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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Wide Eye (3.5e Feat) + (Enlarge the area of effect of a [[SRD:Gaze|gaze attack]])
- Soldier (5e) + (Enlisted Soldier)
- Phoenix (5e) + (Enormous bird-shaped fire elemental.)
- Enrage (3.5e Feat) + (Enrage your enemies with taunts and intimidation.)
- Nightmare Inducing Chains (3.5e Power) + (Ensnare a creature in nightmarish psionic chains, melting its mind.)
- Lasso (3.5e Skill Trick) + (Ensnare targets at range.)
- Ensorcelled Aurum (3.5e Equipment) + (Ensorcelled Aurum is a material said to have been created to sate the desire of a greedy king who wanted his magic armor made of pure gold and be more effective than steel.)
- Second Chance (4e Feat) + (Ensure positive hit points after taking a critical hit)
- Critical Strike (3.5e Feat) + (Ensure you get a critical hit by taking a -10 penalty to hit.)
- Perfected Strike (3.5e Maneuver) + (Ensure you get a critical hit!)
- Entangling Hair (3.5e Feat) + (Entangle creatures struck with your hair lash, and hog tie them easily.)
- Entei (3.5e Monster) + (Entei is one of the three legendary beasts … Entei is one of the three legendary beasts of Johto, which were reincarnated by [[Ho-Oh (3.5e Monster)|Ho-Oh]] after perishing in a horrific fire. Claimed by some to have once been a [[Flareon (3.5e Monster)|Flareon]], Entei has power over volcanoes, but is constantly struggling to keep that power under control. As such, it is constantly running all over the land, trying to make sure that when its control slips, it's in an area where damage and casualties will be kept to a minimum.and casualties will be kept to a minimum.)
- Powerstance (3.5e Feat) + (Enter a different two-weapon fighting style which lets you get out more damage at once with fewer attacks.)
- Mind Fusion (3.5e Power) + (Enter the mind of an ally and shunt your body out of existence. You are bound to the ally, but may continue to use your powers unhindered.)
- Chaos Spinner (3.5e Spell) + (Entrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused.)
- Entromorph (3.5e Race) + (Entromorph are xenotheric creatures born from the entropic void outside the universe.)
- Entropic Wanderer (3.5e Prestige Class) + (Entropic Wanderers are those who combine their innate ability to step outside time with the power of the all-consuming blackness within their own souls.)
- Becoming a Lich (3.5e Other) + (Enumerates a process to become a [[SRD:Lich|lich]] without the level adjustment.)
- Immolation (One) + (Envelopes target creature in flames causing damage for the spell's duration.)
- Immolation (5e) + (Envelopes target creature in flames causing damage for the spell's duration.<br /><br />)
- Venom Crush (3.5e Maneuver) + (Envenomate your target, leaving him with a minute to live.)
- True Arcanist (3.5e Prestige Class) + (Epic Spellcaster that wants to break free from constraints of the Weave.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Complete Epic (3.5e Sourcebook) + (Epic level is broken, and this is a shame. … Epic level is broken, and this is a shame. The game was built with no cap on advancement, but not playtested as such and the signs begin to show even before epic is reached. Most games might pull it all the way up to level 25, but beyond that is a land of madness, completely busted. Gentlemen, we can fix this. We can make epic smarter, tighter, more balanced. We have the technology, we can rebuild it. We can make.... Complete Epic.ebuild it. We can make.... Complete Epic.)
- Legendary Manifestation (3.5e Feat) + (Epic powers are ''hard''. Not so much for you, though.)
- Legendary Spellcasting (3.5e Feat) + (Epic spells are ''hard''. Not so much for you, though.)
- Epperi (5e Subrace) + (Epperi tend to be the [[SRD5:Wizard|wizard]]s, scribes, and scholars of the duskken.)
- Equilibrium (3.5e Feat Type) + (Equilibrium feats grant special like benefits to neutral characters.)
- Victor's History (3.5e Power) + (Erase defeated foe from history.)
- Gwydion (3.5e Deity) + (Erreun's Sentient staff created to maintain magic in the multiverse.)
- Erreun (3.5e Deity) + (Erreun, The Creator God of the Starborn and eccentric god of reason)
- Withdraw (3.5e Maneuver) + (Escape attack, vanishing from sight and leaving a mirage behind in your place.)
- Appeal to Coincidence (3.5e Maneuver) + (Escape blame for 3 rounds)
- Houdini's Escape (3.5e Skill Trick) + (Escape from an inescapable situation and turn invsiible)
- Coward's Reprieve (3.5e Spell) + (Escape into extradimensional maze.)
- Neothelid (5e) + (Escaped Illithid tadpole grown to a gargantuan worm.)
- Eldritch Blade (3.5e Prestige Class) + (Esoteric warriors who combine martial prowess with a warlock's invocations.)
- Esper (3.5e Subtype) + (Espers are generally large and powerful [[SRD:Outsider|Outsiders]], native to the Astral Plane but with strong ties to the Material Plane.)
- User:Leziad/Esphia, the Hellguard (3.5e Vestige) + (Esphia was but an ordinary soldier angel stationed in hell, but after centuries of battle, she changed and eventually fell from grace.)
- Puny Man’s Defiance (3.5e Maneuver) + (Establish subconscious telepathic links with your allies for knowledge of speech. Gain bonus on attack.)
- Eternal Glacier (3.5e Martial Discipline) + (Eternal Glacier is a martial discipline in … Eternal Glacier is a martial discipline invented by the barbarians of the frozen lands, who draw their power from, and emulate, the tundras and glaciers of their homes. The discipline reflects this, emphasizing unavoidable and unstoppable movements, building up power to crush their enemies, while maintaining the implacable strength of the glacier for themselves. These movements allow their warriors to channel the supernatural power of their glacier homes, freezing their enemies in their tracks.s, freezing their enemies in their tracks.)
- Ethereal Ooze Resin (3.5e Equipment) + (Ethereal ooze resin applies 1d4 force damage to a weapon for 1 minute once applied.)
- Darklurker (3.5e Feat) + (Evade magical detection within shadows.)
- Shenanigans (3.5e Spell) + (Evade rules, law and control! Free from all spells that attempt to limit or find you.)
- Improved On Your Knees (3.5e Feat) + (Even a stray movement can cause the knees of foes to quake in terror, bowing before your intimidating form.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Greater Armor Focus (3.5e Feat) + (Even greater AC and Reflex saves in certain armor.)
- Intransigent Boundary (3.5e Flaw) + (Even if you are usually a gregarious and calm person, there is one trigger that causes you to snap.)
- Born Sorcerer (3.5e Feat) + (Even if you never become a real sorcerer, the arcane talent remains yours.)
- Born Wizard (3.5e Feat) + (Even if you never become a real wizard, the arcane talent remains yours.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)