Ash Viper (3.5e Monster)
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Ash Viper | |
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Size/Type: | Tiny Animal |
Hit Dice: | 1d8 (4 averaged 8 maximum hp) |
Initiative: | 3 |
Speed: | 20 ft |
Armor Class: | 17 (+2 Natural +3 Dex, +2 size), touch 15, flat-footed 14 |
Base Attack/Grapple: | 0/-11 |
Attack: | Bite +5 melee 1d6 (plus poison) |
Full Attack: | Bite +5 melee (plus poison) |
Space/Reach: | 2 1/2 ft/0 ft |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort 2, Ref 5, Will 1 |
Abilities: | Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Feats: | Weapon Finesse |
Environment: | Temperate Marshes |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | As CR |
Alignment: | Always Neutral |
Advancement: | - |
Level Adjustment: | - |
A simple yet tiny green viper slithers here menacingly as it eyes you up as a potential dinner.
Ash Vipers are small but aggressive breed of Vipers with a very nasty toxin.
CombatEdit
An Ash Viper relies on its bite to take down prey and defend itself from harm. The venom of an Ash Viper is incredibly deadly and vicious. The DC against an Ash Viper's bite is DC 12. Initial poison damage after a failed save is 1d6 damage plus nauseated for 1 minute and secondary damage is 1d6 damage plus fatigue.
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