Withdraw (3.5e Maneuver)
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Desert Wind, Night Wind, Psychic Arrow (Counter) [X-Discipline] | |
Level: | 2 |
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Prerequisite: | One Desert Wind or Night Wind maneuver |
Initiation Action: | One immediate action |
Range: | Personal |
Target or Effect: | You; one illusory double |
Duration: | Instantaneous and 1 round |
Saving Throw: | None |
When you initiate this counter, you leap away, moving up to half your land speed (This movement doesn't provoke attacks of opportunity unless the creatures can see invisibility). As you do so, you become invisible until the end of your next turn, leaving an illusory image of yourself in your place. The image lasts until the beginning of your next turn or until struck, whichever comes first. The invisibility ends early if you attack, as per the Invisibility spell.
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