Eternal Glacier (3.5e Martial Discipline)

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Author: IGTN (talk)
Date Created: 7/18/2010
Status: In Progress
Editing: Clarity edits only please
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Eternal Glacier is a martial discipline invented by the barbarians of the frozen lands, who draw their power from, and emulate, the tundras and glaciers of their homes. The discipline reflects this, emphasizing unavoidable and unstoppable movements, building up power to crush their enemies, while maintaining the implacable strength of the glacier for themselves. These movements allow their warriors to channel the supernatural power of their glacier homes, freezing their enemies in their tracks.

Maneuvers of the Eternal Glacier Discipline

1st-Level Maneuvers


2nd-Level Maneuvers

  • Freezing Blood: Counter — Fatigue attacker
  • Ice Hammer: Strike — Deals damage and weakens defenses
  • Rollout: Rush [Earth X-Discipline] — Roll down a mountain and become like a boulder.


3rd-Level Maneuvers

  • Advancing Wall: Strike — Attack and Bull Rush an enemy
  • Chill Bones: Strike [Cold] — Attack induces cold vulnerability
  • Glacial Patience: Stance — Soften cold and physical attacks, use Survival for saves against cold
  • Rimed Armor: Boost [Cold] — Gain damage reduction 5/- as long as not attacked with fire


4th-Level Maneuvers


5th-Level Maneuvers

  • Breath of Long Winter: Stance [Air Cold] — Surround yourself in a freezing blizzard which protects you from harm and empowers your own chill.
  • Embrittle Bones: Strike — Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues
  • Pressing Wall: Strike — Advance and attack all enemies you pass, those hit save or fatigued


6th-Level Maneuvers

  • Bonechilling Wind Guard: Boost [Cold] — Creatures that attack you take cold damage and become fatigued.
  • Foul Frost: Strike [Cold Evil X-Discipline] — Strike your foe with a blow that freezes the soul.
  • Icy Burial: Strike — Attack immobilizes creature and takes away its damage reduction, reduces armor/natural armor AC
  • Permafrost Stance: Stance [Cold] — Gain damage reduction 5/adamantite and [Cold] subtype
  • Polar Burst: Strike [Cold] —


7th-Level Maneuvers

  • Antarctic Blade: Boost [Cold] — Attacks do bonus cold damage
  • Drumlin Wall: Strike — Advance and attack all enemies you pass, those hit are moved with you
  • Shattering Strike: Strike — Attack reduces AC and removes damage reduction


8th-Level Maneuvers

  • Avalanche Surge: Strike — Charge through a group of enemies, damaging all of them
  • Morningfrost Stance: Stance — Gain regeneration bypassed only by fire damage and large attacks


9th-Level Maneuvers




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

AuthorIGTN +
Identifier3.5e Martial Discipline +
Rated ByVirtual Flash Freezer +
RatingRating Pending +
TitleEternal Glacier +