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Talk:Feat Purchasing (3.5e Variant Rule)

1,187 bytes added, 13:22, 25 March 2019
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== Ratings ==
 
{{Rating |rater=Enigma
|rating=favor
|reason=I think it's a good variant rule for introducing more feats into a campaign.
}}
{{Rating |rater=SecondDeath777
|rating=favor
|reason=Enigma likes it, Eiji likes it, and it makes life easier for my particularly complex builds. Game, set, match. I dig, hardcore.
}}
{{Rating |rater=DanielDraco
|rating=like
|reason=There's no denying that this is strong as hell. But with it being a variant rule, that doesn't matter as long as the power change is uniform. This is a fun rule in high-power campaigns meant to encourage elaborate builds.
}}
{{Rating |rater=Eiji-kun
|rating=like
|reason=Context matters, and this works best as a patch for classically feat-poor D&D. It's lost some shine ever since Pathfinder's feat system came out, but for what it is, this is a good thing. I can't fault it for that. Whenever I have a need to throw more feats in there but make it not quite free, this does the job well.
}}
Why do you want to make it not quite free? So the person who dumps INT feels sad that they don't get any skills whatsoever? Making things have a price increases depth only when you could conceivably choose not to pay it. Well, there's also the flaw option, where you certainly will get your full allotment, but each one gives you a flavorful penalty that can be used for some silly roleplaying, but that's not really a price so much as an opportunity. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 01:51, 16 October 2012 (UTC)
{{Rating |rater=Havvy
|rating=neutral
|reason=If sticking to WotC feats, this is fine. But homebrew feats have a proper level of power that feats actually mean more than a couple skill points.
}}
{{Rating |rater=Surgo
|rating=dislike
|reason=Nowadays, feats are generally pretty great so this is nothing but a pure power-up for guys who get a lot of skills. Taking an extra +2 Int will give you 3 extra feats over the course of your lifetime, that's a pretty fabulous trade. I think this article has outlived its usefulness.
}}
{{Rating |rater=The-Marksman
|rating=dislike
|reason=I could almost get behind this concept if not for a couple things.
* '''1.''' Simply put, Flaws are a better system, 1 for 1 trade off, fair to everyone and more flavorful during the campaign play.
*'''2.''' This isn't fair to everyone, a Rogue could spare 1 skill point and get 3 extra feats and if he is a Human with high intelligence, he wont even miss the skill points, but then if you have a non human sorcerer with a 10 int then hes only getting 2 skill points per level, and hes going to need Concentration just to do his job, which leaves him with 1 skill point which puts him in a place of trying to decide between either Knowledge (Arcana)/Spellcraft or this just to keep up with the Rogue whos ecstatic because he just got 3 feats for basically free.
*'''3.''' Even if you ignore ALL of that other stuff, theres still one other thing I dont like as well which is the levels at which you get the feats. You already naturally get feats at ALL of these intervals, which allows you to double up on feats at certain levels which is more balance impacting than if you gained them at a separate level.
}}
{{Rating |rater=Qwertyu63
|rating=dislike
|reason=Trading skill points for feats is too good of an investment. If you want characters to have more feats, give feats every 2nd level instead of every third.
}}
{{Rating |rater=Eiji-kun
|rating=like
|reason=Context matters, and this works best as a patch for classically feat-poor D&D. It's lost some shine ever since Pathfinder's feat system came out, but for what it is, this is a good thing. I can't fault it for that. Whenever I have a need to throw more feats in there but make it not quite free, this does the job well.
}}
Why do you want to make it not quite free? So the person who dumps INT feels sad that they don't get any skills whatsoever? Making things have a price increases depth only when you could conceivably choose not to pay it. Well, there's also the flaw option, where you certainly will get your full allotment, but each one gives you a flavorful penalty that can be used for some silly roleplaying, but that's not really a price so much as an opportunity. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 01:51, 16 October 2012 (UTC)
{{Rating |rater=Ghostwheel
|rating=oppose
|reason=What others have said.
}}
{{Rating |rater=Foxwarrior
|reason=I heavily dislike this rule. My reasoning is that skills should not allow you to get more feats, especially when doing so make character even less versatile and effective out of combat for a straight combat power boost. I also hate it based on how utterly powerful it is, to the point where every single character NEED to use this rule in order to remain competitive with each others in a game where this rules is used.
}}
{{Rating |rater=DanielDracoGhostwheel|rating=likeoppose|reason=There's no denying that this is strong as hell. But with it being a variant rule, that doesn't matter as long as the power change is uniform. This is a fun rule in high-power campaigns meant to encourage elaborate buildsWhat others have said.
}}
{{Rating |rater=HavvyFranken Kesey|rating=neutraloppose|reason=If sticking Too easy to WotC featsabuse. Additionally, this is fine. But homebrew feats have gives an advantage to players with high skill points (like wizards), while giving a proper level of power that disadvantage to barbarians and fighters (who need the feats actually mean more than a couple skill points).
}}
{{Rating |rater=Surgo|rating=dislike|reason=NowadaysCurrent Ratings: 2 Favors, 2 Likes, 1 Neutral, 4 Dislike, feats are generally pretty great so and 3 Oppose. Why is this is nothing but still a pure power-up for guys who get a lot of skillscommunity neutral? There are three more negative ratings than positive. Taking an extra +2 Int will give you 3 extra feats over It should be at the course of your lifetime, that's very least a pretty fabulous trade. I think this article has outlived its usefulnesscommunity disliked.--Franken Kesey 09:54, 24 March 2019 (MDT)}}{{Rating |rater=SecondDeath777|rating=favor|reasonSkill Ranks ==Enigma likes it, Eiji likes it, and it makes life easier for my particularly complex builds. Game, set, match. I dig, hardcore.}}so So if feat training is not a class skill, you can only put in 1/2 ranks, meaning that it will cost 6 skill points for the bonus feat [[Special:Contributions/173.33.2.57|173.33.2.57]] 15:46, April 29, 2010 (UTC)
:Yep. -- [[User:Eiji-kun|Eiji Hyrule]] 21:54, April 29, 2010 (UTC)
::::OK. You can has reword. - [[User:Tarkisflux|TarkisFlux]] 01:18, April 30, 2010 (UTC)
{{Rating |rater=Franken Kesey
|rating=oppose
|reason=Too easy to abuse. Additionally, this gives an advantage to players with high skill points (like wizards), while giving a disadvantage to barbarians and fighters (who need the feats more).
}}
 
Current Ratings: 2 Favors, 2 Likes, 1 Neutral, 4 Dislike, and 3 Oppose. Why is this still a community neutral? There are three more negative ratings than positive. It should be at the very least a community disliked.--Franken Kesey 09:54, 24 March 2019 (MDT)
== Feat Gained Levels ==
4,650
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