Righteous (3.5e Equipment)
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Righteous[edit]
A righteous weapon is especially good at smiting and allow you to grant some creature protections from you attacks. When you make a smite attack with a righteous weapon, it deal an extra 6 damages to a valid target and do not use the smite attempt if used on an invalid target. A righteous weapon grant an additional smite attempt per day to any creature who wield it, this extra use is shared among all righteous weapon, wielding multiple righteous weapon do not grant more extra uses.
Additionally a righteous weapon deal no damage to those undeserving of it fury, the wielder can designate one or more creature as a free action (or a group of creature, such as all villagers or all good creature), the chosen creatures are immune to the weapon and any effect produced by the weapon. The wielder can remove such protection as a free action as well. Only good-aligned wielder may use this ability.
If grasped by an evil-aligned creature, the righteous weapon cause the to make a DC 20 Will save or become Stunned for 1 round. On a successful save, the evil-aligned wielder take a -4 penalty to attack and damage roll until it is discarded.
Special: This ability may be added to a Holy weapon at a cost of only an additional +1 bonus
Strong Evocation [Good]; CL 13th; Craft Magic Arms and Armor, exalted word, moral guidance; Price: +2.
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