0
edits
Changes
m
→{{Anchor|Perimeter Shield}}
Certain machines possess shields that protect an area around them. Any creatures or objects within this area gain the shield's [[SRD:Deflection Bonus|deflection]] bonus to their [[SRD:Armor Class|Armor Class]] against attacks originating from outside the shield. As long as the shield has [[SRD:Hit Points|hit points]] remaining, it stops objects and energy outside it from passing through, like a ''[[SRD:Wall of Force|wall of force]]'', decreasing its [[SRD:Hit Points|hit points]] by the appropriate amount. Objects and energy coming from inside the perimeter shield can pass through unimpeded. Effects that can pass through shields can also pass through perimeter shields (like [[SRD:Sonic Effect|sonic]] energy).
If an area effect deals more damage than a perimeter shield has [[SRD:Hit Points|hit points]] at a given time, only the remainder of the damage is dealt to designated areas or targets within the area of inside the perimeter shield.
The effective [[SRD:Armor Class|AC]] of the perimeter shield itself is 10 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Any object or creature within the area of inside the perimeter shield with an unmodified [[SRD:Armor Class|AC]] smaller than 10 instead uses the shield's [[SRD:Armor Class|AC]] against any attack coming from outside the perimeter shield.
Perimeter shields are always projected as a spherical field around the object or creature projecting ittheir source. This is usually a hemisphere, as the A perimeter shield does not extend down into solid objectsfloors or walls. The radius of the shield is listed in the object or creature's description. A perimeter shield blocks line of effect (provided it has at least 1 [[SRD:Hit Points|hit point]]), but not line of sight.