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|date_created=18th January 2014
|status=Finished
|balance=Very High
}}
|name=Warped Speed
|types=Spelltouched
|summary=<!-- A short summary of the feat -->You
|prereqs=Exposure to the [[SRD:Haste|''haste'']] spell.
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you You gain a +4 bonus on 10 increase increase to your Jump check. While runningland speed, you retain your Dexterity bonus to AC. Additionally you receive additional benefits based on your hit dice: ''1 at 5 HD:'' You can run twice as long before needing to make [[constitution]] checks to keep running. ''3 and each 5 HD:'' You afterward you gain a another +10 0 increase to your land speed. ''6 HD:'' You can Additionally you gain the ability to run up walls and other surfaces provided you end end movement on a horizontal surface which can support you. ''9 HD:'' You gain another +10 bonus to speed, and a +2 dodge bonus on AC on attacks of opportunity caused by movement. ''12 HD:'' You no longer provoke attack of opportunity from movement if you wish. ''15 HD:'' You gain another +10 bonus to speed. ''18 HD:'' You move so fast you are impossible to see with the naked eye, when you you would move you may decide to become [[invisible]] for the duration of the movement.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=