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Casinoid (3.5e Monster)

4,980 bytes removed, 04:45, 25 October 2012
m
Payouts
All the possible outcomes of a spin that results in an effect are called ''payouts''. Payouts are grouped by symbol below. For any [[SRD:Caster Level|caster level]] dependent effect, the casinoid's [[SRD:Caster Level|caster level]] is its challenge rating + 2 (normally CL 15th).
 
Any save DCs associated with a casinoid's slots are [[SRD:Charisma|Charisma]]-based (normally DC 27).
{| cellspacing="0" cellpadding="0" class="zebra d20"
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] (triple) || class="left" | 10/level [[SRD:Cold Effect|cold]] damage in a 40-foot-radius burst with a range of Long ([[SRD:Reflex|Reflex]] half). Any creature that took damage will take 2d6 + 1/3 levels [[SRD:Dexterity|Dexterity]] damage (no save).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Cold Effect|cold]] damage in a 20-foot-radius emanation centered on the casinoid ([[SRD:Reflex|Reflex]] half).
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Sonic Effect|sonic]] damage in a 20-foot-radius burst with a range of Long ([[SRD:Fortitude|Fortitude]] half).
|-
| class="left" | [[#Music Note|Music note]] (triple) || class="left" | 10/level [[SRD:Sonic Effect|sonic]] damage in a 40-foot-radius emanation centered on the casinoid. Susceptible objects and creatures are exposed to a ''[[SRD:Shatter|shatter]]'' effect (no save), and creatures must make a [[SRD:Fortitude|Fort]] save vs permanent [[SRD:Deafened|deafening]].
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Casinoid emanates a zome of ''[[SRD:Silence|silence]]'' in a 30-foot radius around itself.
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level Raises up to 2d4 nearby corpses as [[SRD:Fire Effect|fire]] damage Ash Ghoul ([[SRD:Reflex|Reflex]] half3.5e Monster) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fireash ghouls]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] (triple) ||class="left" | Raises up to 2d4 nearby corpses as The casinoid unleashes a ''[[Ash Ghoul (3.5e Monster)SRD:Wail of the Banshee|ash ghoulswail of the banshee]]'' effect.
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Chimera|Chimera]]
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] (triple) || class="left" |
|-
| class="left" | [[#Clock|Clock]] || class="left" |
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Clock|Clock]]
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long). 
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
|-
| class="left" | [[#Clock|Clock]] (triple) || class="left" |Casinoid creates a ''[[SRD:Time Stop|time stop]]'' effect.
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Pyramid|Pyramid]]
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] (triple) || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Shield|Shield]]
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long). 
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] (triple) || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|+
! colspan="2" | Double [[#Wrench|Wrench]]
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] (triple) || class="left" | 10/level [[SRD:Fire Effect|fire]] damage ([[SRD:Reflex|Reflex]] half) in a 60-foot cone. Any creature that took damage will take 5d6 [[SRD:Fire Effect|fire]] damage each subsequent [[SRD:Round|round]] for 1 minute (no save).
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 60-foot line ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Slime|Slime]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage to any creature and object within four 10-foot cubes of the casinoid's choice ([[SRD:Reflex|Reflex]] half).
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Raises up to 2d4 nearby corpses as [[Ash Ghoul (3.5e Monster)|ash ghouls]]
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |
| class="left" | [[#Pyramid|Pyramid]] || class="left" |
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Fire Effect|fire]]).
|-
| class="left" | [[#Wrench|Wrench]] (triple) || class="left" | Casinoid gains a ''[[SRD:Fire Shield|fire shield]]'' effect (no damage cap).
|}

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