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Casinoid (3.5e Monster)

2,765 bytes added, 12:39, 15 April 2014
m
Added some new payout results.
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
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| class="left" | [[#Black Skull|Black skull]] ||class="left" | Duplicates the effect of an [[SRD:Empower Spell|empowered]] ''[[Jack-o'-lantern Bomb (3.5e Spell)|Jack-o'-lantern bomb]]'' spell, with its negative energy damage channeled into vile damage.
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| class="left" | [[#Chimera|Chimera]] || class="left" |
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| class="left" | [[#Clock|Clock]] || class="left" |Throws a bolt dealing 15d6 [[SRD:Fire Effect|fire]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Electricity Effect|electricity]] damage in a 20-foot-radius emanation centered on the casinoid.
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| class="left" | [[#Black Skull|Black skull]] ||class="left" | Releases a ''[[Bolt of Indra (3.5e Spell)|bolt of indra]]'' effect.
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| class="left" | [[#Chimera|Chimera]] || class="left" |
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| class="left" | [[#Clock|Clock]] || class="left" |Throws a bolt dealing 15d6 [[SRD:Electricity Effect|electricity]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |
| class="left" | [[#Chimera|Chimera]] || class="left" |
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| class="left" | [[#Clock|Clock]] || class="left" |Throws a bolt dealing 15d6 [[SRD:Acid Effect|acid]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" | Creates a ''green slime''<sup>[[Spell Compendium|SpC]]</sup> effect.
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage in a 20-foot-radius emanation centered on the casinoid ([[SRD:Reflex|Reflex]] half).
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| class="left" | [[#Black Skull|Black skull]] ||class="left" |Duplicates the effects of a ''[[Freeze Blood (3.5e Spell)|freeze blood]]'' spell.
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| class="left" | [[#Chimera|Chimera]] || class="left" |
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| class="left" | [[#Clock|Clock]] || class="left" |Throws a bolt dealing 15d6 [[SRD:Cold Effect|cold]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Casinoid emanates a zome of ''[[SRD:Silence|silence]]'' in a 30-foot radius around itself.
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| class="left" | [[#Chimera|Chimera]] || class="left" |Casinoid releases an enchanting musical tune that duplicates the effect of ''[[SRD:Irresistible Dance|irresistible dance]]'' in a target creature.
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| class="left" | [[#Clock|Clock]] || class="left" |Throws a bolt dealing 15d6 [[SRD:Sonic Effect|sonic]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |
| class="left" | [[#Music Note|Music note]] || class="left" |
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| class="left" | [[#Black Skull|Black skull]] (triple) ||class="left" | The casinoid unleashes Duplicates the effects of a ''[[SRD:Wail of the Banshee|wail of the banshee]]'' effectspell.
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| class="left" | [[#Chimera|Chimera]] || class="left" |
! class="left" | Effect
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| class="left" | [[#Flame|Flame]] (triple) || class="left" |
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| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | Conjures a ''[[Ball Lightning (3.5e Spell)|ball lightning]]'' that moves by the casinoid's command, lasting for 2d4 [[SRD:Round|rounds]]
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| class="left" | [[#Slime|Slime]] || class="left" |
| class="left" | [[#Music Note|Music note]] || class="left" |
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| class="left" | [[#Black Skull|Black skull]] ||class="left" | Duplicates the effects of a ''[[SRD:Disintegrate|disintegrate]]'' spell.
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| class="left" | [[#Chimera|Chimera]] (triple) || class="left" |Channels a ''[[SRD:Shapechange|shapechange]]'' effect, as per the spell, with the casinoid as the target. Even when it changes shape due to this payout, the casinoid retains its reels and may continue spinning them as normal.
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| class="left" | [[#Clock|Clock]] || class="left" |Duplicates the effects of a ''[[SRD:Temporal Stasis|temporal stasis]]'' spell.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |
| class="left" | [[#Pyramid|Pyramid]] (triple) || class="left" | Creates a ''[[SRD:Gate|gate]]'' effect for summoning any non-unique creature of a CR up to the casinoid's [[SRD:Caster Level|caster level]].
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| class="left" | [[#Shield|Shield]] || class="left" | Grants the casinoid a [[Shield (3.5e Creature Ability)|shield]] with strength 10 and hardness 10 that remains until its hit points are depleted. Rolling this combination again recharges the shield's hit points to full.
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| class="left" | [[#Wrench|Wrench]] || class="left" | Summons a [[SRD:Zelekhut|zelekhut]] under the casinoid's command
| class="left" | [[#Music Note|Music note]] || class="left" | Casinoid becomes immune to [[SRD:Sonic Effect|sonic]].
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| class="left" | [[#Black Skull|Black skull]] ||class="left" | For 1 minute, every creature attacking the casinoid in melee must make a DC 20 [[SRD:Fortitude|Fortitude]] save or be affected as if by an ''[[SRD:Enervation|enervation]]'' spell. This payout can not affect any specific creature more than once per [[SRD:Round|round]].
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| class="left" | [[#Chimera|Chimera]] || class="left" | For 1 minute, every creature attacking the casinoid in melee will be affected as if by a ''[[SRD:Baleful Polymorph|baleful polymorph]]'' effect.
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Casinoid's [[SRD:Slam|slam]] attacks also inflict 1 [[SRD:Negative Level|negative level]].
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| class="left" | [[#Chimera|Chimera]] || class="left" |Casinoid gains a ''[[SRD:Stoneskin|stoneskin]]'' effect.
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| class="left" | [[#Clock|Clock]] || class="left" |Casinoid gains the benefit from ''[[SRD:Temporal Acceleration|temporal acceleration]]'' for the next 2 [[SRD:Round|rounds]].
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| class="left" | [[#Pyramid|Pyramid]] || class="left" | Casinoid gains [[SRD:Fast Healing|fast healing]] equal to its [[SRD:Caster Level|caster level]].

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