (Additional special attacks beyond the basics, such as bull rush, disarm, and grappling.)
- Crusader's Mantle (5e) + (Adds [[SRD5:Radiant|radiant]] damage to attacks from allies in area.<br /><br />)
- Crusader's Mantle (One) + (Adds [[SRD5:Radiant|radiant]] damage to attacks from allies in area.)
- Spell Resistance (3.5e Feat) + (Adds spell resistance.)
- Brutal Scimitar (4e Feat) + (Adds the brutal property to scimitars.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)