Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Materia Trap (3.5e Equipment) + (A small crystal that can absorb up to 100 lbs of a particular kind of material, as well as release it. It's a matter sponge.)
- Silk Gun (3.5e Equipment) + (A small device, that when properly loaded with an alchemical cartridge, produces temporary silken items.)
- Happiny (3.5e Monster) + (A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.)
- Volcanic Plume (3.5e Spell) + (A small eruption deals damage and knock affected creature prone, reaches into the air.)
- Idylean Smart Cube (3.5e Equipment) + (A small golden cube, no bigger than an apple. It constantly make strange beeping noises.)
- Hypnotic Enhancer (3.5e Equipment) + (A small item which improve fascination to hypnosis and allow the user to make harsher hypnosis request.)
- Poisoned Knife (3.5e Equipment) + (A small knife that look unassuming but is in fact coated in a deadly poison.)
- Golden Chain (3.5e Equipment) + (A small linked chain which extend on command.)
- Charmander (3.5e Monster) + (A small lizard with a burning tail tip runs toward you. Its tail wags excitedly, sending embers flying.)
- Lunar Silver Locket (3.5e Equipment) + (A small locket with lunar light trapped within, ward off undead and evil outsiders temporarily.)
- Amberstone (3.5e Equipment) + (A small magical amber used to heal and provide a secondary benefit.)
- Bloodstone (3.5e Equipment) + (A small magical bloodstone used to heal.)
- Golem Heart (3.5e Equipment) + (A small mechanical device of obscure purpose, it is required for non-construct users of the Golem Heart discipline, acting as a focus for their blade magic.)
- Pen Quill Rapier (3.5e Equipment) + (A small mithral rapier that sprays ink.)
- Apprentice Tailor's Mender (3.5e Equipment) + (A small nub-pronged rod with a decent grip. It mends cloth and leather.)
- FT02 Pistol (3.5e Equipment) + (A small pistol.)
- Venonat (3.5e Monster) + (A small purple-furred insect with giant red eyes hops around, shaking horrid powders from its fur.)
- Red Fox (3.5e Race) + (A small red animal of the canine family.)
- Cherished Bow (3.5e Equipment) + (A small ribbon which grants the user vigor proportional to the strength of their merry heart.)
- Ring of the Bat Friend (3.5e Equipment) + (A small ring which summon a bat familiar, and potentially a friendly bat swarm.)
- Pelta (3.5e Equipment) + (A small shield with a crescent shape on one of its sides.)
- Prism Stone (3.5e Equipment) + (A small shiny stone which, when broken, emits light.)
- Punch Card Reader (3.5e Equipment) + (A small slotted machine that reads [[Punch Card (3.5e Equipment)|punch cards]].)
- Monocular (3.5e Equipment) + (A small spyglass that lets you see things that are far away.)
- Sediarium Mage (3.5e Template) + (A small template that applies to those that study mundane transportation for nobles and tourists.)
- Speeder Ship (3.5e Monster) + (A small vehicle that hovers across the ground.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)