Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Necrocarnal, Revised (3.5e Class) + (A revised version of Foxwarrior's Necrocarnal.)
- TK Force (3.5e Power) + (A revised version of Telekinetic Force.)
- Ranger Revised (5e) + (A revised version of the [[SRD5:Ranger|ranger]] class.)
- Z's False Life (5e Spell) + (A rework of ''False Life'' that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over ''Armor of Agathys''.<br /><br />)
- Z's Compelled Duel (5e Spell) + (A rework of Compelled Duel using the [[Goaded (5e Condition) | Goaded condition]].<br /><br />)
- Z's Witch Bolt (5e Spell) + (A rework of a bad spell, using my [[Z's Channeling (5e Variant Rule) | Channeling]] variant rule.<br /><br />)
- Curative Touch (3.5e Spell) + (A rework of cure spells, designed to be more effective in and out of combat.)
- Whirlwind Strike (3.5e Feat) + (A rework of the Whirlwind Attack feat.)
- Akuma Samurai (3.5e Prestige Class) + (A rework of the [[Demon Samurai (3.5e Prestige Class)|Demon Samurai]] to be more usable without much tome stuff in games.)
- Combat Focus, Variant (3.5e Feat) + (A rework of the combat focus feat from player handbook II.)
- Alternate Fear-Effects (3.5e Variant Rule) + (A rework of the fear-effect which allows players to retain agency over their characters..)
- Spellthief (3.5e Prestige Class) + (A rewrite of the Complete Adventurer spellthief to be more of a rogue controller and also a prestige class.)
- Alternative Graft Rules (3.5e Variant Rule) + (A rewrite of the game's graft rules.)
- Philosopher's Stone, Variant (3.5e Equipment) + (A rewritten philosopher stone artifact.)
- Maws of Madness (3.5e Invocation) + (A rift in space appears and squirming maws exit it, enveloping the victim and taking it in the Mouth of Madness.)
- Riftsink (3.5e Class) + (A riftsink is a creator intradimensional portals, or rifts, which he uses to deter movement, flit about the battlefield, and generally attack from relative safety.)
- Righteous (3.5e Equipment) + (A righteous weapon is especially good at smiting and allow you to grant some creature protections from you attacks.)
- Ring of the Mantis Shrimp (3.5e Equipment) + (A ring made by the monk-sorcerers of an old underwater monastery, give the ability to survive underwater and incredible punching power to whoever wear it.)
- Ring of the Ever-Ram (3.5e Equipment) + (A ring of the ram that recharges each day, although with very limited charges.)
- Golden Halo Ring (3.5e Equipment) + (A ring seemingly made of pure light, legend say it is made of trapped light from a distant star. The ring possess many powers and is very powerful in the right hands.)
- Ring of the Nosferatu Bat (3.5e Equipment) + (A ring that allow the wearer to turn into a gigantic bat.)
- Ring of Fateful Escape (3.5e Equipment) + (A ring that allow you to instantly escape to another plane.)
- Skull Ring (3.5e Equipment) + (A ring that allows its wearer to use their charisma score on touch attacks.)
- Ring of Moods (3.5e Equipment) + (A ring that betrays the wearer's moods and thoughts.)
- Blue Ring (3.5e Equipment) + (A ring that double your hit points.)
- Ring of Therem (3.5e Equipment) + (A ring that makes eery sounds like ghosts singing.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)