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Shield (3.5e Creature Ability)

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== Shield ==
Shield is a protection unique to certain creatures, most of which are [[SRD:Construct Type|constructs]]. A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] has a may have an additional [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|Armor Class]] equal to half its [[SRD:Hit Dice|HD]] (with a minimum of +1 and a maximum of +10). For every [[SRD:Hit Dice|HD]] a creature has, the shield that protects it has 5 [[SRD:Hit Points|hit points]]. Shield hit points are regained at a rate of 1 hit point per [[SRD:Hit Dice|HD]] per minute. When a shield's hit points are depleted, its [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|AC]] disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.
As long as a shield has [[SRD:Hit Points|hit points]] remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[acid]], [[cold]], [[electricity]] and [[fire]]), to [[SRD:Force Effect|force damage]], to even most typeless forms of damage. Shields are even effective against [[SRD:Touch Attack|touch attacks]]. A shield can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining, and any damage over that amount is dealt to the protected creature.
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