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'''Magic Immunity:''' A casinoid is immune to any spell that allows [[SRD:Spell Resistance|spell resistance]].
'''{{Anchor|Fate Spin}} {{Sp}}:''' A casinoid automatically spins its reels at the start of its every each turnit takes. This is an instantaneous effect that happens before it takes any actions, including [[SRD:Swift Actions|swift actions]]. Depending on its result, the casinoid's slot machine can create a large variation of effects. See [[#Slot Machine|The Fate Spin Slot Machine]] below for all possible outcomes that generate effects.
'''{{Anchor|Double Spin}} {{Su}}:''' A casinoid may expend a [[SRD:Standard Actions|standard action]] in order to spin twice during its turn, enabling it to possibly generate more than one payout in one round.
'''{{Anchor|Respin}} {{Su}}:''' Once per 1d4 [[SRD:Round|rounds]], a casinoid may respin one of its reels after its first spin of the round. This ability must be used before the payout of the spin (if any) comes into effect. If the casinoid chooses to use a respin, it must stick with the second result , even if it is worse or does not result in a payout.
== The Fate Spin {{Anchor|Slot Machine}} ==
==== Energy Symbols ====
The first five symbols on a casinoid's reels are energy-based, one corresponding with each of the five different energy types. Each symbol is capable of creating powerful energy-based effects when doubles or triples are rolled. In a combination of a double of a different energy type, a single energy symbol determines the shape of the energy that is released.
'''{{Anchor|Flame}}:''' The ''flame'' symbol is capable of creating [[SRD:Fire Effect|fire]] effects. A single of ''flame'' focuses any energy effect into a 30-ft. cone. A double of ''flame'' deals 15d6 [[SRD:Fire Effect|fire]] damage.
==== Effect Symbols ====
Symbols 7 through 11 on a casinoid's leers reels create a variety of special effects that are organized by type. They interact with each other and with the energy symbols in a great variety of ways.
'''{{Anchor|Black Skull}}:''' The ''black skull'' symbol creates effects centered around [[SRD:Necromancy School|necromancy]], [[SRD:Death Effect|death]] , and [[SRD:Destruction|destruction]].
'''{{Anchor|Chimera}}:''' The ''chimera'' symbol creates effects that [[SRD:Transmutation School|transmute]] and [[SRD:Polymorph|polymorph]] their targets.
'''{{Anchor|Clock}}:''' The ''clock'' symbol presides over effects that [[Time Descriptor (3.5e Other)|manipulate time]].
'''{{Anchor|Pyramid}}:''' Themed after the enlightened sages of old, the ''pyramid'' [[SRD:Conjuration School|conjures]], [[SRD:Creation Subschool|creates]] , and [[SRD:Summoning Subschool|summons]] effects, objects , and creatures.
'''{{Anchor|Shield}}:''' The ''shield'' symbol is capable of creating [[SRD:Abjuration|abjurations]] and other protective magics, often warding against threats or conferring a helpful effect to the casinoid.