Monk (5e24)

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Monk exists in other D&D editions see:

Monk (disambiguation).

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Monk is a class in 5th edition (2024).


Core Monk Traits[edit]

Core Monk Traits  [1] [2] 
Primary Ability Dexterity or Wisdom
Hit Point Die D8 per Monk level
Saving Throw Proficiencies Strength and Dexterity
Skill Proficiencies Choose any 2 Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies Simples and Martial Weapons that have the Light property
Tool Proficiencies Choose 1 Artisan's Tools or Musical Instrument
Armor Training None
Starting Equipment Choose A, or B: (A) Spear, 5 Daggers, Artisan's Tools or Musical Instrument chosen for the tool proficiency above, Explorer's Pack, and 11 GP; or (B) 50 GP


Unofficial Description: Monks use rigorous training of body and mind to empower their abilities.

Becoming a Monk[edit]

As a Level 1 Character[edit]

As a Multiclass Fighter[edit]

  • Gain the Hit Point Die trait from the Core Monk Traits table.
  • Gain the Monk’s level 1 features, which are listed in the Monk Features table.

Monk Features[edit]

Monk Features[1][2]
Level Proficiency
Bonus
Features Martial Arts Focus Points Unarmored Movement
1st +2 Martial Arts, Unarmored Defense 1d6
2nd +2 Monk's Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft.
3rd +2 Deflect Attacks, Monk Subclass 1d6 3 +10 ft.
4th +2 Ability Score Increase, Slow Fall 1d6 3 +10 ft.
5th +3 Extra Attack, Stunning Strike 1d8 5 +10 ft.
6th +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft.
7th +3 Evasion 1d8 7 +15 ft.
8th +3 Ability Score Improvement 1d8 8 +15 ft.
9th +4 Acrobatic Movement 1d8 9 +15 ft.
10th +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft.
11th +4 Subclass feature 1d10 11 +20 ft.
12th +4 Ability Score Improvement 1d10 12 +20 ft.
13th +5 Deflect Energy 1d10 13 +20 ft.
14th +5 Disciplined Survivor 1d10 14 +25 ft.
15th +5 Perfect Focus 1d10 15 +25 ft.
16th +5 Ability Score Improvement 1d10 16 +25 ft.
17th +6 Subclass Feature 1d12 17 +25 ft.
18th +6 Superior Defense 1d12 18 +30 ft.
19th +6 Epic Boon 1d12 19 +30 ft.
20th +6 Body and Mind 1d12 19 +30 ft.

Martial Arts[edit]

1st level [1][2] 
Unofficial Summary: Your training empowers attacks using Unarmed Strike and Monk Weapons (defined as follows:)

You gain the following benefits if you meet the following conditions:

  • Unarmed or only wielding Monk weapons
  • Not wearing Armor or wielding a Shield

Bonus Unarmed Strike. Use a Bonus Action to make an Unarmed Strike.

Martial Arts Die. Can use the Martial Arts Die (see Monk Class Features table) in place of the damage normally inflected by your Unarmed Strike or Monk weapons.

Dexterous Attacks. You can use your Dexterity modifier in place of your Strength modifier for attack rolls, damage rolls, and Unarmed Strike save DC.

Unarmored Defense[edit]

1st level [1][2] 
Unofficial Summary: Your base Armor Class = 10 + Dexterity modifier + Wisdom Modifier if not wearing armor or wielding a Shield.

Monk's Focus[edit]

2nd level [1][2]  Unofficial Summary: Your training gives your Focus Points (see Monk Features table). Expended Focus Points are recovered after a Short or Long Rest. Focus Points can empower certain monk abilities. If the monk ability allows the target to attempt a saving throw, the DC = 8 + Wisdom modifier + Proficiency Bonus.

Flurry of Blows. Use a Bonus Action and 1 Focus Point to make 2 Unarmed Strikes.

Patient Defense. Use a Bonus Action to Disengage; or also use a Focus Point to also Dodge.

Step of the Wind. Use a Bonus Action to Dash; or also use a Focus Point to also double your Jump distance for this Turn.

Unarmored Movement[edit]

2nd level [1][2] 
Unofficial Summary: If not wearing armor or wielding a Shield, your Speed increases by the distance shown on the Monk Features table.

Uncanny Metabolism[edit]

2nd level [1][2] 
Unofficial Summary: Once per Long Rest, when you roll Initiative, you can regain all expended Focus Points and a number of Hit Points.

Defect Attacks[edit]

3rdlevel [1][2] 
Unofficial Summary: When you are hit with an attack roll dealing Bludgeoning, Piercing, or Slashing damage, you can use a Reaction to reduce the damage.

If you reduce the damage to 0, you can use a Focus Point to attack a creature with some limitations (Dexterity save to negate).

Monk Subclass[edit]

3rd level [1][2] 
Unofficial Summary: Your training specializes to obtain a Monk subclass..

List of Monk Subclasses[edit]

(4 official and unofficial Monk subclasses.)

Subclass Features Flags Source
Warrior of the Elements Elemental Attunement, Manipulate Elements, Elemental Burst, Stride of the Elements, Elemental Epitome Canon Player's Handbook (5e24)
Warrior of Mercy Hand of Harm, Hand of Healing, Implements of Mercy, Physician's Touch, Flurry of Healing and Harm, Hand of Ultimate Mercy Canon Player's Handbook (5e24)
Warrior of Shadow Shadow Arts, Shadow Step, Improved Shadow Step, Cloak of Shadows Canon Player's Handbook (5e24)
Warrior of the Open Hand Open Hand Technique, Wholeness of Body, Fleet Step, Quivering Palm Canon 2024FR, PHB5e24

Ability Score Improvement[edit]

4th, 8th, 12th, 16th level [1][2] 
Unofficial Summary: Gain a Feat for which you qualify (including the Ability Score Improvement feat).

Slow Fall[edit]

4th level [1][2] 
Unofficial Summary: Use a Reaction to reduce fall damage.

Extra Attack[edit]

5th level [1][2] 
Unofficial Summary: Your Attack action allows you to make two attacks on your turn.

Stunning Strike[edit]

5th level [1][2] 
Unofficial Summary: Once per turn when you hit with an Unarmed Strike or Monk weapon, can use 1 Focus Point to cause the target to attempt a Constitution save or it gains the Stunned condition; even if it succeeds on the save its Speed is Half and attacks against it have Advantage.

Empowered Strikes[edit]

6th level [1][2] 
Unofficial Summary: Your Unarmed Strikes can do Force damage.

Evasion[edit]

7th level [1][2] 
Unofficial Summary: If you must Make a Dexterity save for half damage, you take no damage if you save or half damage if you fail the save. You can't use this if Incapacitated.

Acrobatic Movement[edit]

9th level [1][2] 
Unofficial Summary: Can move on vertical surfaces or on liquids without falling (can't be wearing armor or wield a shield).

Heightened Focus[edit]

10th level [1][2] 
Unofficial Summary: Monk's Focus abilities gain additional functionality.

Flurry of Blows. 3 Unarmed Strikes instead of 2.

Patient Defense. Gain Temporary Hit Points.

Step of the Wind. Can take a willing creature with you (Large or smaller) without them provoking Opportunity Attacks.

Self-Restoration[edit]

10th level [1][2] 
Unofficial Summary: Once on your turn you can remove the Charmed, Frightened, or Poisoned condition from yourself. You don't gain Exhaustion from skipping food and drink.

Deflect Energy[edit]

13th level [1][2] 
Unofficial Summary: Deflect Attacks now works against all damage types.

Disciplined Survivor[edit]

14th level [1][2] 
Unofficial Summary: Gain proficiency in all saving throws. Also can use 1 Focus Point to reroll a failed saving throw.

Perfect Focus[edit]

15th level [1][2] 
Unofficial Summary: If you roll Initiative and don't use Uncanny Metabolism, regain Focus Points to a maximum of 4.

Superior Defense[edit]

18th level [1][2] 
Unofficial Summary: Use 3 Focus Points to gain Resistance to all damage except Force for 1 Minute or become Incapacitated.

Epic Boon[edit]

19th level [1][2] 
Unofficial Summary: Gain a feat that you qualify for (including Epic Boon feats).

Body and Mind[edit]

20th level [1][2] 
Unofficial Summary: Dexterity and Wisdom increase by 4 (max. 25).

Sources and Notes[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Wizards RPG Team (3 September 2024). 2024 D&D Free Rules. (5e 2024) Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 100-107. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Facts about "Monk (5e24)"
AbilityDexterity or Wisdom +
Armor TypeNone +
Author2024FR + and PHB5e24 +
Canontrue +
EquipmentChoose A, or B: (A) [[Spear (5e24)|Spe
Choose A, or B: (A) Spear, 5 Daggers, Artisan's Tools or Musical Instrument chosen for the tool proficiency above, Explorer's Pack, and 11 GP; or (B) 50 GP
k]], and 11 GP; or (B) 50 GP +
FeaturesMartial Arts +, Unarmored Defense +, Monk's Focus +, Unarmored Movement +, Uncanny Metabolism +, Deflect Attacks +, Monk Subclass +, Ability Score Improvement +, Slow Fall +, Extra Attack +, Stunning Strike +, Empowered Strike +, Evasion +, Acrobatic Movement +, Heightened Focus +, Self-Restoration +, Deflect Energy +, Disciplined Survivor +, Perfect Focus +, Superior Defense +, Epic Boon + and Body and Mind +
Hit Died8 +
Length20 +
NameMonk +
Publication2024FR + and PHB5e24 +
SaveStrength and Dexterity +
SkillsAcrobatics +, Athletics +, History +, Insight +, Religion + and or Stealth +
SortTextMonk (5e24) 5e24 +
Summary<-- --> +
ToolsArtisan's Tools or Musical Instrument +
WeaponSimples and Martial Weapons that have the Light property +