Difference between revisions of "3.5e Feats/Low Balance"
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Revision as of 17:28, 17 August 2018
Back to Main Page → 3.5e Homebrew → Character Options |
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Low Balance Feats
Name | Type | Description | Prerequisites |
---|---|---|---|
"Lol Media" | General | Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are. | Ability to cast spells, manifest powers, or access to some sort of public information medium. |
10-Foot Pole Proficiency | Fighter | Wield a 10-foot pole as a weapon. | None |
Ability Mastery | General | Gain a minor bonus to skills and ability checks for a chosen ability. | 0 or positive ability modifier for the chosen ability score |
Acquire Skill | General | You gain a class skill. | None |
Adamantine Tracery | Warforged | Your warforged slam attack becomes adamantine. | Warforged |
Adaptive Shift | Fighter | You expend a readied maneuvers to ready another. | Initiator Level 1st |
Advanced Heal | General | Access advanced healing with the Heal skill. | Heal 4 ranks |
Agony Caress | Fiend | Your touch is Torturous | Character level 3 |
Alignment Alteration | General | You can count your alignment as another alignment one step away on one axis. | None |
Ammunition Recoverer | General | Get your ammunition back that misses. | Base Attack Bonus +1 |
Angled Arrow | Fighter | You can use a bow when prone. | None |
Animal Whisperer | General | You listen to animals and can empathize better. | Handle Animal 4 ranks or Wild Empathy |
Anklebiter | General | This feat needs a summary. | Reach 0 ft. (i.e. Tiny or smaller) |
Antiquarian | General | Appraise and identify objects, as well as recall old lore. | Int 15 |
Applied Engineering | Racial | You can use your academic knowledge as an applied skill. | Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or more |
Armorforged Body | Warforged | Take any armor and bind it to your warforged body, and get some bonuses to enhancing it. | Warforged |
Art of Stealth | General | You use your Charisma instead of your Dexterity for stealth. | CHA 13+ |
Artificial Meldshaper | Monstrous | Use Wisdom instead of Constitution to shape soulmelds | Con -, Int 3, Construct Type |
Aspect of the Cicada | Hivemaster | Time to make some noise and shed some skin | Aspect of the Vermin class feature |
Augmented Alchemy-CE | Item Creation | Improve on your base alchemical and poison-making skills. | Int 13, Craft Alchemy 4 or Craft Poison 4 |
Aura of Decay | Spelltouched | Everything around you withers away. | Must have been subjected to desecrate. |
Automail Adaptation | General | You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. | Constitution 15, Must have received at least one automail graft |
Balanced Blade | Fighter | While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose | BAB +1 or DEX 13 |
Battle Looting | Fighter | You like to fight with the weapons of your fallen enemies. | Quick Draw |
Bergentrückung | Fighter | Not all legendary heroes dies, some sleep until the day they are needed again. | Character Level 11th |
Blessed Refreshment | General | 1/day drink a holy water and treat it as a potion of cure light wounds. | None |
Blood Tracker | General | You know how to track wounded animals and beasts. | Track |
Blood Transfusion | General | You may heal others with your blood. | Staunch class ability |
Body Linguist | General | Communicate without speaking, but only vague ideas and concepts. | Bluff 4 ranks or Perform 4 ranks |
Bond of Murder | General | You have a telepathic bond with anyone you've killed or who has killed you. | None |
Brick Break | Fighter | You are an expert at shattering inanimate objects into pieces. | Improved Unarmed Strike |
Brute Force Programming | General | Use Strength for programming instead... it just takes you a long time. | 1 rank in Program. |
Buckler Bash | Fighter | You can perform shield bash with bucklers. | Must be proficient with bucklers. |
Cadaver Transformation | Undead | As a move action you can transform yourself into what appears to be a decayed corpse. | Corporeal Undead |
Caffeine Boost | General | You can use caffeine to resist sleep deprivation better than most. | None |
Caltrop Tosser | Fighter | Expertly toss caltrops to cover more area, and pick them back up faster. | Dexterity 13 |
Cantrip Grand Master | General | You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. | Cantrip Master |
Cantrip Master | General | You gain all 0th level spells as part of your class spell list. | 0th level spellcasting |
Careful Observation | General | Use your Intelligence modifier on perception-based checks. | Int 13 |
Casting Conservation | General | Arcane spell failure causes you to only lose actions, not spells. | None |
Casual Stealth | General | You can fade into the crowd, allowing you to use stealth without concealment in certain situation. | Disguise 1 Ranks, Hide and Move Silently 4 Ranks |
Catfall | General | You can survive falls from a large distance. | Base Reflex Save +2, Dex 13 |
Cerulean Endurance | Incarnum | Delay death by 3 hit points for every point of invested essentia. | Con 15, Azure Toughness |
Chameleon | Xenotheric | You can blend in with your surroundings by adapting your body to the colors and textures around you. | None |
Charismatic Truespeak | General | Use Charisma instead of Intelligence for truespeak. | Truespeak 4 Ranks |
Charlotte's Tongue | General | Speak with a kind of vermin. | None |
Clarity Through Violence | General | When confused, all results are "attack". | None |
Clarity of Rage | Prowess, Fury | When blinding rage pushes you forward, you still tend to end up right where you wanted to be. | Rage class feature |
Clear the Way | General | Your allies may count the space you occupy as unoccupied. You may even share the same space as them. | Escape Artist 2 ranks. |
Clothing Beam Cannon | Monk | You can create clothing at will... for... some reason. | None |
Clumsy Dodge | General | You're so clumsy that you accidentally dodge out of the way when caught unaware. | Dexterity 9 or lower. |
Combat Equivalency Degree | Fighter | Your HD counts as your BAB, but only for the purpose of pre-requisites. | None |
Combat Performance | General | You can fight and perform at the same time. | Bardic Music or Bardic Performance |
Commoner Authority | General | Commoners are initially helpful toward you. | Cha 13 |
Communicator | General | You can communicate in short sentences with any creature of at least Int 3. | Speak Language 2 ranks |
Conniving Manipulator | General | You may use your Intelligence and bluff check and gain a bonus on 'evil' lies. | Bluff 1 Ranks |
Copy Machine | Item Creation | When you make something many times in a row, you get exceedingly good at it. | Craft (any) 4 ranks |
Copyright Form | Fighter | No one else may assume your form. | 1 level in a PC class |
Cover Weakness | General | Increase an ability score by +1, to a maximum of a score of 11. | An ability score less than 11. |
Crafter's Assistant | Item Creation | As long as your teacher is there you can duplicate their work. | Craft (any) 4 ranks |
Crafting Intern | Item Creation | You can take item creation feats earlier, and lower the cost on certain things. | None |
Create Language | General | You create a new language and can teach it to others. | Speak Language 8 ranks, Decipher Script 4 ranks |
Creative Bond | Metamagic | Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations. | None |
Cruising Altitude | General | When you fly overland at an altitude of 5000 ft or more, you can go really fast. | Fly speed |
Cyan Specialization | Fighter, Incarnum | Add 1+ invested essentia to damage roll with chosen weapon | Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th |
Dance Everywhere | General | When you go places, you dance. | 1 rank Perform Dance |
Daring Step | General | As a swift action you may move to an adjacent square. This provoke an attack of opportunity. | None |
Dark Masquerade | General | You radiate an aura of good and do not detect as evil. | Aura of Evil |
Deacon | General | You gain bonuses associated with your faith. | Knowledge (Religion) 4 Ranks |
Dedicated Steed | Fighter, Multiclass | Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount. | Special mount |
Defensive Precision | Fighter | Reduce the penalties taken while fighting defensively. | None |
Deformity, Shuddering | Deformity, Vile | Your random spasms are probably the result of nerve damage. | Willing DeformityBoVD |
Demonologist | General | You gain a +2 bonus on knowledge checks related to demons and other chaotic evil outsiders, and bind them to your service easier. | Knowledge (The Planes) 4 Ranks |
Desert Dweller | General | You are protected against intense heat. | 1st level Only |
Device Knowledge | General | You know your way with all things mechanical. | None |
Devoted Arrow | General | When using devoted spirit, you can heal people with ranged attacks. | Precise Shot, Must be able to initiate Devoted Spirit that heal yourself or allies (such as Crusader's Strike or the Martial Spirit stance). |
Dexterous | General | You have figured out how to use tools and weapons despite the lack of specialized tool using hands or appendages. | Inhuman form, or otherwise lacking tool-using hands or appendages. |
Diligent Martial Study | Fighter | Remove the limitation on the Martial Study feat. | Martial Study (3 times), BAB +15, Martial Lore 4 ranks |
Disguise Preparation | General | Your disguises work better with assistance. | 6 ranks Disguise |
Dismiss Casting | General | Any spell you cast can be dismissed, and you can dismiss as a move action. | None |
Distracting Butt | General | Your butt is distracting. Others have problems flanking you. | Dexterity or Charisma 13+ |
Divetongue Casting | General | Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting. | Ability to speak Divetongue, (Primary Casting Score) 13 |
Dork of Unrelated Interest | General | You know a lot of stuff, sadly most of it is practically useless. | None |
Double Finesse | Fighter | You can weapon finesse double weapons. | None |
Dramatic Performance | General | You have special effects. | Perform 2 ranks |
Ectoplasmic Apparel | Spelltouched | You can create clothes when you use a disguise ability. | Must have been exposed to a disguise self spell. |
Eldritch Blood | General | The power of warlocks boils within your blood and soul, giving stronger than normal magic powers. | Warlock level 1st |
Elven Trance | General | You've learned how to trance like the elves. | Ability to sleep |
Exotic Weapon Wielder | Fighter | You may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent. | Proficiency with all simple and martial weapons. |
Expert Crawler | General | You can move and fight better while prone. | None |
Extra Focused Weapons | Fighter, Monk | You apply your intense training with one weapon to an additional weapon. | Base Attack Bonus +3, Int 10, Proficiency with selected weapon(s), Weapon Focus with any other weapon |
Extra Hex | Hex | You may use your hexblade's curse an two extra times per day. | Hexblade's Curse class feature |
Extradimensional Space Master | General | You are capable of using extradimensional space very efficiiently. | Knowledge (The Plane) 4 Ranks |
Extreme Body Mods | General | You can take Deformity feats. Counts as Willing Deformity. | None |
Face of Stone | General | Use intimidate in place of bluff for the purpose of concealing intent. | Intimidate 4 ranks |
Far Range Shot | Fighter | Gain +1 attack and damage on ranged attacks 30 ft away and further. | None |
Fast Draw | Fighter | You can draw weapons slightly faster. | Bab +1 |
Feathered Glide | Spelltouched | Your mastery of feather fall allow you to glide with ease, like Mario. | Exposure to a feather fall spell. |
Finishing Blow | Fighter | You're very good at landing the finishing blow. | None |
Flammability | General | If you deal fire damage, creatures risk catching on fire. | None |
Flanking Feint | General | You gain your flanking bonus on feint attempt. | Dex 13+ |
Flexible | General | You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows. | Dex 13+ |
Flyweight | General | You don't have the eye of the tiger, but you do have the eye of... something. | STR or CON 13, one or more levels in a class which grants Medium or Poor BAB progression |
Focused Autohypnosis | General | You gain a +2 bonus on autohypnosis check and may use your Int or Con instead of Wis when making them. | Autohypnosis 4 Ranks |
Focused Weapon Defense | Fighter | You gain extra AC against a specific type of weapon. | None |
Fortunate Fate | General | Whenever you receive a luck bonus increase it by 1 point. | None |
Free Psionic Focus | Psionic | Always have 1 extra power point you can only use to obtain psionic focus. | None |
Freehand Bow | Fighter | You can change the handedness of your bow as a free action outside of your turn. | Martial Proficiency (Shortbow or Longbow) |
Full Power Super Saiyan | Racial | You have acclimated yourself to the strains of your Super Saiyan transformation , and have made it as tho it were your natural form. In doing so you have learned to conserve your energy. | Unlocked Super Saiyan transformation, Remaining in the Super Saiyan transformation for one whole week continuously, while eating sleeping, playing, fighting, etc., 12th level Saiyan Warrior |
Full of Surprises | Racial | You are full of surprises; your spell-like abilities are more versatile. | Plushie subtype |
Geologist | General | Become a real rocks analyzer | Knowledge (Nature) 1 rank |
Glow in the Dark | General | You glow in the dark. | None |
Glowing Spell | Metamagic | Your spells glow, and leave glowing residue behind. | At least one [Light] spell known |
Grapple Defense | Fighter | Use your character level as your BAB for opposing grapple checks. | None |
Great Saves | General | You get a +1 bonus to all saving throws. | None |
Greater Feint | Fighter | Feint as a swift action. | BAB +8, Combat Expertise, Improved Feint |
Ground Breaker | General | Create difficult terrain where you drop. | None |
Growing Bloodline | General | You spontaneously develop features other think of as innate. | None |
Grunt of Exertion | Fighter | You can put a bit more effort into athletic pursuits if you don't mind sounding like a dying orc. | None |
Handyman | General | You never take penalties for not having the right tools on hand. | None |
Hardy | General | You are harder to injure with non lethal damage | Toughness |
Hated Foe | General | Gain a +1 attack and +1 dodge to AC against one creature type. | None |
Heavy Weight Optimization | General | You halves the weight of heavy items for the purpose of your carrying capacity. | Strength 13 |
Heightened Potion | General | Increased caster level of consumed potions | None |
Hidden Wing | Spelltouched | You can hide your wings, it's like they weren't even there. | Must have wings, exposed to an alter self spell. |
Horde Controller | General | You are capable of controlling large amount of very weak minions. | Caster level 5th, must be able to cast animate dead. |
Hovering Trance | Spelltouched | Hover lightly off the ground if you fall unconscious or when sleeping. | Exposure to a levitate spell, Autohypnosis 4 ranks |
I Need Healing | General | Request healing to give your heal-capable allies an edge at doing so. | None |
Imitate Performance | General | You can imitate the performance of another creature. | Perform (Any) 2 ranks |
Improved Blood Component | General | When infused with your blood, your magic is far more powerful. | Constitution 18, Blood component class ability |
Improved Buckler Use | Fighter | You do not take the -1 penalty for using a weapon in your off-hand with a buckler. | None |
Improved Knowledge Overlap | General | You have an extraordinary ability to understand things in terms of other things you know. | INT 19, Knowledge (Any Two) 8 ranks, Knowledge Overlap |
Improvised Weapon Proficiency | Fighter | You know how to use improvised weapons | None |
Incarnum Breath | Incarnum | Improve the area of effect of your breath weapon with essentia | Con 13, Breath weapon |
Indigo Shifting | Incarnum, Shifter | Add essentia to number of shifting per day and duration. | Shifter, Con 13, One other Shifter feat. |
Indigo Touch | Incarnum | Add twice invest essentia to damage dealt by your charnel touch | Con 13 or Undead Meldshaper, Charnel Touch |
Instant Reload | General | You're capable of reloading in the same amount of time it takes you to blink. | One Thunder Bolt stance, one Thunder Bolt strike. |
Insurance | General | All your sweet loot is insured. | Profession Barrister 4 ranks or Knowledge Local 4 ranks |
Intellectual Grip | General | You draw your mental energy from your intellect rather than personality. | Must be able to initiate at least 2 Mental Grip maneuvers. |
Inverted Senescence | General | Your aging has been corrupted by aberrant biology, causing your body to grow more monstrous as you age, while your mind degrades into that of a beast. | 1st level only |
Iris Edge | Incarnum | Add invested essentia to damage dealt with warmage spell | Con 13, Warmage Edge |
Iron Liver | General | To you there is no such thing as "Getting Drunk" | Con 15 |
Just A Corpse | Undead | Pretend you're a normal corpse. | Undead Type, Disguise 4 ranks |
Just A Henchman | Anti | You can carry things, despite being weak. | Str 9 or lower |
Just A Linguist | Anti | Be unintelligent and talkative | Int 9 or lower, must be capable of speaking languages, 1st level only |
Just A Meatshield | Anti | Take punches, gain HP | Dex 9 or lower, BAB +1, 1st level only |
Just A Messenger | Anti | Use someone elses words | Cha 9 or lower |
Just Acknowledgeable | Anti | Gain better untrained knowledge checks, re-roll certain other checks, using lower. | Cha 9 or lower |
Just Ice | Anti | Smite evil with your cold dumb greatness. | Int 9 or lower, Good alignment |
Kiai Turquoise | Incarnum | Add invested essentia to the number of time per day you can use your Kiai Smite. | Con 13, Kiai SmiteCW |
Knowledge Focus | General | You gain a +2 bonus on all Knowledge checks. | None |
Knowledge Overlap | General | Your studies in one area sometimes teach you things in other fields. | INT 17, Knowledge (Any) 8 ranks, Educated |
Lapis Healing | Incarnum | Add twice invested essentia to bonus healing grant by healing hand. | Con 13, Healing Hands. |
Librarian | General | You gain a bonus to various library-related skills. | Profession (librarian) 1 rank |
Light Sleeper | General | You are aware about your surroundings even when asleep, and resist sleep effects. | Your race must sleep |
Light Weight Optimization | General | You halves the weight of items with an individual weight of 2 pounds or less. | None |
Lighter Than Air | Spelltouched | You float naturally, but its not under your control. | Must have been affected by a levitate spell, 1st level only. |
Limb Tosser | General | You can throw your body parts at the enemy. Rockketu paunch! | Regeneration or Fall to Pieces, Throw AnythingCW |
Linguist | General | Learn three languages. | None |
Lone Experiences | General | You gain more XP if you make a quest alone. | 1st level only |
Lycan Heritage | General | You have the blood of those affected by the moon. You are naturally resistant to magic which alter your form. | Shapechanger subtype |
Magic of the Stars Canvas | General | The stars guides you to the way of conceive magic. | Non-Evil alignment, Caster 5th level |
Magical Maneuvers | General | You may count your supernatural maneuvers as arcane spells. | Able to cast 1st level arcane spells and able to initiate a supernatural maneuver. |
Maintain Minor Transfiguration | Spelltouched | Maintain helpful Transmutations for longer, but weakened. | Exposure to any [Transmutation] spell with a non-permanent or instantaneous effect. |
Manducate Toughness | General | You are tough to swallow | Constitution 11 or toughness |
Mark of Perfection | Exalted | Your body changes to resemble a celestial being, a sign of your connection to holy spirits and beings. | None |
Martial Dabbler | Fighter | You count your full HD to your initiator level instead of 1/2. | Martial Knowledge 4 ranks or BAB +1 |
Massage Therapy | General | Relax muscles, release tension, help ease fatigue, limber up. | 1 rank Perform (Massage) or Profession (Masseuse) |
Master of the Sea | Fighter | You are great at fighting the creatures of the sea. | None |
Medical Knowledge | General | Speeds up the Heal skill. | Heal 4 ranks |
Melee Shooter | Fighter | You gain a +2 bonus on attack roll when attacking an adjacent opponent with a ranged weapon. | Close Quarter Fire, Precise Shot |
Mental Altarx | General | Mental ability score penalties have a capped minimum. | None |
Midnight Blast | Incarnum | Add twice invested essentia to damage roll on Eldritch Blast damage. | Con 13, Eldritch Blast 1d6. |
Minimal Power | Metapsionic | Your power is cheaper, maybe even free, but it won't grow at all. | None |
Minor Breath | General | Your breath weapon deals minimal damage, but can be used at will. | Breath Weapon that deals hp damage |
Mirror Breaker | General | You break mirrors just by looking at them. | None |
Monastic Focus | Multiclass, Monk | Another class advances stunning fist as if monk. Counts as Monastic Training for pre-reqs. | Stunning Fist |
Monk Weapon Style | General | Treat a weapon you are proficient with as a special monk weapon. | None |
Monstrous Hand | General | Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands! | Creature without hands which can manipulate, 1st level only or Dex 13 |
Moonshiner | General | You can make powerful alcoholic drinks with minimal tools. | Craft (Mechanic or Metalworking) 1 Ranks, Survival 4 Ranks |
Moral Outlaw | Multiclass | Incarnate and Rogue level stack Incarnum radiance and Trap sense. Gain new class skill for Incarnate and Rogue level. | Incarnum radiance, Sneak Attack +1d6. |
Muscle Memory | Monstrous | Your body can move on its own when you're otherwise unable. | Con 15 or Regeneration or Undead type |
Musical Heirloom | General | You have a musical instrument that resonates with you and you treat perform as a class skill. | 1st level only |
Musically Gifted | General | You gain a little bardic talent. | Cha 13, Perform 4 ranks |
Naturally Unarmed | Fighter | You can count your natural weapons as unarmed strikes. | Any natural weapon |
Nonhumanoid Armor Crafter | General | Craft armor for nonhumanoid creatures at only +50% instead of double cost. | 1 rank Craft (armor) |
Northern Wanderer | General | You are protected against the cold, always know where north is and can predict the weather. | Survival 3 ranks |
Obtain the Worst Familiar | General | You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest. | Caster level 1st |
Obtain the Worst Familiar Legion | General | You have too many familiars. And they're all the worst. | Obtain the Worst Familiar |
Outsider Specialist | General | You gain bonuses on knowledge checks with a specific type of outsiders and when interacting with them. | Knowledge (the planes) 1 Ranks |
Piercing Caltrops | General | Your caltrops pierce defenses. | Craft (Weaponsmithing) 4 Ranks |
Piercing Climber | General | You can use some piercing weapons to climb. | Climb 4 Ranks |
Pompadour of Legend | General | You have a massive, magnificent pompadour. | Cha 13 |
Potent Memory | General | You can dig into memory better than any others. | Int 15 |
Power Animal | General | Increase your Handle Animal skill. This feat is the prerequisite for some other feats involving an animal companion. | Must have an animal companion, familiar, or special mount. |
Prone Firing | Fighter | You are able to fire prone with no problems. | None |
Puffness | General | Gain a +3 bonus on Fortitude saves after a failure and one other benefit. | None |
Pushbot | General | You push and carry heavy loads faster than normal. | Str 13 |
Pushover Followers | General | Your followers are pushovers. | Leadership |
Quick Climber | General | You are able to climb quickly with a climber's kit. | Climb 2 Ranks |
Quick Recovery | General | You heal faster from non lethal damage | None |
Quickfall | General | Fall faster. | None |
Racial Save Focus | Racial | Adjust which saves are your good and poor saves for your racial HD. | 1 racial HD |
Racial Skill Focus | General | Put effort into what skills you're naturally good at. | Any racial skill bonus. |
Rational Conversation | General | Good judgement and rational thinking allows you to add Wisdom to social checks. | Wisdom 11+ |
Refreshing Bath | General | You learned the secret of taking restorative bathes. | Survival 2 rank |
Residual Growth | Spelltouched | Grow a little taller. Get Soft Ability Damage Reduction (Strength) 1. | None |
Rich Parent | General | You have rich parents, which grant you a bonus on Charisma-based skill checks. | Must have at least one very influential or wealthy parent |
Robustness | Fighter | You have some spare hp in reserve in case of emergencies. | None |
Scaling Familiar | General | Your familiar is based on your character level instead of your class level. | Must have the summon familiar class feature. |
Self Exsanguination | General | Add even more blood to your spells! | Improved Blood Component (3.5e Feat) |
Sensitive Corpse | Undead | You can feel again! | Undead Type |
Shapechanger's Cohesion | Monstrous | Fall asleep, become goo. | Shapechanger Subtype |
Shapechanger's Fit | Racial | You can don or remove armor very easily and fit in about any armor. | Shapechanger Subtype |
Shoot Defensively | Fighter | You can take a -4 penalty to attack with a ranged weapon attack to not provoke. | Bab +1 or Int 13+ |
Shored Weakness | General | Increase your two weakest ability scores. | Two abilities scores less than 13. |
Show of Power | Fighter, Monk | You show off your power level. This might trouble your opponents. | None |
Signet Ring Channeling | Spelltouched | You've learned well the lessons required to keep yourself presentable and keep from having unfortunate accidents. | Exposure to prestidigitation and love ward |
Simply Exotic | Fighter | Treat a Simple or Martial weapon as an Exotic weapon. Great for meeting requirements for classes or feats. | None |
Singular Poison Immunity | General | Gain immunity to a single poison. | None |
Skeletongue | General | You are able to speak, be understood and hear skeletons. | Must have a skeletal system |
Skill Specialization Focus | General | Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill. | None |
Skill Synergizer | General | Gain an extra +1 bonus on skill synergies. | None |
Skill Tool Optimization | General | Gain an additional +1 bonus on skills from your tools. | None |
Skull Study | General | You are uniquely learned about skulls and skull-related facts. | Knowledge (Nature) or Heal 4 Ranks |
Skydiver | General | You can't stop your fall, but you can control where you land. | None |
Sleep Standing Up | General | You are scary when asleep, because no one can tell when you are. Sleep standing up and with eyes open. | Must be able to sleep. |
Slow Levitation | Psionic | While psionically focused you can slowly hover around. | None |
Slow Metabolism | General | You need less food than most, and can enter a state of hibernation if you need to wait a while. | Con 13 and Survival 4 ranks |
Sparkle Sparkle | Spelltouched | You release sparkly fairy dust. It's dazzling! | Exposure to glitterdust. |
Spellbreaking Blow | Fighter | Your blows hit so hard that they don't merely disrupt spells, they cause them to backfire. | Power Attack, Strong Grip |
Spicy Boi | General | You are difficult to swallow, so most things avoid eating you. | None |
Spiritual Health | General | You add your mental stat bonus to your hit points. | INT 13, WIS 13 or CHA 13 |
Squire | General | You get a weak cohort who can be your |
Character level 5th |
Staunch Grip | Fighter | Hold your weapons while stunned or unconscious and another minor benefit. | None |
Sublime Psychic | Psionic | You've been trained in the exotic discipline of the Mental Grip. | Swordsage 3rd or Warblade or Crusader 6th, Autohypnosis 3 ranks or Skill Focus (Autohypnosis). |
Sunlight Adaptation | General | You no longer suffer from light sensitivity and light blindness is greatly reduced. | Light Sensitivity or Light Blindness |
Swift Swimmer | General | You can use Dexterity instead of Strength on swim check and can swim faster than others. | Swim 4 Ranks |
Swift Treatment | General | Treat wounds quickly | Heal 4 ranks |
Tail Defense | Racial | Once bitten, twice shy, this Saiyan wont be letting you grab his tail again! | Saiyan race, must have been subject to tail paralization at least once |
Take a Deep Breath | General | You can calm yourself and hold your breath for long. | None |
Talking Familiar | General | Your familiar is able to talk to any creatures. | Familiar class feature |
Telepathy Stacker | Psionic | If you have multiple sources of telepathy, they stack instead of overlap. | Telepathy |
Teleport on your Feet | General | You can teleport on or off your feet. | Must be able to cast or use a [Teleportation] ability. |
Time Sight | General | You can see ages. | Mender's Eyes (poisons/diseases) class feature. |
Tinge of Magic | General | You can cast a single cantrip as a spell-like ability 1/day. It's not much, but it does give you a caster level. | Any mental ability score of 11 or higher |
Tip Toe | General | Move slower, sneak better. | 4 ranks in Move Silently |
Tough Muscle | General | Add your Strength modifier to your maximum hp. | Str 13, Con 13 |
Unaging Mystic | General | If you do not cast spells or manifest powers you do not age. | Must be able to cast 3rd level spell or manifest 3rd level power |
Unarmed Mind Blade | Psionic | When you reshape your mind blade, you can change it into a faintly glowing aura that augments your unarmed strikes with the abilities of your mind blade. | Ability to generate a mind blade, shape mind blade class feature. |
Undead Skill | Undead | You gain Skill Focus in a Skill you had when alive. | None |
Universal Expert | General | Apply ranks in a specified skill like Craft or Perform, and have it apply to any check of that sort. | 8 ranks in any skills with subcategories (such as Craft or Perform) |
Unnatural Aura | General | You have something unnatural about you which cause animals to dislike your presence. | None |
Urban Traveler | General | You know how to get yourself free room and board in towns you visit. | Knowledge (local) 4 ranks or Diplomacy 4 ranks or Gather Information 4 ranks., 1 level in a PC class |
Versatile Performer | General | Your ranks in perform may now apply to up to three different types of performances, with synergy bonuses if you can use multiple of them. | Perform (Any) 4 Ranks |
Virtuoso Tailor | General | Your unique clothing creations combine different styles. | 4 ranks in Craft (Tailor) or similar skill |
Void Adaption | General | You can function normally in the Void. | Dexterity 13, Tumble 4 ranks. |
Waking Death | General | Even when you are dead, you remain aware and able to speak. | None |
Wallcrasher | Fighter | You can demolish walls in your way. | Strength 13+ |
Warforged Frame | General | You count as a warforged when beneficial. | Construct type |
Weapon Disciplining | Fighter | Make a weapon you have Weapon Focus in a discipline weapon for initiators. | Weapon Focus |
Weaponize Tool | Fighter | You can fight with tool like if they were weapons. | Craft (Any) 4 Ranks, Handyman |
Weight Training | General | Calculate your carrying capacity using not just your Strength. | None |
Well Armed | Fighter | Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well. | You are just as good with a sword as with an axe, although your spearwork can use some work. |
Well Fed | General | You always have enough food for one person per day. | Craft Cooking 4 ranks or Profession (any food preparation job) 4 ranks or Survival 4 ranks |
Witch Vanish | General | When you teleport, you leave behind vermin. | Any teleportation ability. |
Low Balance Epic Feats
None
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