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Ayklay (3.5e Monster)

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Author: Leziad (talk)
Date Created: 26th Junes 2014
Status: Finished
Editing: Clarity edits only please
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Ayklay
Size/Type: Medium Outsider (Dreamborn, Psionic, Shapechanger)
Hit Dice: 11d8+80 (130 hp)
Initiative: +7
Speed: 300 ft.
Armor Class: 25 (+7 Dexterity, +8 Deflection), touch 25, flat-footed 18
Base Attack/Grapple: +11/+18
Attack: +18 Various (Do not usually attack in it original form)
Full Attack: Depend on shape. Do not usually attack in it original form.
Space/Reach: 5 ft./5 ft.
Special Attacks: Change Form, Horrible Visage, Psi-Like Abilities, Stretch Limb
Special Qualities: Aura of Wrongness, Cloak of Mystery, DR 10/Cold Iron, Master of Fear, Regeneration 5/Cold Iron
Saves: Fort +20, Ref +22, Will +21
Abilities: Str 12, Dex 24, Con 20, Int 18, Wis 22, Cha 26
Skills: Bluff +30, Disguise +34, Diplomacy Skill +26, Intimidate +34, Hide +25, Listen +24, Move Silently +25, Sense Motive +20, Spot +24
Feats: DarkstalkerB, Disturbing Presence, Improved Disturbing Presence, Born Tough, Codex Weapon Finesse, Live My Nightmare, Improved Live My Nightmare
Environment: Usually Deep Forest or Plane of Dream
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always Chaotic, usually Chaotic Evil
Advancement: By Class Level
Level Adjustment:


Ayklays are mysterious creatures that enjoy feeding on the fear of mortals, while they are powerful creatures capable of wrecking havoc they are typically bloodless. Ayklay greatly dislike doing any actual fighting, instead they plague party's journey with mischief and fear but will always restrain from doing any actual harm unless it own life is seriously threatened. The usual target for an Ayklay are large parties of travelers, campers, adventurers and any other large groups that venture far from civilization. They will pick on solitary travelers but their tricks are going to be much less drawn out and temporary.

These creatures typically prefer infiltrating large groups and terrorize them from inside. They very rarely speak and if they do so in muffles and whispers that are extremely hard to understand and very incoherent, but when they do speak they are extremely able. Ayklay will prefer playing on paranoia and mundane fear rather than using it supernatural powers outright, it always seek the greatest effect and will usually start out slowly. Sometime an evil ayklay will use it possession ability and proceed to play tricks or humiliate the possessed creature, in rare case it can use it puppet body to infiltrate civilization.

The most shocking truth is that these creatures were once human, when an ayklay find an human interesting it will snatch him or her and bring it with it in the plane of dream to be turned into another ayklay usually surfacing decades later. Unlike most spawning creature ayklay actually keep a large portion of the original's personality and memories and it show in their actions as ayklay. Although their motives and abilities change greatly to reflect their new nature they will still remember their old life and friends. The ayklay may even still hold love for them, but it loyalties definitely changed and they are now very different creatures. Saying their mortal name tend to attract their attention, something most definitely do not want.

Ayklay do not truly have original form, being more or less creatures made of pure dreamstuff. They do however prefer to take human shape, often their original form when possible. Ayklay have a faint odor of their own which grow more intense as time pass, the odor is unique for each ayklay. They also appear to shun boiling water, boiling oil and steam. They do not have any aversion toward colder water but they always shun oil. When an ayklay is killed it will eventually reform on the plane of dream within a decade.

CombatEdit

Ayklay rarely fight, but when it do it will hide and attack from the shadow. Spamming fear effects, save or die and in the most desperate situation try to maul it opponent as an animal or other form. If it see it losing an ayklay will attempt to plane shift to the plane of dream.

Aura of Wrongness (Ex): Animals are At Bay from Ayklay and will typically leave the area when one is present. Some animals (such as trained animals) will not try to leave but will be visibly unnerved.

Cloak of Mystery (Ex): Ayklay are always under the effect of the nondetection spells. Additionally it add it Charisma modifier on both it AC and saving throws.

Horrible Visage (Su): At will as a free action usable outside of it turn, an Ayklay may use disturbing visage (caster level equal to CR). It may dismiss the effect as a free action usable outside of it turn.

Dream Eater (Su): Ayklay can consume the dream of sleeping creatures at a touch, reducing the creature's rest by 2 hours. Once per night per creature, the Ayklay can induce either a dream or a nightmare (caster level is equal to CR, DC is Charisma-based).

Greater Dreamborn Trait: Aklay's unreality grant them a 50% miss chance instead of 25% miss chance.

Immunities: Aklay are immune to diseases, charm effect, compulsion effect, fear effect, poison and curse effects (such as bestow curse).

Mastery of Fear (Ex): Ayklays really only care about instilling fear in their target, any [fear] effect they produce bypass immunity to fear, moral and mind-affecting effects. Mindless creatures are still immune however.

Psi-Like Abilities: At will— dream travel (self only), ethereal permeation, false sensory input (DC 24), primeval fear (DC 24), psionic dimension door, read thoughts, tk force, warp light. 3/Day— future dream, penetrating vision, psionic charm (DC 24), psionic freedom of movement, 1/Day—, meteologic aport, mind control, psionic plane shift (self only), psionic teleport (self only); Manifester level equal to CR (11th). The save DCs are Charisma-based.

Change Form (Ex): An Ayklay is capable of using wild shape (as a druid of it CR) and change shape (humanoid and monstrous humanoid only), both at will and with an unlimited duration. It will typically use this ability to impersonate another creature but it can and will use it aggressively if it life is threatened.

Stretch Limbs (Su): Ayklay s are capable of stretching their limb almost indefinitely, during their turn their reach extend by 20 ft per HD (220 feet for a basic ayklay).

Unnerving Presence (Ex): Ayklays are incredibly unnerving, all creatures with line of sight to an ayklay or within 50 feet of one are sickened. This ability work even if the creature is unaware of the ayklay. An ayklay may suppress or resume this ability as a free action.

Vulnerable to Boiling Water (Ex): Ayklays take 150% damage from boiling water or oil and steam and it automatically bypass any resistance, immunity and it regeneration. Damages done by boiling water/oil and steam will leave a black rotting wound on the ayklay no matter the form it took, one of the few way to identify them. A weapon coated in oil will bypass an ayklay damage reduction and regeneration.

Ayklays have a +4 racial bonus to Bluff, Listen, Move Silently Spot and a +8 racial bonus to Intimidate and Disguise.



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