3.5e Magic Armor Enhancements

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Magical Armor Enhancements[edit]

Name Base Price Modifier Summary
Ability Shield +3 This armor form a protective barrier around you, powered by your mental faculties.
Ablative +1 Armor with this enhancement can absorb up to 20 points of damage from any physical ranged attack (including siege weapons or massive weapons), after which any damage beyond it taken normally.
Adorable +1 Your armor transforms into something adorable and cute-looking. Hard iron appears as soft fur, deadly spikes look like brightly colored feathers, and other glamorous options.
Aeon Nix +1 An enhancement which protect the item it is applied to from corrosion and the wear of ages.
Antifreeze 500 gp An antifreeze weapon, armor, or shield has double its hardness against the effects of cold damage and protects its wielder from extreme cold damage when used.
Antistrain +1 Gain protection against spellstrained levels.
Autorepair 6000 gp Autorepair weapons and armor recover hit points with time, and can even be restored if destroyed or sundered.
Balorscale +2 Those wearing this armor can set themselves on fire to protect themselves from grapplers.
Bulletproof +1 This enhancement reinforces metal or fabric at key places on the armor, allowing it to deflect most of the force of incoming ranged attacks.
Cleansing +3800 gp Sometimes just being Clean isn't clean enough.
Comfort +1 Wearing this armor provides comfort against the elements and allows one to sleep in any armor and resist discomfort.
Compression +1,000 A compression item can well compress itself into a small item such as a ring or a belt.
Compression Matrix +1 A compression matrix armor you to store your entire inventory in a single item.
Coolant 500 gp A coolant weapon, armor, or shield has double its hardness against the effects of heat damage and protect its wielder from extreme heat damage when used.
Critical Recovery +1 When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them.
Dauntless 500 gp Wearing this armor offers some scant protection against attacks that target the mind.
Dauntless, Greater 8000 gp Wearing this armor offers significant protection against attacks that target the mind.
Dauntless, Improved 4000 gp Wearing this armor offers solid protection against attacks that target the mind.
Defiant +2 An enchantment that evens the odds.
Devoted +2 This enhancement is placed upon an armor and grant protection against divine caster of an opposed alignment.
Durable +1 What if the Invulnerability enhancement was actually useful? Gain damage reduction.
Energy Shield Variable An armor enchanted with this ability grants its bearer temporary hit points every few rounds.
Facade +1 This enhancement allows the user to use minor disguises on their clothing and person, as well as augmenting other disguise attempts.
Fiendhide +1 This armor enhancement grant DR 2/Good and improve while worn by evil outsider.
Flameguard +2 This armor and shield enhancement grant resistance to fire and extremely hot temperatures.
Forceplate +5 Your armor or shield improved max dexterity by +5, decreases armor check penalty by 5, and has no weight.
Form Fitting 500 gp per bonus Form fitting armor and shields have their armor check penalty lowered, flexing perfectly in time with your own body.
Full Speed +1 Full speed equipment doesn't slow you down.
Gravity Resistant +1 Gravity Resistant armor seems to be unusually lightweight for its build, and is easier to carry. Wearing it makes you seem to resist the pull of gravity easier.
Graze +1 When an attack misses your AC by 5 or less, you may make a 5 foot step as a non-action action.
Hardened +4 Increase the hardness and DR/– granted by armor.
Helpless Guile +2 bonus Armor with this enchantment makes it hard for weak-willed foes to attack you.
Holographic Projection +5,000 GP This armor has strange crystalline or technological bit on it, it is capable or recording information and playing it back
Hyperpoised +3 You armor is indomitable, no matter the injury you do not flinch.
Iceguard +2 This armor and shield enhancement grant resistance to cold and extremely low temperatures.
Inertial Plating +2 This enhancement uses extremely thin plates of forces as underarmor to greatly reinforce its protective abilities.
Inscribed +1 This enhancement acts as a reusable scroll, and can absorb text and symbol effects from other sources.
Insulated 500 gp An insulated weapon, armor, or shield has double its hardness against the effects of electrical damage and is treated as non-magnetic and non-metallic for the purposes of spells and other effects (but not against rust).
Invulnerable +3 Gain universal damage reduction which applies even against energy effects.
Juking +2 Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn.
Levitating +5 An armor enhancement which grant its wearer a fly speed
Life Support +2 When activated with a helmet, life support armor becomes form fitting and seals you from the outside environment.
Lightweight +2 A lightweight armor is lighter and has it weight category reduced by one.
Luminous 100 gp A luminous item may be commanded to shed light as a continual flame.
Magne-Flight +3 A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.
Material Composite +1 plus appropriate material cost A piece of armor, shield or weapon enhanced with material composite effectively gains benefits as if it were made from an additional material.
Meditative +3 This enhancement allow the wearer to regain their psionic focus as a move action at the cost of power points.
Mirage 500 gp Cause your armor to appear as a different kind of armor.
Monarch's Courage +1 Part of the Monarch's Regalia enhancement set, this inspires the wearer and their allies to proceed without fear.
Monarch's Fortune +1 Part of the Monarch's Regalia enhancement set, this wards its user against the machinations of assassins by resisting poison and foul play.
Monarch's Indomitability +1 Part of the Monarch's Regalia enhancement set, this protects its wearer against all but the most chaotic of beings with DR/chaos.
Monarch's Persistence +2 Part of the Monarch's Regalia enhancement set, those who wear this life supporting armor are protected. Even if they should die, their determination will live on.
Nimble +1, +2, +1,000 per +1 Max Dex, +3 Nimble equipment increases maximum Dexterity bonus.
Noble Perfumed Regalia 1,800 gp Command attention and presence with this enhancement.
Nullstrain +3 Gain protection against spellstrained.
Pearly Protection +1 This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient armor.
Phantom Weight +1 A phantom weight armor or shield count as heavier or lighter when appropriate.
Pictograph +3
Prismshine +1 Prismshine armor glows with many colors, for fashion and for fighting.
Refitting 5000 gp Refitting armor changes size to fit its wearer, as well as providing a deterrent against thieves.
Rocket Charge +1 Rocket charge armor has a burning ethereal flame held upon its back. When you charge forward it erupts into a jet engine of flame, crashing you into your opponents.
Sacrificial Bloodhide +1 When you intentionally injure yourself with a weapon while wearing sacrificial bloodhide armor, it binds itself to your skin violently and becomes more like armored scales with deadly spines, and whose plates and fabric flex and breathe as you do.
Sacrificial Lifelock +2 When you intentionally injure yourself with a weapon while wearing sacrificial lifelock armor, it obtains a armor buff that protects you against the forces of undeath.
Sacrificial Swiftskin +2 When you intentionally injure yourself with a weapon while wearing sacrificial swiftskin armor, it wraps tightly about you and accelerates your movements.
Safehouse 6000 gp Those who wear this armor automatically benefit from the effect of sanctuary at the start of combat (even during a surprise round) with a DC of 11 + your highest mental ability modifier.

In addition, over the course of 10 minutes, you can cause your armor to transform into a protective domicile from which you and others can rest.

Sanctified +2 A sanctified armor turn exotic from of damage into regular damage and sanctified shield grant you a resistance to those damage type.
Secure 2000 gp, 8000 (punitive), or 62,000 gp (unlimited punitive) Secure items deny their use to all but specific users. Advanced secure items can even deal punitive measures to ensure compliance.
Self-Donning Varies You can don the armor as a full round action.
Shapecloth +175 GP This enhancement behave as the glamered enhancement but only change the clothing it applied to into another of the same kind.
Shield Protector +4 An armor enhancement which protect the wearer, at least until it is pierced.
Shield Resistance Fire +1 You add one of your mental ability score as a shield bonus to your Armor Class (up to +7) with some limits.
Shield of Elements +1 You gain the 5 energy resistance versus a specified element, when you apply this enhancement to your shield.
Shocktouch +1 A dangerous enhancement placed upon armor that deliver a powerful shock.
Speed Booster +2 The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.
Spell Invulnerability +1 Renders the wearer immune to spells up to a certain level.
Spellshield +3 Spellshield armor and shields grant its user spell resistance equal to their character level + 6, or SR 13, whichever is greater.
Spellshield, Greater +5 Greater spellshield armor and shields grant its user spell resistance equal to their character level + 11, or SR 17, whichever is greater..
Spellshield, Lesser +1 Lesser spellshield armor and shields grant its user spell resistance equal to their character level +1, or SR 9, whichever is greater.
Steel Wings — gp, +4 This enhancement grant the wearer the ability to deploy wings made from their armor.
Steelwood 1500 gp For some reason the ironwood spell isn't permanent. Then someone figured out how to do it.
Stormguard +2 This armor and shield enhancement grant resistance to electricity and high winds.
Swapmetal 5000 gp Swapmetal armors, shields, or weapons can switch a normal item to adamantine, silver, or other materials... provided you've spent the funds for the material itself.
TRON Light 50 gp TRON light adds stylish lines of soft, glowing, colorful light to armor or weapons when willed.
Titan +4 A titan armor is extremely bulky and powerful. It can only be added to heavy armor.
Unblemished +1 Unblemished armor protects the body from wounds which would cause bleeding, mutilation, and other grievous injuries.
Weightless +1 or 1000gp Your item has no weight.

Magical Armor Prestige Enhancements[edit]

A piece of equipment may have only a single prestige enhancements placed upon it but may have other enhancements as normal.

Name Cost Summary
Bonebite 6000 gp Armor with this enhancement can trade Constitution for more AC.
Buoyant 1500 gp A buoyant item always floats in liquids when not held or wielded.
Cleansing +3800 gp Sometimes just being Clean isn't clean enough.
Corrosion Nix 500 gp The protected object resists all rust and acid damage.
Holographic Projection +5,000 GP This armor has strange crystalline or technological bit on it, it is capable or recording information and playing it back
Perfumed +2500 gp A Perfumed item is heavily aromatic with a pleasant scent.
Soothe Bell 2700 gp Once activated, your weapon, armor, or shield calms animals and vermins around you that can hear your mystic chime.
Soulsight 3000 gp Able to be applied to almost any item, this enhancement lets you see the recently deceased and haunted places.
Winged 1500 gp A winged item hovers in the air if dropped.

Armor Crystals[edit]

Armor crystals were introduced in the Magic Item Compendium. They can be attached to masterwork or magic armor to grant them additional properties.

Name Cost Summary
Crystal of Armor Mobility 2500 gp (Least), 5000 gp (Lesser), 25,000 gp (Greater) With the crystal attached your armor seems to get lighter.
Crystal of Disguises 900gp (least); or 2,700gp (lesser); or 6,000gp (greater) An armor crystal which allows you to customize its appearance, gain a glamered effect, or even alter itself into another type of armor.
Crystal of Magic Persistence 2,000 gp (Least), 8,000 gp (Lesser), 32,000 gp (Greater) A gear shape brown crystal capable to protect your item from magic dispelling and from antimagic effects.
Crystal of Nimbleness 1,500 gp (Least), 4,000 gp (Lesser), 9,000 gp (Greater) With the crystal attached it seems your armor lets you move around quicker, more rapidly.
Crystal of Spellwarding 3,000 gp (Least), 12,000 gp (Lesser), 30,000 gp (Greater) For those who fight mages and other spellcasters, this crystal can be an invaluable addition.
Truecenter Crystal 1,000 gp (Least), 4,000 gp (Lesser), 10,000 gp (Greater) Gives balance to yourself, preventing common mishaps and honing your skills.
Trueform Crystal 2,000 gp (Least), 8,000 gp (Lesser), 16,000 gp (Greater) Return those shifty shapeshifters to their rightful shape, or protect yourself from being transformed. This crystal can be fitted to a weapon or armor, with different results.



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