Publication:Dread Codex/New Spells/Change Zombie

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Change Zombie
Necromancy [Evil]
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 full round
Range: Touch
Target: One zombie touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

You touch a single zombie, which must then attempt a Will save to avoid the spell's effects. If the zombie fails its save, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller's command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls.

Material Component: A bone from a ghoul and a black onyx gem worth at least 100 gp.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentDread CodexSpells

ComponentV +, S + and M +
DescriptorEvil +
LevelSorcerer/Wizard 6 +
RangeTouch +
SchoolNecromancy +
SummaryTurn a zombie into a ghoul. +
TitleChange Zombie +