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'''Magic Immunity:''' A casinoid is immune to any spell that allows [[SRD:Spell Resistance|spell resistance]].
'''{{Anchor|Fate Spin}} {{SuSp}}:''' A casinoid automatically spins its reels at the start of its every turn. This is an instantaneous effect that happens before it takes any actions, including [[SRD:Swift Actions|swift actions]]. Depending on its result, the casinoid's slot machine can create a large variation of effects. See [[#Payouts|Payouts]] below for all possible outcomes that generate effects.
'''{{Anchor|Double Spin}} {{Su}}:''' A casinoid may expend a [[SRD:Standard Actions|standard action]] in order to spin twice during its turn, enabling it to possibly generate more than one payout in one round.
=== {{Anchor|Payouts}} ===
All three of a casinoid's slot reels contain 12 symbols. A d12 is rolled for every each reel to determine its result. The symbols on all of a casinoid's reels are as follows.
{| cellspacing="0" cellpadding="0" class="zebra d20"
'''{{Anchor|Pyramid}}:''' Themed after the enlightened sages of old, the ''pyramid'' [[SRD:Conjuration School|conjures]], [[SRD:Creation Subschool|creates]] and [[SRD:Summoning Subschool|summons]] effects, objects and creatures.
'''{{Anchor|Shield}}:''' The ''shield'' symbol is capable of creating protective and [[SRD:Abjuration|abjurativeabjurations]] and other protective magics, often warding against threats or conferring a helpful effect to the casinoid.
==== {{Anchor|Wrench}} ====
Symbols 6 and 12 are both ''wrench'' symbols. They are capable of creating mechanical effects that positively affect or otherwise enhance the casinoid's battle capabilities.
=== Payouts ===
All the possible outcomes of a spin that results in an effect are called ''payouts''. Payouts are grouped by symbol below. For any [[SRD:Caster Level|caster level]] dependent effect, the casinoid's [[SRD:Caster Level|caster level]] is its challenge rating + 2 (normally CL 15th).
{| cellspacing="0" cellpadding="0" class="zebra d20"
|+ style="text-align: right;" | <div style="float: left;">Double and Triple Payouts</div>
! colspan="2" | Double [[#Flame|Flame]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage in a 60-foot cone ([[SRD:Reflex|Reflex]] half). Any creature that took damage will take 1d6/3 levels [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Lightning Bolt|Lightning Bolt]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] || class="left" | 1d6/level [[SRD:Electricity Effect|electricity]] damage in a 30-foot cone ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] (triple) || class="left" | 10/level [[SRD:Electricity Effect|electricity]] damage ([[SRD:Reflex|Reflex]] half) in a 120-foot line ([[SRD:Reflex|Reflex]] half). Targets that take damage are [[Numbed (3.5e Condition)|numbed]] without save for 10 minutes and must make a [[SRD:Fortitude|Fortitude]] save vs [[SRD:Paralyzed|paralysis]] (2d4 [[SRD:Round|rounds]]).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Electricity Effect|electricity]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Electricity Effect|electricity]] damage in a 20-foot-radius burst with a range of Long ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Electricity Effect|electricity]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" |
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Electricity Effect|electricity]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains an [[SRD:Electricity Effect|electricity]]-substituted ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Slime|Slime]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] || class="left" | 1d6/level [[SRD:Acid Effect|acid]] damage in a 30-foot cone ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Acid Effect|acid]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] (triple) || class="left" | 10/level [[SRD:Acid Effect|acid]] damage to any creature and object within eight 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half). Any damaged unattended metal objects are destroyed and any metal items held or worn by a damaged creature must make a [[SRD:Fortitude|Fortitude]] save or be destroyed.
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Acid Effect|acid]] damage in a 20-foot-radius burst with a range of Long ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Acid Effect|acid]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" |
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Acid Effect|acid]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains an [[SRD:Acid Effect|acid]]-substituted ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Ice Cube|Ice Cube]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage in a 30-foot cone ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 10/level [[SRD:Cold Effect|cold]] damage in a 40-foot-radius burst with a range of Long ([[SRD:Reflex|Reflex]] half). Any creature that took damage will take 2d6 + 1/3 levels [[SRD:Dexterity|Dexterity]] damage (no save).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage in a 20-foot-radius emanation centered on the casinoid ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" |
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Cold Effect|cold]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a [[SRD:Cold Effect|cold]]-substituted ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Music Note|Music Note]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] || class="left" | 1d6/level [[SRD:Sonic Effect|sonic]] damage in a 30-foot cone ([[SRD:Fortitude|Fortitude]] half).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Sonic Effect|sonic]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Sonic Effect|sonic]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Sonic Effect|sonic]] damage in a 20-foot-radius burst with a range of Long ([[SRD:Fortitude|Fortitude]] half).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 10/level [[SRD:Sonic Effect|sonic]] damage in a 40-foot-radius emanation centered on the casinoid. Susceptible objects and creatures are exposed to a ''[[SRD:Shatter|shatter]]'' effect (no save), and creatures must make a [[SRD:Fortitude|Fort]] save vs permanent [[SRD:Deafened|deafening]].
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" |
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Sonic Effect|sonic]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a [[SRD:Sonic Effect|sonic]]-substituted ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Black Skull|Black Skull]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Chimera|Chimera]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Clock|Clock]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Pyramid|Pyramid]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Shield|Shield]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Wrench|Wrench]]
|-
! class="left" | Third Symbol
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|}