Eternal Glacier (3.5e Martial Discipline)
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Eternal Glacier is a martial discipline invented by the barbarians of the frozen lands, who draw their power from, and emulate, the tundras and glaciers of their homes. The discipline reflects this, emphasizing unavoidable and unstoppable movements, building up power to crush their enemies, while maintaining the implacable strength of the glacier for themselves. These movements allow their warriors to channel the supernatural power of their glacier homes, freezing their enemies in their tracks.
Contents
Maneuvers of the Eternal Glacier Discipline
1st-Level Maneuvers
- Crushing Wall: Strike — Attack two adjacent opponents
- Glacial Endurance: Stance [Cold] — Gain Endure Elements effect and cold resistance based on Survival ranks
- Icy Blade: Boost [Cold] — Attacks do bonus cold damage
- Slick Barrier: Counter — Trip a creature trying to move past you
- Snowfall Shield: Stance — Gain recoverable temporary hit points
2nd-Level Maneuvers
- Freezing Blood: Counter — Fatigue attacker
- Ice Hammer: Strike — Deals damage and weakens defenses
- Rollout: Rush [Earth X-Discipline] — Roll down a mountain and become like a boulder.
3rd-Level Maneuvers
- Advancing Wall: Strike — Attack and Bull Rush an enemy
- Chill Bones: Strike [Cold] — Attack induces cold vulnerability
- Glacial Patience: Stance — Soften cold and physical attacks, use Survival for saves against cold
- Rimed Armor: Boost [Cold] — Gain damage reduction 5/- as long as not attacked with fire
4th-Level Maneuvers
- Avalanche Charge: Strike — Overrun everything as part of a charge and do damage
- Collapsing Drift: Boost — Attacks halve enemy movement speed
- Crumbling Wall: Boost — Attack all creatures that don't attack you, bonus for those that have
- Winter's Blade: Boost — Attacks do bonus cold damage
5th-Level Maneuvers
- Breath of Long Winter: Stance [Air Cold] — Surround yourself in a freezing blizzard which protects you from harm and empowers your own chill.
- Embrittle Bones: Strike — Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues
- Pressing Wall: Strike — Advance and attack all enemies you pass, those hit save or fatigued
6th-Level Maneuvers
- Bonechilling Wind Guard: Boost [Cold] — Creatures that attack you take cold damage and become fatigued.
- Foul Frost: Strike [Cold Evil X-Discipline] — Strike your foe with a blow that freezes the soul.
- Icy Burial: Strike — Attack immobilizes creature and takes away its damage reduction, reduces armor/natural armor AC
- Permafrost Stance: Stance [Cold] — Gain damage reduction 5/adamantite and [Cold] subtype
- Polar Burst: Strike [Cold] —
7th-Level Maneuvers
- Antarctic Blade: Boost [Cold] — Attacks do bonus cold damage
- Drumlin Wall: Strike — Advance and attack all enemies you pass, those hit are moved with you
- Shattering Strike: Strike — Attack reduces AC and removes damage reduction
8th-Level Maneuvers
- Avalanche Surge: Strike — Charge through a group of enemies, damaging all of them
- Morningfrost Stance: Stance — Gain regeneration bypassed only by fire damage and large attacks
9th-Level Maneuvers
- Arctic Winter Strike: Strike [Cold] — Attack deals 3d6 dexterity damage
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