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Talk:Feat Purchasing (3.5e Variant Rule)

1 byte added, 13:25, 25 March 2019
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|reason=I could almost get behind this concept if not for a couple things.
* '''1.''' Simply put, Flaws are a better system, 1 for 1 trade off, fair to everyone and more flavorful during the campaign play.
*'''2.''' This isn't fair to everyone, a Rogue could spare 1 skill point and get 3 extra feats and if he is a Human with high intelligence, he wont even miss the skill points, but then if you have a non human sorcerer with a 10 int then hes only getting 2 skill points per level, and hes going to need Concentration just to do his job, which leaves him with 1 skill point , which puts him in a place of trying to decide between either Knowledge (Arcana)/Spellcraft or this just to keep up with the Rogue whos ecstatic because he just got 3 feats for basically free.
*'''3.''' Even if you ignore ALL of that other stuff, theres still one other thing I dont like as well which is the levels at which you get the feats. You already naturally get feats at ALL of these intervals, which allows you to double up on feats at certain levels which is more balance impacting than if you gained them at a separate level.
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