Ability (5e24)

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Ability exists in other D&D editions see:

Ability (disambiguation).

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The Six Abilities[edit]

[1][2] All creaturescharacters and monsters — have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table.

Ability Descriptions [1][2]
Ability Score Measures...
Strength Physical might
Dexterity Agility, reflexes, and balance
Constitution Health and stamina
Intelligence Reasoning and memory
Wisdom Perceptiveness and mental fortitude
Charisma Confidence, poise, and charm

Ability Scores[edit]

[1][2] Each ability has a score from 1 to 20, although some monsters have a score as high as 30. The score represents the magnitude of an ability. The Ability Scores table summarizes what the scores mean.

Ability Modifiers[edit]

[1][2] Each ability has a modifier that you apply whenever you make a D20 Test with that ability (explained in “D20 Tests”). An ability modifier is derived from its score, as shown in the Ability Modifiers table.

Ability Modifiers and Meaning [1][2]
 Score  Modifier Meaning
1 −5 This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens.
2–3 −4 This represents a weak capability.
4–5 −3
6–7 −2
8–9 −1
10–11 +0 This represents the human average.
12–13 +1 This represents a strong capability.
14–15 +2
16–17 +3
18–19 +4
20 +5 This is the highest an adventurer’s score can go unless a feature says otherwise.
21 This represents an extraordinary capability.
22–23 +6
24–25 +7
26–27 +8
28–29 +9
30 +10 This is the highest a score can go.

Sources and Notes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 10. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 2.2 2.3 2.4 Licensed: © Wizards of the Coast (used under 'fair use' clause).

Template:5e24 Ability Breadcrumb

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Facts about "Ability (5e24)"
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