Difference between revisions of "Condition (3.5e Spell)"
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| range=10 feet / caster level | | range=10 feet / caster level | ||
| tsea=ts | | tsea=ts | ||
− | | subj=One living creature per two levels | + | | subj=One living, willing creature per two levels |
| dur=1 hour/level | | dur=1 hour/level | ||
| save=[[SRD:Saving Throw|Will]] negates (harmless) | | save=[[SRD:Saving Throw|Will]] negates (harmless) | ||
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}} | }} | ||
− | This spell allows you to mentally monitor the general health, relative position, and overall condition of a target(s) within range. You instantly know whether each target creature is dead, nearly dead (&minus 9 to −4), dying (−5 to −1) | + | This spell allows you to mentally monitor the general health, relative position, and overall condition of a target(s) within range. You instantly know whether each target creature is dead, nearly dead (−9 to −4), dying (−5 to −1) fighting off death (alive and wounded, with 0 − 3 or hit points left), fragile (alive with 4 or more hit points), or in good health. Including if a creature is either undead, or neither alive nor dead (such as a construct). You are also aware of the direction and distance to the creatures and any conditions affecting them, such as: [[SRD:Dying|dying]], [[SRD:Disabled|disabled]], [[SRD:Staggered|staggered]], [[SRD:Unconscious|unconscious]], [[SRD:Petrified|petrified]], [[SRD:Paralyzed|paralyzed]], [[SRD:Shaken|shaken]], [[SRD:Frightened|frightened]], [[SRD:Panicked|panicked]], [[SRD:Stunned|stunned]], <br/>[[SRD:Nauseated|nauseated]], [[SRD:Sickened|sickened]], [[SRD:Poison|poisoned]], [[SRD:Disease|diseased]], [[SRD:Bestow_Curse|cursed]], [[SRD:Confused|confused]], or the like and the nature of any such poison, disease or curse. |
− | + | In Addition, you can also cast a limited selection of spells through the link as if you were touching the target. You can cast any spell that meets the following conditions (with DM approval) and any target you cast such a spell on must be within 25 feet per caster level. The spell used must meet ALL of these prerequisites. | |
+ | |||
+ | * <b>Range:</b> Touch | ||
+ | * <b>Target:</b> Creature Touched | ||
+ | * <b>Saving Throw:</b> Yes (Harmless) | ||
+ | |||
+ | So for example you could cast any [[SRD:Cure_Light_Wounds|Cure]] or [[SRD:Heal|heal]] spells, [[SRD:Regenerate|regenerate]], [[SRD:Neutralize Poison|neutralize poison]], [[SRD:Remove Disease|remove disease]], [[SRD:Remove Curse|remove curse]], [[SRD:Remove_Blindness/Deafness|remove blindness/deafness]], [[SRD:Restoration|restoration]], [[SRD:Resistance|resistance]], [[SRD:Protection from Spells|protection from spells]], [[SRD:Raise Dead|raise dead]], etc. However this would not allow you to cast [[SRD:Remove Fear|remove fear]], [[SRD:Remove Paralysis|remove paralysis]], [[SRD:Sanctuary|sanctuary]], [[SRD:Shield Other|shield other]], [[SRD:Sequester|sequester]], [[SRD:Teleport|teleport]], [[SRD:Shadow Walk|shadow walk]], [[SRD:Poison_(Spell)|poison]], [[SRD:Slay Living|slay living]], etc. | ||
+ | |||
+ | Once ''Condition'' has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it. ''Condition'' sees through any spell or ability that allows creatures to feign death. | ||
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Revision as of 14:12, 3 September 2018
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Divination | |
Level: | Cleric 3, Favored Soul 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 10 feet / caster level |
Targets: | One living, willing creature per two levels |
Duration: | 1 hour/level |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
This spell allows you to mentally monitor the general health, relative position, and overall condition of a target(s) within range. You instantly know whether each target creature is dead, nearly dead (−9 to −4), dying (−5 to −1) fighting off death (alive and wounded, with 0 − 3 or hit points left), fragile (alive with 4 or more hit points), or in good health. Including if a creature is either undead, or neither alive nor dead (such as a construct). You are also aware of the direction and distance to the creatures and any conditions affecting them, such as: dying, disabled, staggered, unconscious, petrified, paralyzed, shaken, frightened, panicked, stunned,
nauseated, sickened, poisoned, diseased, cursed, confused, or the like and the nature of any such poison, disease or curse.
In Addition, you can also cast a limited selection of spells through the link as if you were touching the target. You can cast any spell that meets the following conditions (with DM approval) and any target you cast such a spell on must be within 25 feet per caster level. The spell used must meet ALL of these prerequisites.
- Range: Touch
- Target: Creature Touched
- Saving Throw: Yes (Harmless)
So for example you could cast any Cure or heal spells, regenerate, neutralize poison, remove disease, remove curse, remove blindness/deafness, restoration, resistance, protection from spells, raise dead, etc. However this would not allow you to cast remove fear, remove paralysis, sanctuary, shield other, sequester, teleport, shadow walk, poison, slay living, etc.
Once Condition has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it. Condition sees through any spell or ability that allows creatures to feign death.
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