Difference between revisions of "User:The-Marksman/Sandbox5"

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{{author
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|author_name=The-Marksman
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{| class="dragon monstats" cellspacing="0" cellpadding="0"
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|+ style="font-size: larger; white-space: nowrap;" | Greater Ki Transmutation
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| colspan="2" | [[Level::Saiyan Warrior Lesser]]; 5th, [[Level::Ki Warrior Lesser]]; 5th
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'''Requirements:''' Must already have Ki Transmutation (3.5e Invocation).
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{{#set:Summary=Turn all of beam blast damage into proficient element, and cause status effects when someone is hit by your elemental attacks}}
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A user that takes this ability has learned to completely transmute his beam blast into any element that he can already transmute his ki into. After he takes this ability, anytime a user does a beam blast, he may spend 12 extra ki points as a free action and completely turn his beam blast into any element he is proficient in. If he does this, all of his beam blast's damage is considered to be his elements damage and he gets an additional 3d6 elemental damage on top of his normal ki volley and beam blast damage any time he transmutes some of all of the ki into elemental damage.
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In addition, any opponent struck by either a ki volley or a beam blast that is made up of 100% elemental damage must also make a saving throw or suffer one of the following conditions as well.
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'''Lesser Fire Transmutation:''' An opponent must make a Reflex saving throw or be caught on fire and take an additional 1d6 fire damage each round until they take a full round action to put it out.
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'''Lesser Frost Transmuation:''' An opponent must make a Fortitude saving throw or become ''[[SRD:Slow|slow]]'' for 2d6 rounds.
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'''Lesser Electrical Transmutation:''' An opponent must make a Fortitude saving throw or become stunned for 1 round.
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The saving throw for this ability is separate from the saving throw for avoiding damage from the initial damage from the ki volley or beam blast. The saving throw if it was done by a ki volley is DC 14 XXX
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For example, Toma an 8th level Saiyan Warrior has taken this invocation and has Lesser Electrical Transmutation, and wants to use electricity damage against a water elemental. He then throws an electical ki volley at the elemental. He spends an extra 6 ki to infuse his ki volley for a total of 8 ki spent. His damage would be 1d10, all of which would be considered electricity damage, and deals an additional 2d6 electricity damage. Making this attack 1d10+2d6. Alternatively, if he also has Beam Blast, he can use the Beam Blast invocation and can spend an extra 6 ki to turn ½ (rounded down) of his beam blast damage into Electricity damage + his 2d6 bonus Electricity damage.
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Revision as of 18:18, 15 May 2019

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Author: The-Marksman (talk)
Co-Authors: Iskerbabble
Date Created: May 2019
Status: Complete
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Greater Ki Transmutation
Saiyan Warrior Lesser; 5th, Ki Warrior Lesser; 5th

Requirements: Must already have Ki Transmutation (3.5e Invocation).


A user that takes this ability has learned to completely transmute his beam blast into any element that he can already transmute his ki into. After he takes this ability, anytime a user does a beam blast, he may spend 12 extra ki points as a free action and completely turn his beam blast into any element he is proficient in. If he does this, all of his beam blast's damage is considered to be his elements damage and he gets an additional 3d6 elemental damage on top of his normal ki volley and beam blast damage any time he transmutes some of all of the ki into elemental damage.

In addition, any opponent struck by either a ki volley or a beam blast that is made up of 100% elemental damage must also make a saving throw or suffer one of the following conditions as well.

Lesser Fire Transmutation: An opponent must make a Reflex saving throw or be caught on fire and take an additional 1d6 fire damage each round until they take a full round action to put it out. Lesser Frost Transmuation: An opponent must make a Fortitude saving throw or become slow for 2d6 rounds. Lesser Electrical Transmutation: An opponent must make a Fortitude saving throw or become stunned for 1 round.

The saving throw for this ability is separate from the saving throw for avoiding damage from the initial damage from the ki volley or beam blast. The saving throw if it was done by a ki volley is DC 14 XXX

For example, Toma an 8th level Saiyan Warrior has taken this invocation and has Lesser Electrical Transmutation, and wants to use electricity damage against a water elemental. He then throws an electical ki volley at the elemental. He spends an extra 6 ki to infuse his ki volley for a total of 8 ki spent. His damage would be 1d10, all of which would be considered electricity damage, and deals an additional 2d6 electricity damage. Making this attack 1d10+2d6. Alternatively, if he also has Beam Blast, he can use the Beam Blast invocation and can spend an extra 6 ki to turn ½ (rounded down) of his beam blast damage into Electricity damage + his 2d6 bonus Electricity damage.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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