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As long as a shield has [[SRD:Hit Points|hit points]] remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[acid]], [[cold]], [[electricity]] and [[fire]]), to [[SRD:Force Effect|force damage]], to even most typeless forms of damage. Shields are even effective against [[SRD:Touch Attack|touch attacks]]. A shield can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining, and any damage over that amount is dealt to the protected creature.
Only certain damage dealing effects can pass through a shield, such as a [[SRD:Sonic Effect|sonic]] effect, a [[SRD:Gaze|gaze attack]] or [[SRD:Psionics|psionic]] effects that allow a [[SRD:Will Save|Will]] save. Line of sight and line of effect are unaffected by a personal shield. Nonstandard or conditional forms of damage such as from the reduced effect of a ''[[SRD:Destruction|destruction]]'' spell or the corrosive effect of a ''[[SRD:Rusting Grasp|rusting grasp]]'' aren't reduced by a shield.
An active shield with 1 or more [[SRD:Hit Points|hit points]] grants immunity to [[SRD:Critical Hits|critical hits]] to any creature it protects.