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* A Elven Nymph senses are just as keen as her Elf parent and she receives a +2 racial bonus on [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]] checks. A Elven Nymph who merely passes within 5 feet of a secret or concealed door is entitled to a [[SRD:Search Skill|Search]] check to notice it as if she were actively looking for it. | * A Elven Nymph senses are just as keen as her Elf parent and she receives a +2 racial bonus on [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]] checks. A Elven Nymph who merely passes within 5 feet of a secret or concealed door is entitled to a [[SRD:Search Skill|Search]] check to notice it as if she were actively looking for it. | ||
* A Elven Nymph is just as at home in the water as a Nymph and receives a +4 racial bonus on all [[SRD:Swim Skill|Swim]] checks. A Elven Nymph can always take 10 on swim checks even if stress or distractions would normally prevent it. | * A Elven Nymph is just as at home in the water as a Nymph and receives a +4 racial bonus on all [[SRD:Swim Skill|Swim]] checks. A Elven Nymph can always take 10 on swim checks even if stress or distractions would normally prevent it. | ||
− | * ''' | + | * '''Fascinating Beauty {{Ex}}:''' This ability affects all humanoids within 30 feet of an Elven Nymph. Those who look directly at her must succeed on a [[SRD:Fortitude|Fortitude]] save (DC 10 + ½ her character level + her Charisma modifier) or be [[SRD:Fascinated|fascinated]] for 1 round and then [[SRD:Dazzled|dazzled]] for the duration of the encounter. An Elven Nymph can suppress or resume this ability as a free action. Anyone who successfully makes a save against the Elven Nymph's fascinating beauty are immune to it's effects for 24 hours. |
* '''Unearthly Grace {{Su}}:''' A Elven Nymph natural beauty makes it hard for others to act against her. She gains a +1 deflection bonus to all saving throws and to armor class. | * '''Unearthly Grace {{Su}}:''' A Elven Nymph natural beauty makes it hard for others to act against her. She gains a +1 deflection bonus to all saving throws and to armor class. | ||
* [[SRD:Nymph|Nymphs]] Blood: For all effects related to race, a Elven Nymph is considered a [[SRD:Nymph|Nymph]]. Elven Nymph for example are just as vulnerable to special effects that affect Nymphs as their Nymph ancestors are, and they can use magic items that are only usable by Nymphs. (See the Monster Manual for more information on [[SRD:Nymph|Nymphs]], and the Dungeon Master's Guide for more information on magic items). | * [[SRD:Nymph|Nymphs]] Blood: For all effects related to race, a Elven Nymph is considered a [[SRD:Nymph|Nymph]]. Elven Nymph for example are just as vulnerable to special effects that affect Nymphs as their Nymph ancestors are, and they can use magic items that are only usable by Nymphs. (See the Monster Manual for more information on [[SRD:Nymph|Nymphs]], and the Dungeon Master's Guide for more information on magic items). |
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Contents
Elven Nymph
The High Elves and the Nymph have long been allies and defenders of the woodlands and all of the creatures that inhabit them. Working so closely it is very common for an Elf (often a druid) to fall in love with a Nymph and during such unions a Elven Nymph
Personality
Physical Description
Relations
Alignment
On the law-chaos axis most all Nymph lean strongly towards the Chaotic end. Some are Neutral, and while it is possible for a Elven Nymph to be Lawful, that is a very rare case. On the good-evil axis most all Elven Nymph are very internally conflicted. They have Nymph blood which draws them to be evil and the Elven blood drawing them to be good. Elven Nymph are distrusted almost as much as the Nymph they descend from wherever they go. Despite this fact, a good Elven Nymph is much less rare than a good Nymph is. With the right encouragement, an Elven Nymph can become a trusted (and trusting) ally and friend, as well as a stalwart champion of good. However, without this encouragement, is all too easy for a frustrated Elven Nymph to slip down the slippery slopes of evil.
Lands
Elven Nymph have no lands of their own, and are rarely welcomed wherever they go. On rare occasion, some Elven Nymph band together in a small tribe and live out in the wilderness, but such a gathering would be few and far between. Elven Nymph find the most acceptance in Human lands, and on rare occasion some are given a chance to prove themselves (over a great period of time) in Elven lands. If they were to ever return to Nymph lands, they would be seen as inferior and would be clear second class citizens, barely above slaves.
Religion
Language
Elven Nymph do not have any language of their own, but they do commonly learn the languages of either or both of their parents while growing up. All Elven Nymph generally learn Common and then depending on their living situation growing up, they also generally learn either Elven and/or Sylvan. For example a Elven Nymph raised by his Elf father as in a Elven city would learn Common and Elven. But a Elven Nymph raised by a Nymph mother entirely in a Nymph glade never seeing an Elf might not learn Elven, she may only learn Common and Sylvan. Where as a Elven Nymph raised with both parents might learn all 3; Common, Elven and Sylvan. A Elven Nymph raised in a Elven city does not have to have the influence of the Nymph parent to learn Sylvan, that just makes it more likely that they would.
Names
Elven Nymph names are commonly given to them by one of their parents and are generally named using common Elven or Nymph names.
Elven Nymph Racial Traits
- –2 Strength, +2 Dexterity, –2 Constitution, +4 Charisma The Elven Nymph are nimble and frail like their Elf parent and have an uncanny beauty that is an exquisite blend of both her Elf and Nymph lineage.
- Fey (Elf)
- Medium: Elven Nymph are Medium creatures and have no bonuses or penalties due to their size.
- Elven Nymph base land speed is 30 feet.
- Low-Light Vision: A Elven Nymph can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
- A Elven Nymph senses are just as keen as her Elf parent and she receives a +2 racial bonus on Listen, Search, and Spot checks. A Elven Nymph who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- A Elven Nymph is just as at home in the water as a Nymph and receives a +4 racial bonus on all Swim checks. A Elven Nymph can always take 10 on swim checks even if stress or distractions would normally prevent it.
- Fascinating Beauty (Ex): This ability affects all humanoids within 30 feet of an Elven Nymph. Those who look directly at her must succeed on a Fortitude save (DC 10 + ½ her character level + her Charisma modifier) or be fascinated for 1 round and then dazzled for the duration of the encounter. An Elven Nymph can suppress or resume this ability as a free action. Anyone who successfully makes a save against the Elven Nymph's fascinating beauty are immune to it's effects for 24 hours.
- Unearthly Grace (Su): A Elven Nymph natural beauty makes it hard for others to act against her. She gains a +1 deflection bonus to all saving throws and to armor class.
- Nymphs Blood: For all effects related to race, a Elven Nymph is considered a Nymph. Elven Nymph for example are just as vulnerable to special effects that affect Nymphs as their Nymph ancestors are, and they can use magic items that are only usable by Nymphs. (See the Monster Manual for more information on Nymphs, and the Dungeon Master's Guide for more information on magic items).
- Elf Blood: For all effects related to race, a Elven Nymph is considered an Elf. Elven Nymph for example are just as vulnerable to special effects that affect Elves as their Elf ancestors are, and they can use magic items that are only usable by Elves. (See the Players Handbook for more information on Elves, and the Dungeon Master's Guide for more information on magic items).
- Automatic Languages: Common, Elven, Sylvan.
- Bonus Languages: Aquan, Draconic, Ignan, Terran.
- Favored Class: Druid. A multiclass Elven Nymph' Druid class does not count when determining whether she takes an experience point penalty for multiclassing.
- Level Adjustment: 1
- Effective Character Level: 2
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
110 years | +4d6 | +6d6 | +10d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
175 years | 263 years | 350 years | +4d% years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4' 4" | +3d4 | 75 lb. | × (1d6) lb. |
Female | 4' 3" | +3d4 | 70 lb. | × (1d6) lb. |
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