SRD:Swarm Subtype
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Swarm Subtype
A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. It can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.
A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.
Traits
A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or lower causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
Swarms made up of Diminutive or Fine creatures are susceptible to high winds such as that created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.
Swarm Attack
Creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover. A swarm’s statistics block has “swarm” in the Attack and Full Attack entries, with no attack bonus given. The amount of damage a swarm deals is based on its Hit Dice, as shown below.
Swarm HD | Swarm Base Damage |
---|---|
1–5 | 1d6 |
6–10 | 2d6 |
11–15 | 3d6 |
16–20 | 4d6 |
21 or more | 5d6 |
A swarm’s attacks are nonmagical, unless the swarm’s description states otherwise. Damage reduction sufficient to reduce a swarm attack’s damage to 0, being incorporeal, and other special abilities usually give a creature immunity (or at least resistance) to damage from a swarm. Some swarms also have acid, poison, blood drain, or other special attacks in addition to normal damage.
Swarms do not threaten creatures in their square, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below.
Distraction (Ex)
Any living creature vulnerable to a swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 swarm’s HD + swarm’s Con modifier; the exact DC is given in a swarm’s description) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
Swarm Subtype Creatures
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A
- Aasimar
- Aberration Type
- Aberrations
- Abilities (Creature Statistic)
- Ability Burn
- Ability Damaged
- Ability Drained
- Ability Focus
- Ability Score Loss
- Ability Scores
- Abjuration School
- Aboleth
- Aboleth Mage
- Abomination
- About Epic Magic Items
- About Epic Spells
- About Feats
- About Planes
- Absorbing Shield
- Abyssal Greater Basilisk
- Achaierai
- Acid
- Acid Arrow
- Acid Effect
- Acid Fog
- Acid Resistance
- Acid Splash
- Acid Warding (Epic Armor Enhancement)
- Acidic Blast (Epic Weapon Enhancement)
- Acrobatic
- Action Types
- Adamantine
- Adamantine Battleaxe
- Adamantine Breastplate
- Adamantine Dagger
- Adamantine Golem
- Adapt Body
- Additional Magic Item Space
- Adept
- Adult Arrowhawk
- Advanced Mummy
- Advancement (Creature Statistic)
- Adventuring Gear
- Affinity Field
- Afflict (Epic Spell Seed)
- Agent Retriever
- Agile
- Aid
- Aid Another
- Aiming a Spell
- Air Domain
- Air Effect
- Air Elemental
- Air Mephit
- Air Subtype
- Air Walk
- Alarm
- Alchemical Silver
- Alchemist's Fire
- Alchemist's Lab
- Alertness
- Align Weapon
- Aligned Attack
- Alignment
- Alignment (Creature Statistic)
- Allip
- Alter Form (Divine Ability)
- Alter Reality (Divine Ability)
- Alter Self
- Alter Size (Divine Ability)
- Alternate Form
- Ammunition
- Amulet of Catapsi
- Amulet of Epic Natural Armor
- Amulet of Health
- Amulet of Inescapable Location
- Amulet of Mighty Fists
- Amulet of Natural Armor
- Amulet of Proof against Detection and Location
- Amulet of the Planes
- Analyze Dweomer
- Anarchic
- Anarchic Power (Epic Weapon Enhancement)
- Anaxim
- Anchored Navigation
- Androsphinx
- Angel
- Angel Subtype
- Animal
- Animal Affinity
- Animal Affinity (Power)
- Animal Domain
- Animal Growth
- Animal Messenger
- Animal Shapes
- Animal Trance
- Animal Type
- Animate (Epic Spell Seed)
- Animate Dead
- Animate Dead (Epic Spell Seed)
- Animate Objects
- Animate Plants
- Animate Rope
- Animated
- Animated Object
- Animus Blast
- Animus Blizzard
- Ankheg
- Annihilating Strike (Divine Ability)
- Annis
- Annulus
- Antilife Shell
- Antimagic
- Antimagic Armor
- Antimagic Field
- Antipathy
- Antiplant Shell
- Antipsionic Magic
- Antitoxin
- Ape
- Apopsi
- Aporter
- Apparatus of the Crab
- Appraise Skill
- Aquatic Subtype
- Aquatic Terrain
- Aranea
- Arcane Archer
- Arcane Eye
- Arcane Lock
- Arcane Mark
- Arcane Mastery (Divine Ability)
- Arcane Sight
- Arcane Spells
- Arcane Spells and Armor
- Arcane Trickster
- Archmage
- Archon
- Archon Subtype
- Archons, Hound (Race)
- Area Divine Shield (Divine Ability)
- Aristocrat
- Armor
- Armor (Epic Spell Seed)
- Armor Class
- Armor Class (Creature Statistic)
- Armor Proficiency (Heavy)
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Armor Qualities
- Armor Skin
- Armor Spikes
- Armor for Unusual Creatures
- Armor of Arrow Attraction
- Armor of Darkness
- Armor of Rage
- Armor of the Abyssal Horde
- Armor of the Celestial Battalion
- Arrow Catching
- Arrow Deflection
- Arrowhawk
- Arrows
- Artifacts
- Artifice Domain
- Artisan's Outfit
- Artisan's Tools
- Assassin
- Assassin's Dagger
- Assassin Vine
- Assimilate
- Astral Caravan
- Astral Construct
- Astral Construct (Power)
- Astral Deva
- Astral Plane
- Astral Projection
- Astral Seed
- Astral Traveler
- Athach
- Athletic
- Atonement
- Atropal
- Attack (Creature Statistic)
- Attack Damage
- Attack Roll
- Attacks of Opportunity
- Attraction
- Augment Summoning
- Augmented Alchemy
- Augmented Subtype
- Augury
- Aura Alteration
- Aura Sight
- Autohypnosis Skill
- Automatic Metamagic (Divine Ability)
- Automatic Quicken Spell
- Automatic Silent Spell
- Automatic Still Spell
- Autonomous
- Avatar (Divine Ability)
- Aversion
- Averter
- Avoral
- Awaken
- Awesome Blow
- Axe Weapons
- Axe of the Dwarvish Lords
- Axiomatic
- Axiomatic Power (Epic Weapon Enhancement)
- Azer
- Azers (Race)
B
- Babau
- Baboon
- Backbiter Spear
- Backstabber
- Badger
- Bag of Devouring
- Bag of Holding
- Bag of Tricks
- Balance Skill
- Baleen Whale
- Baleful Polymorph
- Baleful Teleport
- Balmz/ffighter
- Balmz/rogue
- Balmz/sling
- Balor
- Banded Mail
- Banded Mail of Luck
- Bane
- Bane (Weapon Enhancement)
- Bane of Enemies
- Banestrike (Divine Ability)
- Banish (Epic Spell Seed)
- Banishment
- Barbarian
- Barbed Devil
- Bard
- Bard Spell List
- Barding
- Barghest
- Barkskin
- Base Attack/Grapple (Creature Statistic)
- Bashing
- Basics
- Basilisk
- Bastard Sword
- Bat
- Bat Swarm
- Battleaxe
- Battlesense (Divine Ability)
- Bead of Force
- Bear's Endurance
- Bearded Devil
- Bebilith
- Behemoth Eagle
- Behemoth Gorilla
- Behir
- Belker
- Belt of Dwarvenkind
- Belt of Epic Strength
- Belt of Giant Strength
- Bend Reality
- Berserking Sword
- Bestow Curse
- Bestow Power
- Binding
- Biofeedback
- Bison
- Bite of the Wolf
- Black Bear
- Black Dragon
- Black Pudding
- Black Tentacles
- Blackguard
- Blackguard's Fiendish Servant
- Blacklight
- Blade Barrier
- Blasphemy
- Bless
- Bless Water
- Bless Weapon
- Blessed Book
- Blight
- Blind-Fight
- Blinded
- Blinding
- Blinding Speed
- Blindness/Deafness
- Blindsight, 5-ft. Radius
- Blindsight and Blindsense
- Blink
- Blink Dog
- Blown Away
- Bludgeoning Weapon
- Blue
- Blue Dragon
- Bluff Skill
- Blur
- Boar
- Bodak
- Body Adjustment
- Body Equilibrium
- Body Fuel
- Body Purification
- Bodyfeeder
- Bolas
- Bolt
- Bolt of Glory
- Bolts of Bedevilment
- Bone Devil
- Bonus Domain
- Book of Infinite Spells
- Boost Construct
- Boots of Dancing
- Boots of Elvenkind
- Boots of Landing
- Boots of Levitation
- Boots of Skating
- Boots of Speed
- Boots of Stomping
- Boots of Striding and Springing
- Boots of Swiftness
- Boots of Teleportation
- Boots of Temporal Acceleration
- Boots of the Winterlands
- Bottle of Air
- Bow Weapons
- Bowl of Commanding Water Elementals
- Bracelet of Friends
- Bracers of Armor
- Bracers of Defenselessness
- Bracers of Epic Armor
- Bracers of Epic Health
- Bracers of Relentless Might
- Brachyurus
- Brain Lock
- Brain Mole
- Brain Spider
- Bralani
- Brass Dragon
- Brazier of Commanding Fire Elementals
- Break Enchantment
- Breaking and Entering
- Breastplate
- Breastplate of Command
- Breath Weapon
- Breath of the Black Dragon
- Brew Potion
- Brilliant Energy
- Bronze Dragon
- Brooch of Shielding
- Broom of Animated Attack
- Broom of Flying
- Brown Bear
- Buckler
- Bugbear
- Bugbear Zombie
- Bugbears (Race)
- Bulette
- Bull's Strength
- Bull Rush
- Bullseye Lantern
- Bulwark of Defense
- Bulwark of the Great Dragon
- Burning Hands
- Burrowing Power
- Burst
C
- Cabinet of Feasting
- Cachalot Whale
- Call Creatures (Divine Ability)
- Call Lightning
- Call Lightning Storm
- Call Weaponry
- Call to Mind
- Caller In Darkness
- Calling Subschool
- Calm Animals
- Calm Emotions
- Caltrops
- Camel
- Candle
- Candle of Invocation
- Candle of Truth
- Cape of the Mountebank
- Carpet of Flying
- Carriage
- Carrying Capacity
- Cart
- Caster's Shield
- Casting Spells
- Casting Time (Spell Descriptor)
- Cat
- Cat's Grace
- Catapsi
- Catfall
- Cauchemar Nightmare
- Cause Fear
- Celestial Armor
- Celestial Badger
- Celestial Charger
- Celestial Creature
- Celestial Dog
- Celestial Giant Fire Beetle
- Celestial Monkey
- Celestial Owl
- Celestial Porpoise
- Censer of Controlling Air Elementals
- Centaur
- Centaurs (Race)
- Centipede Swarm
- Cerebremancer
- Cerebrilith
- Chain
- Chain Devil
- Chain Lightning
- Chain Power
- Chain Shirt
- Chainmail
- Challenge Rating (Creature Statistic)
- Chameleon
- Change Shape
- Changestaff
- Chaos Beast
- Chaos Diamond
- Chaos Domain
- Chaos Hammer
- Chaosbringer
- Chaotic Creatures
- Chaotic Effect
- Chaotic Evil
- Chaotic Evil Creature
- Chaotic Good
- Chaotic Good Creature
- Chaotic Mind
- Chaotic Neutral
- Chaotic Neutral Creature
- Chaotic Rage
- Chaotic Subtype
- Charge
- Charisma
- Charm Animal
- Charm Domain
- Charm Monster
- Charm Person
- Charm Subdiscipline
- Charm Subschool
- Charm and Compulsion
- Checked
- Cheetah
- Chichimec
- Chill Metal
- Chill Touch
- Chime of Interruption
- Chime of Opening
- Chimera
- Chimera Skeleton
- Choker
- Chuul
- Circle of Death
- Circle of the Land
- Circlet of Persuasion
- Clairaudience/Clairvoyance
- Clairsentience Discipline
- Clairtangent Hand
- Clairvoyant Sense
- Classes
- Claw of Energy
- Claws of the Beast
- Claws of the Vampire
- Clay Golem
- Clay Jug
- Clearsight (Divine Ability)
- Cleave
- Clenched Fist
- Cleric
- Cleric's Vestments
- Cleric Domains
- Cleric Spell List
- Climb Skill
- Climber's Kit
- Cloak Dance
- Cloak of Arachnida
- Cloak of Chaos
- Cloak of Charisma
- Cloak of Elvenkind
- Cloak of Epic Charisma
- Cloak of Epic Resistance
- Cloak of Etherealness
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