Chill Bones (3.5e Maneuver)
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Eternal Glacier (Strike) [Cold] | |
Level: | 3 |
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Prerequisite: | One Eternal Glacier maneuver |
Initiation Action: | Standard |
Range: | Melee attack |
Target: | One creature |
Duration: | One minute |
Saving Throw: | Fortitude Negates |
You bring the might of the glacier to bear on your opponent, cutting a path for bonechilling cold.
When you initiate this maneuver, make a melee attack. If it hits, it does normal damage and the target must make a fortitude save (DC 13 + your Constitution modifier) or gain Cold Vulnerability for the maneuver's duration. If they already have Cold Vulnerability, they take 50% more base cold damage. Cold-immune creatures instead take half of base damage from cold for the maneuver's duration (instead of being immune or vulnerable). This maneuver is a supernatural ability.
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Facts about "Chill Bones (3.5e Maneuver)"
Article Balance | High + |
Author | IGTN + |
Descriptor | Cold + |
Discipline | Eternal Glacier + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Attack induces cold vulnerability + |
Title | Chill Bones + |
Type | Strike + |