3.5e OGL Sorcerer/Wizard Spells

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This page contains the Open Game License class spell list for the Sorcerer and Wizard classes. You may be looking for the SRD:Sorcerer/Wizard Spell List.

0-Level Sorcerer/Wizard Spells

Necro Blood Will Tell: Caster discerns information about a creature and any maladies by tasting their blood.

Ray of Decay: A ray that deals minor negative energy damage.

Track the Blood: Track a creature by tasting its blood.


1st-Level Sorcerer/Wizard Spells

Conj Syron's Energy Armor: Creates an aura of positive energy that damages undead.

Evoc Torpor: Gives a single target a dexterity penalty.

Necro Attract Undead: Forces an undead creature to approach you, if it would not be harmed in the process.

Bone Legs: Creates a mount from bones that follows your command.

Falnor's Ghostly Armor: Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.

Necrotize Weapon: Weapon deals strength damage in addition to its ordinary damage, and makes undead flee.

Undead Friend: Makes an undead creature perceive you as an allied undead creature.

Undead Servant: Assembles an undead servant capable of carrying out simple tasks.

Trans Ramble of the Mad: Makes creatures unable to communicate, cast spells with verbal components.


2nd-Level Sorcerer/Wizard Spells

Evoc Disruption Missiles: A more powerful magic missile that only affects undead creatures.

Illus Falnor's Guise of Death: The caster detects as an undead creature for the duration of the spell.

Necro Bolt of Ghostslaying: Deals damage to an incorporeal target.

Ilnioth’s Mark of Life: Creates a link between caster and a willing creature so that one will know if the other dies.

Necrosword: Creates a longsword that deals negative energy and cold damage.

Ray of Exhaustion: Exhausts one target.

Yarvol’s Bonearm Animation: Grafts an extra arm onto your body.


3rd-Level Sorcerer/Wizard Spells

Abjur Aegis: Any creature wishing the caster harm finds it difficult to concentrate on his exact location.

Necro Bone Tattoo: Creates tattoo that grants spell resistance to some effects and vulnerability to turning; mindless undead react to tattooed creature as if they were undead.

Dangerous Digits: Skeletons gain ability to use their fingers as missile weapons.

Draining Mist: Misty spread deals 1 strength damage / 2 levels.

Imprint Draining: Imbued weapon grants the wielder temporary hit points equal to half its damage dealt.

Lesser Enhance Skeletons: Skeletons gain Damage Reduction 5/silver.

Lesser Toughen Undead: Grants turn resistance +1 to an undead creature.

My Life For Yours: Creates skeletons or zombies by sacrificing hit points.

Ruul’s Skeletal Wings: Creates a pair of skeletal wings, which are capable of flight.

Seek the Soulless: Nonliving, nonmortal creatures in area take 1d6 damage per caster level.

Watchful Ghost: Summons a helpful spirit to watch over the caster.

Yarvol’s Bane of Touch: Transfers a wound you just received to another creature, which takes damage instead of you.

Trans Armor Piercing Weapon: This spell makes a weapon magically armor piercing.

Darksight: As darkvision, but can also see in magical darkness effects.

Ethereal Sleep: Renders the caster invisible and incorporeal while sleeping.


4th-Level Sorcerer/Wizard Spells

Abjur Spellbreaker: Cast with another spell, which then ignores any spell resistance.

Necro Burrowing Bony Digits: Cause up to 5 skeletal fingers to attack targets, dealing 1d6 damage for several rounds.

Enhance Skeletons: Skeletons gain Damage Reduction 10/magic.

Ghostly Deliverer: As spectral hand, but deliver 6th-level or lower spells.

Gift of Life: Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.

Heal Undead: Fully heals one undead or zombie per caster level.

Knowledge of the Ages: Creature touched gains a +20 competence bonus to a chosen skill.

Soul Burst: A burst of energy harms living creatures with a soul.

Voice of the Grave: You attempt to trap an incorporeal undead within your own body.


5th-Level Sorcerer/Wizard Spells

Necro Animate Necrosis: Stuns and grapples a living, wounded creature.

Corpse Defense: Creates tentacles from corpses and dying creatures that grapple, drown targets in range.

Corrupting Darkness: Summons mist that deals difficult-to-heal damage, constitution drain over time.

Double Aging: Causes a creature to age at double its normal rate.

Elemental Shroud: Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.

Flame Symbol: Animated undead creatures gain the [Fire] subtype, inflict extra damage.

Frost Symbol: Animated undead creatures gain the [Cold] subtype, inflict extra damage.

Halve Aging: Halves the natural aging rate of a living creature, and any aging caused by spells.

Ilnioth’s Greater Mark of Life: As ilnioth’s mark of life, but tells one side how the other died.

Necrocone: Cone deals 1d6 damage/level to undead, 1d6 damage/2 levels to living creatures.

Necroflames: An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you.

Necrotic Blast: Energy from recently deceased corpses deals damage in a spread.

Skeletal Spurs: Target deals damage on successful grapple attacks.

Toughen Undead: Grants turn resistance +3 to an undead creature.

Trans Adaptation: Grants immunity to a selected plane’s environmental effects.

Bird of Prey: Caster gains bonuses to physical ability scores, fighter feats, and weapon proficiencies.

Mass Ethereal Sleep: As ethereal sleep, but with multiple targets.


6th-Level Sorcerer/Wizard Spells

Necro Acid Symbol: Animated undead creatures inflict extra acid damage, gain immunities.

Age Other: Ages a creature 1d10 years.

Akeltor's Bolt of Animation: Bolt of negative energy deals damage, raises humanoids as skeletons.

Change Zombie: Turn a zombie into a ghoul.

Cone of Stupidity: Deals intelligence damage to affected creatures every round.

Create Sailors: Summons a crew of undead sailors to man a ship.

Death’s Hunger: Immobilize target, temporarily gaining its constitution and wisdom.

Greater Contagion: As contagion, but with multiple targets.

Greater Enhance Skeletons: Skeletons gain Damage Reduction 20/magic.

Instill Foolishness: Deals 3 wisdom damage/4 caster levels to a single target.

Spirit Horde: Summons a horde of spirits that does 1d6 damage per caster level, and negative levels.

Stillborn: Causes all unborn creatures in a mile radius to be stillborn.

Trans Adaptation, Mass: As adaptation but to number of creatures based on level.

Armor Ignoring Weapon: This spell makes a weapon magically armor ignoring.


7th-Level Sorcerer/Wizard Spells

Evoc Disruption Wave: Undead creatures in area must make a Fortitude save or be destroyed.

Necro Flying Abominations: Creates Flying Abominations.

Greater Toughen Undead: As Lesser Toughen Undead, but grants turn resistance +5.

Sigil of Death: Binds a creature to the caster, so that when the caster dies the creature dies as well.

Slow Aging: Temporarily stops aging.

Spirit Knife: Creates a knife that you wield to instantly slay enemies.

Steal Heart: Consumes the heart of a dead creature, preventing it from returning to life.


8th-Level Sorcerer/Wizard Spells

Conj Undead Gate: You enchant any normal portal (doorway, archway, window, etc.) to act as a gate for undead monsters.

Necro Continual Wounds: Stops target creature from recovering hit points, ability damage.

Dark Channeling: Place yourself in an undead creature's body, gain their special abilities.

Plague Carrier: Subject contracts diseases, which strike immediately and can only be cured through magical means.

Planar Eruption: Portal to negative energy plane deals 1d6 damage per caster level.

Vampiric Lust: Curses a victim so that they must drink humanoid blood or die.


9th-Level Sorcerer/Wizard Spells

Necro Dread Blade: Deals 1d4 damage per caster level to one target; if slain, target becomes an unintelligent undead creature.

Gate of Bone: Creates a permanent gateway to the realm of the dead.

Masks of Pain: Deals negative energy damage, reduces victims to a Charisma of 1.




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