Feat Purchasing (3.5e Variant Rule)
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Feat Purchasing[edit]
This variant rule allows characters to turn skill points into feats by investing in a new skill. This new skill is always a class skill for all classes.
Feat Training (None)[edit]
Action: Not applicable. The Feat Training skill doesn't work like other skills. Feat Training works as follows:
For every 6 ranks you invest into this skill, you may select a bonus feat. You must meet all prerequisites for the bonus feat, and it may not be a feat that grants skill points in any form.
This basically means if you spend skill points on Feat Training every chance you get, you gain a bonus feat at 3rd, 9th, 15th, and 21st level.
Retry: Not applicable. There are no Feat Training checks to fail.
--Rebuilt by Risek, Reposted by Eiji-kun.
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Author | Summerscythe + |
Identifier | 3.5e Variant Rule + |
Rated By | Eiji-kun +, DanielDraco +, Havvy +, Fluffykittens +, Foxwarrior +, Surgo +, Qwertyu63 +, Ghostwheel +, Leziad +, Enigma +, SecondDeath777 +, Franken Kesey + and The-Marksman + |
Rating | Rated 1.6 / 4 + |
Title | Feat Purchasing + |