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Created page with "{{author |author_name=Leziad |date_created=18th January 2014 |status=Finished |balance=Very High }} <onlyinclude>{{3.5e Feat |name=Warped Speed |types=Spelltouched |summary=<..."
{{author
|author_name=Leziad
|date_created=18th January 2014
|status=Finished
|balance=Very High
}}
<onlyinclude>{{3.5e Feat
|name=Warped Speed
|types=Spelltouched
|summary=<!-- A short summary of the feat -->
|prereqs=Exposure to the [[SRD:Haste|''haste'']] spell.
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC. Additionally you receive additional benefits based on your hit dice:
''1 HD:'' You can run twice as long before needing to make [[constitution]] checks to keep running.
''3 HD:'' You gain a +10 increase to your land speed.
''6 HD:'' You can run up walls and other surfaces provided you end end movement on a horizontal surface which can support you.
''9 HD:'' You gain another +10 bonus to speed, and a +2 dodge bonus on AC on attacks of opportunity caused by movement.
''12 HD:'' You no longer provoke attack of opportunity from movement if you wish.
''15 HD:'' You gain another +10 bonus to speed.
''18 HD:'' You move so fast you are impossible to see with the naked eye, when you you would move you may decide to become [[invisible]] for the duration of the movement.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=This feat count as the [[SRD:Run (Feat)|run]] feat for the purpose of meeting prerequisites.
}}</onlyinclude>
----
{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}
|author_name=Leziad
|date_created=18th January 2014
|status=Finished
|balance=Very High
}}
<onlyinclude>{{3.5e Feat
|name=Warped Speed
|types=Spelltouched
|summary=<!-- A short summary of the feat -->
|prereqs=Exposure to the [[SRD:Haste|''haste'']] spell.
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC. Additionally you receive additional benefits based on your hit dice:
''1 HD:'' You can run twice as long before needing to make [[constitution]] checks to keep running.
''3 HD:'' You gain a +10 increase to your land speed.
''6 HD:'' You can run up walls and other surfaces provided you end end movement on a horizontal surface which can support you.
''9 HD:'' You gain another +10 bonus to speed, and a +2 dodge bonus on AC on attacks of opportunity caused by movement.
''12 HD:'' You no longer provoke attack of opportunity from movement if you wish.
''15 HD:'' You gain another +10 bonus to speed.
''18 HD:'' You move so fast you are impossible to see with the naked eye, when you you would move you may decide to become [[invisible]] for the duration of the movement.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=This feat count as the [[SRD:Run (Feat)|run]] feat for the purpose of meeting prerequisites.
}}</onlyinclude>
----
{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}