3.5e OGL Sorcerer/Wizard Spells
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This page contains the Open Game License class spell list for the Sorcerer and Wizard classes. You may be looking for the SRD:Sorcerer/Wizard Spell List.
Contents
- 1 0-Level Sorcerer/Wizard Spells
- 2 1st-Level Sorcerer/Wizard Spells
- 3 2nd-Level Sorcerer/Wizard Spells
- 4 3rd-Level Sorcerer/Wizard Spells
- 5 4th-Level Sorcerer/Wizard Spells
- 6 5th-Level Sorcerer/Wizard Spells
- 7 6th-Level Sorcerer/Wizard Spells
- 8 7th-Level Sorcerer/Wizard Spells
- 9 8th-Level Sorcerer/Wizard Spells
- 10 9th-Level Sorcerer/Wizard Spells
0-Level Sorcerer/Wizard Spells
Necro | Blood Will Tell: Caster discerns information about a creature and any maladies by tasting their blood.
Ray of Decay: A ray that deals minor negative energy damage. Track the Blood: Track a creature by tasting its blood.
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1st-Level Sorcerer/Wizard Spells
Conj | Syron's Energy Armor: Creates an aura of positive energy that damages undead.
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Evoc | Torpor: Gives a single target a dexterity penalty.
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Necro | Attract Undead: Forces an undead creature to approach you, if it would not be harmed in the process.
Bone Legs: Creates a mount from bones that follows your command. Falnor's Ghostly Armor: Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks. Necrotize Weapon: Weapon deals strength damage in addition to its ordinary damage, and makes undead flee. Undead Friend: Makes an undead creature perceive you as an allied undead creature. Undead Servant: Assembles an undead servant capable of carrying out simple tasks.
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Trans | Ramble of the Mad: Makes creatures unable to communicate, cast spells with verbal components.
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2nd-Level Sorcerer/Wizard Spells
Evoc | Disruption Missiles: A more powerful magic missile that only affects undead creatures.
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Illus | Falnor's Guise of Death: The caster detects as an undead creature for the duration of the spell.
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Necro | Bolt of Ghostslaying: Deals damage to an incorporeal target.
Ilnioth’s Mark of Life: Creates a link between caster and a willing creature so that one will know if the other dies. Necrosword: Creates a longsword that deals negative energy and cold damage. Ray of Exhaustion: Exhausts one target. Yarvol’s Bonearm Animation: Grafts an extra arm onto your body.
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3rd-Level Sorcerer/Wizard Spells
Abjur | Aegis: Any creature wishing the caster harm finds it difficult to concentrate on his exact location.
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Necro | Bone Tattoo: Creates tattoo that grants spell resistance to some effects and vulnerability to turning; mindless undead react to tattooed creature as if they were undead.
Dangerous Digits: Skeletons gain ability to use their fingers as missile weapons. Draining Mist: Misty spread deals 1 strength damage / 2 levels. Imprint Draining: Imbued weapon grants the wielder temporary hit points equal to half its damage dealt. Lesser Enhance Skeletons: Skeletons gain Damage Reduction 5/silver. Lesser Toughen Undead: Grants turn resistance +1 to an undead creature. My Life For Yours: Creates skeletons or zombies by sacrificing hit points. Ruul’s Skeletal Wings: Creates a pair of skeletal wings, which are capable of flight. Seek the Soulless: Nonliving, nonmortal creatures in area take 1d6 damage per caster level. Watchful Ghost: Summons a helpful spirit to watch over the caster. Yarvol’s Bane of Touch: Transfers a wound you just received to another creature, which takes damage instead of you.
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Trans | Armor Piercing Weapon: This spell makes a weapon magically armor piercing.
Darksight: As darkvision, but can also see in magical darkness effects. Ethereal Sleep: Renders the caster invisible and incorporeal while sleeping.
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4th-Level Sorcerer/Wizard Spells
Abjur | Spellbreaker: Cast with another spell, which then ignores any spell resistance.
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Necro | Burrowing Bony Digits: Cause up to 5 skeletal fingers to attack targets, dealing 1d6 damage for several rounds.
Enhance Skeletons: Skeletons gain Damage Reduction 10/magic. Ghostly Deliverer: As spectral hand, but deliver 6th-level or lower spells. Gift of Life: Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you. Heal Undead: Fully heals one undead or zombie per caster level. Knowledge of the Ages: Creature touched gains a +20 competence bonus to a chosen skill. Soul Burst: A burst of energy harms living creatures with a soul. Voice of the Grave: You attempt to trap an incorporeal undead within your own body.
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5th-Level Sorcerer/Wizard Spells
Necro | Animate Necrosis: Stuns and grapples a living, wounded creature.
Corpse Defense: Creates tentacles from corpses and dying creatures that grapple, drown targets in range. Corrupting Darkness: Summons mist that deals difficult-to-heal damage, constitution drain over time. Double Aging: Causes a creature to age at double its normal rate. Elemental Shroud: Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage. Flame Symbol: Animated undead creatures gain the [Fire] subtype, inflict extra damage. Frost Symbol: Animated undead creatures gain the [Cold] subtype, inflict extra damage. Halve Aging: Halves the natural aging rate of a living creature, and any aging caused by spells. Ilnioth’s Greater Mark of Life: As ilnioth’s mark of life, but tells one side how the other died. Necrocone: Cone deals 1d6 damage/level to undead, 1d6 damage/2 levels to living creatures. Necroflames: An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you. Necrotic Blast: Energy from recently deceased corpses deals damage in a spread. Skeletal Spurs: Target deals damage on successful grapple attacks. Toughen Undead: Grants turn resistance +3 to an undead creature.
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Trans | Adaptation: Grants immunity to a selected plane’s environmental effects.
Bird of Prey: Caster gains bonuses to physical ability scores, fighter feats, and weapon proficiencies. Mass Ethereal Sleep: As ethereal sleep, but with multiple targets.
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6th-Level Sorcerer/Wizard Spells
Necro | Acid Symbol: Animated undead creatures inflict extra acid damage, gain immunities.
Age Other: Ages a creature 1d10 years. Akeltor's Bolt of Animation: Bolt of negative energy deals damage, raises humanoids as skeletons. Change Zombie: Turn a zombie into a ghoul. Cone of Stupidity: Deals intelligence damage to affected creatures every round. Create Sailors: Summons a crew of undead sailors to man a ship. Death’s Hunger: Immobilize target, temporarily gaining its constitution and wisdom. Greater Contagion: As contagion, but with multiple targets. Greater Enhance Skeletons: Skeletons gain Damage Reduction 20/magic. Instill Foolishness: Deals 3 wisdom damage/4 caster levels to a single target. Spirit Horde: Summons a horde of spirits that does 1d6 damage per caster level, and negative levels. Stillborn: Causes all unborn creatures in a mile radius to be stillborn.
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Trans | Adaptation, Mass: As adaptation but to number of creatures based on level.
Armor Ignoring Weapon: This spell makes a weapon magically armor ignoring.
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7th-Level Sorcerer/Wizard Spells
Evoc | Disruption Wave: Undead creatures in area must make a Fortitude save or be destroyed.
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Necro | Flying Abominations: Creates Flying Abominations.
Greater Toughen Undead: As Lesser Toughen Undead, but grants turn resistance +5. Sigil of Death: Binds a creature to the caster, so that when the caster dies the creature dies as well. Slow Aging: Temporarily stops aging. Spirit Knife: Creates a knife that you wield to instantly slay enemies. Steal Heart: Consumes the heart of a dead creature, preventing it from returning to life.
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8th-Level Sorcerer/Wizard Spells
Conj | Undead Gate: You enchant any normal portal (doorway, archway, window, etc.) to act as a gate for undead monsters.
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Necro | Continual Wounds: Stops target creature from recovering hit points, ability damage.
Dark Channeling: Place yourself in an undead creature's body, gain their special abilities. Plague Carrier: Subject contracts diseases, which strike immediately and can only be cured through magical means. Planar Eruption: Portal to negative energy plane deals 1d6 damage per caster level. Vampiric Lust: Curses a victim so that they must drink humanoid blood or die.
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9th-Level Sorcerer/Wizard Spells
Necro | Dread Blade: Deals 1d4 damage per caster level to one target; if slain, target becomes an unintelligent undead creature.
Gate of Bone: Creates a permanent gateway to the realm of the dead. Masks of Pain: Deals negative energy damage, reduces victims to a Charisma of 1.
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