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Certain machines possess shields that protect an area around them. Any creatures or objects within this area gain the shield's [[SRD:Deflection Bonus|deflection]] bonus to their [[SRD:Armor Class|Armor Class]] against attacks originating from outside the shield. As long as the shield has [[SRD:Hit Points|hit points]] remaining, it stops objects and energy outside it from passing through, like a ''[[SRD:Wall of Force|wall of force]]'', decreasing its [[SRD:Hit Points|hit points]] by the appropriate amount. Objects and energy coming from inside the perimeter shield can pass through unimpeded. Effects that can pass through shields can also pass through perimeter shields (like [[SRD:Sonic Effect|sonic]] energy).
If the damage caused to the perimeter shield by an area effect deals more damage than a breaks through it, the area effect may continue beyond the perimeter shield has [[SRD:Hit Points|hit points]] at a given time, only if the remainder of the damage area permits; otherwise it is dealt to designated areas or targets inside stopped at the perimeter shieldjust as any other area effect does.
The effective [[SRD:Armor Class|AC]] of the perimeter shield itself is 10 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Any object or creature inside the perimeter shield with an unmodified [[SRD:Armor Class|AC]] smaller than 10 instead uses the shield's [[SRD:Armor Class|AC]] against any attack coming from outside the perimeter shield.