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==== Energy Symbols ====
The first five symbols on a casinoid's leers are energy-based, one corresponding with each of the five different energy types. Each symbol is capable of creating powerful energy-based effects when doubles or triples are rolled. In combination of a double of a different energy type, a single energy symbol determines the shape of the energy that is released.
'''{{Anchor|Flame}}:''' The ''flame'' symbol is capable of creating [[SRD:Fire Effect|fire]] effects. A single of ''flame'' focuses any energy effect into a 30-ft. cone. A double of ''flame'' deals 15d6 [[SRD:Fire Effect|fire]] damage.
'''{{Anchor|Lightning Bolt}}:''' The ''lightning bolt'' symbol is capable of creating [[SRD:Electricity Effect|electricity]] effects. A single of ''lightning bolt'' focuses any energy effect into a 60-ft line.
'''{{Anchor|Slime}}:''' The ''slime'' symbol creates [[SRD:Acid Effect|acid]] effects. A single of ''slime'' allows an energy effect to be released in the shape of 4 10-foot cubes.
'''{{Anchor|Ice Cube}}:''' The ''ice cube'' symbol creates [[SRD:Cold Effect|cold]] effects. A single of ''ice cube'' releases an energy effect in the shape of a 20-foot-radius burst with an effective range of Long.
'''{{Anchor|Music Note}}:''' The ''music note'' symbol creates [[SRD:Sonic Effect|sonic]] effects. A single of ''music note'' releases an energy effect in a 20-foot-radius emanation centered on the casinoid.
==== Effect Symbols ====
Symbols 7 through 11 on a casinoid's leers create a variety of special effects that are organized by type. They interact with each other and with the energy symbols in a great variety of ways.
'''{{Anchor|Black Skull}}:''' The ''black skull'' symbol creates effects centered around [[SRD:Necromancy School|necromancy]], [[SRD:Death Effect|death]] and [[SRD:Destruction|destruction]].
'''{{Anchor|Chimera}}:''' The ''chimera'' symbol creates effects that [[SRD:Transmutation School|transmute]] and [[SRD:Polymorph|polymorph]] their targets.
'''{{Anchor|Clock}}:''' The ''clock'' symbol presides over effects that manipulate time.
'''{{Anchor|Pyramid}}:''' Themed after the enlightened sages of old, the ''pyramid'' [[SRD:Conjuration School|conjures]], [[SRD:Creation Subschool|creates]] and [[SRD:Summoning Subschool|summons]] effects, objects and creatures.
'''{{Anchor|Shield}}:''' The ''shield'' symbol is capable of creating protective and [[SRD:Abjuration|abjurative]] magics.
==== {{Anchor|Wrench}} ====
Symbols 6 and 12 are both ''wrench'' symbols. They are capable of creating mechanical effects that positively affect or otherwise enhance the casinoid's battle capabilities.
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{{3.5e Monsters Breadcrumb}}