Difference between revisions of "Wild Magic (3.5e Variant Rule)"

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[[SRD:About Planes#Wild Magic|Expanded from here]]
 
[[SRD:About Planes#Wild Magic|Expanded from here]]
  
== Basis wild magic ==
+
== Basis for wild magic ==
When the world was created it is said that all magic was wild, but over the years with all the use by wizards, clearics and other the magic was bound into the form we know today, but there still exists places were the magic haven't been tamed yet.
+
[[Summary::When the world was created, it is said that all magic was wild, but over the years, with all the use by wizards, clerics, and others, the magic was bound into the form we know today. However, there still exist places where the magic hasn't been tamed yet.
  
Wild Magic is an environmental effect in certain locations. Considered to be extremely unreliable. In these environments magic might be strengthened, weakened, or randomly altered. These alteration might radically alter the spell to another type, a new and unique expression of reality alteration, or even make the spell fizzle and do nothing.
+
Wild Magic is an environmental effect in certain locations, considered to be extremely unreliable. In these environments, magic might be strengthened, weakened, or randomly altered. These alterations might radically alter the spell to another type, a new and unique expression of reality alteration, or even make the spell fizzle and do nothing.]]
  
Wild magic areas can be as small as 5ft radius and the biggest one known is about half a mile across, these areas are rare and often i hard to come places far away from colonized lands, but exceptions do exists
+
Wild magic areas can be as small as a 5ft radius, and the biggest one known is about half a mile across. These areas are rare and often in hard-to-come-by places far away from colonized lands, but exceptions do exist.
  
In a wild magic area spells and [[SRD:Spell-Like Ability|spell-like abilities]] function in radically different and sometimes dangerous ways. Any spell or [[SRD:Spell-Like Ability|spell-like ability]] used in a wild magic area has a chance to go awry. The caster must make a level check (Standard [[SRD:DC|DC]] 15 + the level of the spell or effect, but it can be higher) for the magic to function normally. For [[SRD:Spell-Like Ability|spell-like abilities]], use the level or [[SRD:Hit Dice|HD]] of the creature employing the ability for the [[SRD:Caster Level|caster level]] check and the level of the [[SRD:Spell-Like Ability|spell-like ability]] to set the [[SRD:DC|DC]] for the [[SRD:Caster Level|caster level]] check. Failure on this check means that something strange happens; roll on [[#Basis Table|Da Great Surge Table]]  
+
In a wild magic area, spells and [[SRD:Spell-Like Ability|spell-like abilities]] function in radically different and sometimes dangerous ways. Any spell or [[SRD:Spell-Like Ability|spell-like ability]] used in a wild magic area has a chance to go awry. The caster must make a level check (Standard [[SRD:DC|DC]] is 15 + the level of the spell or effect, but it can be higher) for the magic to function normally. For [[SRD:Spell-Like Ability|spell-like abilities]], use the level or [[SRD:Hit Dice|HD]] of the creature employing the ability for the [[SRD:Caster Level|caster level]] check and the level of the [[SRD:Spell-Like Ability|spell-like ability]] to set the [[SRD:DC|DC]] for the [[SRD:Caster Level|caster level]] check. Failure on this check means that something strange happens; roll on [[#Basic Table|Great Surge Table]].
  
 
===Magic Type Descriptor [Wild]===
 
===Magic Type Descriptor [Wild]===
  
Type Descriptor [Wild]
+
Type Descriptor [Wild]<br/>
Means that its a spell which can only be learned through the feat [[Wild Mage (3.5e Feat)|Wild Mage]] these spells can't be added in any other way to a spell list or otherwise cast not even through ''[[SRD:Wish|Wish]]'' or similar spells, they can be scribed onto scrolls or put into wands but the DC for activating these with the skill use magic device is 1d10 higher then normal and any failed attempt to use a [wild] spell always results in a wild surge
+
This spell can only be learned through the feat [[Wild Mage (3.5e Feat)|Wild Mage]]; these spells can't be added in any other way to a spell list or otherwise cast, not even through ''[[SRD:Wish|Wish]]'' or similar spells. They can be scribed onto scrolls or put into wands, but the DC for activating these with the skill Use Magic Device is 1d10 higher then normal and any failed attempt to use a [wild] spell always results in a wild surge.
  
 
== Da Great Wild Surge Table ==
 
== Da Great Wild Surge Table ==
  
Unless otherwise noted the surge take effect were the original spell that triggered the wild surge was suppose to occur, The below tables, while long, is only a small fraction of the possible results of a wild surge. The DM is encouraged to change effects he doesn’t like into more appreciate for his campaign.  
+
Unless otherwise noted, the surge takes effect where the original spell that triggered the wild surge was supposed to occur. The below tables, while long, are only a small fraction of the possible results of a wild surge. The DM is encouraged to change effects they don't like into more appropriate effects for their campaign.  
  
Tables like the one below cannot take into account the situation at the instant of casting. It is not feasible to create tailored effects for every spell used in every possible way. Therefor, it is quite likely that some wild surge results will make no sense, or is impossible. In these cases, the wild surge have no effect.
+
Tables like the one below cannot take into account the situation at the instant of casting. It is not feasible to create tailored effects for every spell used in every possible way. Therefore, it is quite likely that some wild surge results will make no sense, or are impossible. In these cases, the wild surge has no effect.
  
'''Rule 1) Wild surge result: makes no sense or is impossible = Wild surge have no effect'''
+
'''Rule 1) Wild surge result: makes no sense or is impossible = Wild surge has no effect'''
  
For example, if a wizard were casting ''[[SRD:Knock|Knock]]'' on a door and triggered a wild surge with the effect "Target changes sex" it would be impossible, since doors do not have a sex (or at least not in most DnD games). Therefore, the wild surge have no effect.
+
For example, if a wizard were casting ''[[SRD:Knock|Knock]]'' on a door and triggered a wild surge with the effect "Target changes sex", it would be impossible, since doors do not have a sex (or at least not in most DnD games). Therefore, the wild surge has no effect.
  
=== Basis Table ===
+
=== Basic Table ===
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Basis Table}} <small>Roll 1D100</small> </div>
+
|+ <div>{{Anchor|Basic Table}} <small>Roll 1D100</small> </div>
 
|-
 
|-
 
! Roll
 
! Roll
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|  90-95 || class="left" | Special ||[[#Table F1|Table F1]]
 
|  90-95 || class="left" | Special ||[[#Table F1|Table F1]]
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96 || --
+
|  96-98 || class="left" | Roll twice on this Table, re-rolling results over 96 || --
 
|-  
 
|-  
 
|  99 || class="left" | Roll 2d4 times on this Table re-rolling results over 96 || --
 
|  99 || class="left" | Roll 2d4 times on this Table re-rolling results over 96 || --
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! Effect
 
! Effect
 
|-  
 
|-  
|  01-12 || class="left" | Spell works as normal plus Thematic Effect Roll on [[#Table A2|Table A2]]  
+
|  01-12 || class="left" | Spell works as normal plus Thematic Effect; Roll on [[#Table A2|Table A2]].
 
|-  
 
|-  
|  13 || class="left" | Spell does opposite of purpose, if damage spell it heals target, if Bulls strength it gives -4 to strength for duration, etc.  
+
|  13 || class="left" | Spell does opposite of purpose; a damaging spell heals the target, a boost-providing spell confers a penalty, etc.  
 
|-  
 
|-  
|  14-25|| class="left" | Thematic Effect Roll on [[#Table A2|Table A2]] and on [[#Basis Table|Basis Table]]  
+
|  14-25 || class="left" | Thematic Effect: Roll on [[#Table A2|Table A2]] and on [[#Basic Table|Basic Table]].
 
|-  
 
|-  
|  26 || class="left" | Spell is affected as under the Metamagic feat: Empower Spell  
+
|  26 || class="left" | Spell is affected as under the Metamagic feat: Empower Spell.
 
|-  
 
|-  
|  27 || class="left" | Spell is affected as under the Metamagic feat: Maximized Spell  
+
|  27 || class="left" | Spell is affected as under the Metamagic feat: Maximized Spell.
 
|-  
 
|-  
|  28 || class="left" | Spell is affected as under the Metamagic feat: Twin Spell  
+
|  28 || class="left" | Spell is affected as under the Metamagic feat: Twin Spell.
 
|-  
 
|-  
|  29 || class="left" | Spell is affected as under the Metamagic feat: Delay Spell (Roll 1D4+1 for rounds)
+
|  29 || class="left" | Spell is affected as under the Metamagic feat: Delay Spell (Roll 1D4+1 for rounds).
 
|-  
 
|-  
|  30 || class="left" | Spell affects Target normal then an exact copy of the spell originates from the target and affects the caster
+
|  30 || class="left" | Spell affects Target as normal, then an exact copy of the spell originates from the target and affects the caster.
 
|-  
 
|-  
|  31 || class="left" | Spell doesn’t take effect now but first next time the caster casts a spell, the target of the second spell is also the target of the first.   
+
|  31 || class="left" | Spell doesn’t take effect now, but next time the caster casts a spell, the target of the second spell is also the target of the first.   
 
|-  
 
|-  
|  32 || class="left" | As 31 but it affects the next 1d20 spells the caster casts, first spell no effect at casting but affect target of second spell, second spell affect target of third spell and so on.  
+
|  32 || class="left" | As 31, but it affects the next 1d20 spells the caster casts (first spell has no effect at casting but affects target of second spell, second spell affects target of third spell, and so on).  
 
|-  
 
|-  
 
|  33 || class="left" | Spell becomes a maximized [[SRD:Fireball|''Fireball'']] with CL of 10.   
 
|  33 || class="left" | Spell becomes a maximized [[SRD:Fireball|''Fireball'']] with CL of 10.   
 
|-  
 
|-  
|  34 || class="left" | Spell takes effect but CL is double normal.
+
|  34 || class="left" | Spell takes effect, but CL is double normal.
 
|-  
 
|-  
|  35 || class="left" | Spell takes effect but CL is half normal.  
+
|  35 || class="left" | Spell takes effect, but CL is half normal.  
 
|-  
 
|-  
|  36 || class="left" | Spell is change to the spell appearing above it in the source material, target doesn’t change, if this would result in a spell with no effect, as for example charm person in an open space then no effect and roll on [[#Table E1|Table E1]]  
+
|  36 || class="left" | Spell is changed to the spell appearing above it in the source material. The target doesn’t change. If this would result in a spell with no effect (for example, ''charm person'' in an open space), then there is no effect; roll on [[#Table E1|Table E1]] to determine what happens next.
 
|-  
 
|-  
|  37 || class="left" | Spell affects nearest creature of the target instead.  
+
|  37 || class="left" | Spell affects the nearest creature to the target instead.  
 
|-  
 
|-  
|  38 || class="left" | Spell affects nearest creature of the caster instead.  
+
|  38 || class="left" | Spell affects the nearest creature to the caster instead.  
 
|-  
 
|-  
|  39 || class="left" | Spell becomes the spell [[SRD:Time_Stop|''Time Stop'']], were the target counts as the caster, and know this.
+
|  39 || class="left" | Spell becomes the spell [[SRD:Time_Stop|''Time Stop'']], but the target counts as the caster, and knows this.
 
|-  
 
|-  
|  40-49 || class="left" | Nothing happens, spell slot is still used and components still consumed.
+
|  40-49 || class="left" | Nothing happens; the spell slot is still used and components are still consumed.
 
|-  
 
|-  
|  50-55 || class="left" | Nothing happens, really! spell slot is not used and components are not consumed.
+
|  50-55 || class="left" | Nothing happens, really! The spell slot is not used and components are not consumed.
 
|-  
 
|-  
|  56-60 || class="left" | Every one within 5ft of a line between caster and target will be hit by a copy of the spell including caster.
+
|  56-60 || class="left" | Everyone within 5ft of a line between the caster and the target will be hit by a copy of the spell, including the caster.
 
|-  
 
|-  
|  61-62 || class="left" | Spells duration is 1d6 times normal, spells with duration of instantaneous instead take effect 1d6 times, once every round until all have taken effect.  
+
|  61-62 || class="left" | Spell's duration is 1d6 times normal; spells with a duration of instantaneous instead take effect 1d6 times, once every round until all have taken effect.  
 
|-  
 
|-  
|  63-66 || class="left" | Besides the normal spell another spell accompanies it roll on [[#Table A3|Table A3]] target doesn’t change, if this would result in a spell with no effect, as for example Scare in an open space then re-roll on [[#Table A3|Table A3]]
+
|  63-66 || class="left" | Besides the normal spell, another spell accompanies it. Roll on [[#Table A3|Table A3]]. The target doesn't change. If this would result in a spell with no effect (for example, ''Scare'' in an open space), then re-roll on [[#Table A3|Table A3]].
 
|-  
 
|-  
|  67-82 || class="left" | Spell takes effect but the caster retains the spell or spell slot and components aren’t consumed.  
+
|  67-82 || class="left" | Spell takes effect, but the caster retains the spell or spell slot and components aren't consumed.  
 
|-  
 
|-  
|  83-85 || class="left" | Spell is changed to another spell roll on [[#Table A3|Table A3]] target doesn’t change, if this would result in a spell with no effect, as for example Scare in an open space then no effect and roll on [[#Table E1|Table E1]]  
+
|  83-85 || class="left" | Spell is changed to another spell: roll on [[#Table A3|Table A3]]. The target doesn’t change. If this would result in a spell with no effect (for example, Scare in an open space), then there is no effect; roll on [[#Table E1|Table E1]] to determine what happens next.
 
|-  
 
|-  
|  86-87 || class="left" | Spell have no-save and penetrates SR automatically.
+
|  86-87 || class="left" | Spell has no save and penetrates SR automatically.
 
|-  
 
|-  
|  88-89 || class="left" | Saves Vs this spell are automatically a success and it can’t penetrate creatures SR.  
+
|  88-89 || class="left" | Saves vs this spell are automatically a success, and it can't penetrate a creature's SR.  
 
|-  
 
|-  
|  90 || class="left" | Spell becomes a "Living Spell" (See Monster Manual III or the Eberron Campaign Setting)
+
|  90 || class="left" | Spell becomes a "Living Spell" (See Monster Manual III or the Eberron Campaign Setting).
 +
|-
 +
|  91-95 || class="left" | Spell takes effect normally.
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96.
+
|  96-98 || class="left" | Roll twice on this Table, rerolling results over 96.
 
|-  
 
|-  
|  99 || class="left" |  Roll 2d4 times on this Table re-rolling results over 96.  
+
|  99 || class="left" |  Roll 2d4 times on this Table, rerolling results over 96.  
 
|-  
 
|-  
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
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|  01-05 || class="left" | Theme Electricity, the spell will look electrical in nature, there will be heard thunder and smell like in a thunder storm.  
 
|  01-05 || class="left" | Theme Electricity, the spell will look electrical in nature, there will be heard thunder and smell like in a thunder storm.  
 
|-  
 
|-  
|  06-10 || class="left" | Theme Fire, the spell will look like fire with flames, smoke and heat waves, it smells of burnt [insert target of spell].
+
|  06-10 || class="left" | Theme Fire, the spell will look like fire with flames, smoke, and heat waves, it smells of burnt [insert target of spell].
 
|-  
 
|-  
 
|  11-15 || class="left" | Theme Sonic, like 1-10 on this table just with the theme of Sonic.
 
|  11-15 || class="left" | Theme Sonic, like 1-10 on this table just with the theme of Sonic.
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|  36-40 || class="left" | Theme Hell, like 1-10 on this table just with the theme of Hell.
 
|  36-40 || class="left" | Theme Hell, like 1-10 on this table just with the theme of Hell.
 
|-  
 
|-  
|  41-60 || class="left" | Appreciate Theme music will play for the duration of the spell, spells with duration of instantaneous instead have this the Appreciate Theme music play in CL rounds.
+
|  41-60 || class="left" | Appropriate Theme music will play for the duration of the spell; spells with a duration of instantaneous instead have the Appropriate Theme music play for CL rounds.
 
|-  
 
|-  
|  61 || class="left" | as 05+41 on this table but the music will match the theme instead of the spell.
+
|  61 || class="left" | as 05+41 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  62 || class="left" | as 10+42 on this table but the music will match the theme instead of the spell.
+
|  62 || class="left" | as 10+42 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  63 || class="left" | as 15+43 on this table but the music will match the theme instead of the spell.
+
|  63 || class="left" | as 15+43 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  64 || class="left" | as 20+44 on this table but the music will match the theme instead of the spell.
+
|  64 || class="left" | as 20+44 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  65 || class="left" | as 25+45 on this table but the music will match the theme instead of the spell.
+
|  65 || class="left" | as 25+45 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  66 || class="left" | as 30+46 on this table but the music will match the theme instead of the spell.
+
|  66 || class="left" | as 30+46 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  67 || class="left" | as 35+47 on this table but the music will match the theme instead of the spell.
+
|  67 || class="left" | as 35+47 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  68 || class="left" | as 40+48 on this table but the music will match the theme instead of the spell.
+
|  68 || class="left" | as 40+48 on this table, but the music will match the theme instead of the spell.
 
|-  
 
|-  
|  69-74 || class="left" | Spell if accompanied with the sound of a 100 soft bells ringing and leaves a trail of flower pedestals in its wake.
+
|  69-74 || class="left" | Spell is accompanied with the sound of 100 soft bells ringing and leaves a trail of flower petals in its wake.
 
|-  
 
|-  
|  75-84 || class="left" | Spell effect is invisible and produces no sound, but else normal.
+
|  75-84 || class="left" | Spell effect is invisible and produces no sound, but is otherwise normal.
 
|-  
 
|-  
 
|  85-90 || class="left" | Theme Slime, 1-10 on this table just with the theme of Slime.
 
|  85-90 || class="left" | Theme Slime, 1-10 on this table just with the theme of Slime.
 
|-  
 
|-  
|  91-95 || class="left" | Spell display the effect looks like it’s the work of 1000s of small and fluffy animals, if fly it look like lots of little songbirds come and lift the target, if a spell that damage it looks like a swarm of mouse running by nibbling all in the area of effect, etc.  
+
|  91-95 || class="left" | Spell displays the effect of making it look like it's the work of thousands of small and fluffy animals; a Levitation spell makes it look like lots of little songbirds come and lift the target, a damaging spell looks like a swarm of mice running by nibbling all in the area of effect, etc.  
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96.
+
|  96-98 || class="left" | Roll twice on this Table, rerolling results over 96.
 
|-  
 
|-  
|  99 || class="left" |  Roll 2d4 times on this Table re-rolling results over 96.  
+
|  99 || class="left" |  Roll 2d4 times on this Table, rerolling results over 96.  
 
|-  
 
|-  
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
Line 200: Line 202:
 
! Effect  
 
! Effect  
 
|-  
 
|-  
|  01-05 || class="left" | 0th Level arcane spell DMs choice ||  36 || class="left" | 5th Level arcane spell [[SRD:Prying_Eyes|''Prying Eyes'']] ||  67 || class="left" | 4th Level divine spell [[SRD:Repel_Vermin|''Repel Vermin'']]
+
|  01-05 || class="left" | 0th Level arcane spell DM's choice ||  36 || class="left" | 5th Level arcane spell [[SRD:Prying_Eyes|''Prying Eyes'']] ||  67 || class="left" | 4th Level divine spell [[SRD:Repel_Vermin|''Repel Vermin'']]
 
|-  
 
|-  
 
|  06 || class="left" | 1st Level arcane spell [[SRD:Hold_Portal|''Hold Portal'']] ||  37 || class="left" | 5th Level arcane spell [[SRD:Symbol_of_Sleep|''Symbol of Sleep'' ]]||  68 || class="left" | 4th Level divine spell [[SRD:Dismissal|''Dismissal'']]
 
|  06 || class="left" | 1st Level arcane spell [[SRD:Hold_Portal|''Hold Portal'']] ||  37 || class="left" | 5th Level arcane spell [[SRD:Symbol_of_Sleep|''Symbol of Sleep'' ]]||  68 || class="left" | 4th Level divine spell [[SRD:Dismissal|''Dismissal'']]
Line 258: Line 260:
 
|  33 || class="left" | 4th Level arcane spell [[SRD:Illusory_Wall|''Illusory Wall'']] ||  64 || class="left" | 5th Level divine spell [[SRD:Righteous_Might|''Righteous Might'']] ||  95 || class="left" | 1st Level divine spell [[SRD:Shield_of_Faith|''Shield of Faith'']]
 
|  33 || class="left" | 4th Level arcane spell [[SRD:Illusory_Wall|''Illusory Wall'']] ||  64 || class="left" | 5th Level divine spell [[SRD:Righteous_Might|''Righteous Might'']] ||  95 || class="left" | 1st Level divine spell [[SRD:Shield_of_Faith|''Shield of Faith'']]
 
|-  
 
|-  
|  34 || class="left" | 4th Level arcane spell [[SRD:Contagion|''Contagion'']] ||  65 || class="left" | 5th Level divine spell [[SRD:Wall_of_Stone|''Wall of Stone'']] ||  96-100 || class="left" | 0th Level divine spell DM’s Decide
+
|  34 || class="left" | 4th Level arcane spell [[SRD:Contagion|''Contagion'']] ||  65 || class="left" | 5th Level divine spell [[SRD:Wall_of_Stone|''Wall of Stone'']] ||  96-100 || class="left" | 0th Level divine spell, DM’s choice
 
|-  
 
|-  
|  35 || class="left" | 4th Level arcane spell [[SRD:Mass_Enlarge_Person|''Mass Enlarge Person'']] ||  66 || class="left" | 4th Level divine spell [[SRD:Dimensional_Anchor|''Dimensional Anchor'']] ||  101 || class="left" | 9th Level divine spell [[SRD:Miracle|''Miracle'']]
+
|  35 || class="left" | 4th Level arcane spell [[SRD:Mass_Enlarge_Person|''Mass Enlarge Person'']] ||  66 || class="left" | 4th Level divine spell [[SRD:Dimensional_Anchor|''Dimensional Anchor'']] ||  &mdash; || class="left" | <center>&mdash;</center>
  
 
|}
 
|}
Line 273: Line 275:
 
! Effect  
 
! Effect  
 
|-  
 
|-  
|  01-05 || class="left" | All hair fall of caster.
+
|  01-05 || class="left" | All hair falls off of caster.
 
|-  
 
|-  
|  06-09 || class="left" | Caster grows 1d10 inches permanent.
+
|  06-09 || class="left" | Caster grows 1d10 inches permanently.
 
|-  
 
|-  
|  10-12 || class="left" | Caster Shrinks 1d10 inches permanent.
+
|  10-12 || class="left" | Caster shrinks 1d10 inches permanently.
 
|-  
 
|-  
|  13 || class="left" | Caster is affected by [[SRD:Feeblemind|Feeblemind]] no save.
+
|  13 || class="left" | Caster is affected by [[SRD:Feeblemind|Feeblemind]], no save.
 
|-  
 
|-  
|  14-20 || class="left" | Caster develops a phobia related to the spell or target of spell.
+
|  14-20 || class="left" | Caster develops a phobia related to the spell or target of the spell.
 
|-  
 
|-  
|  21-22 || class="left" | Caster is infected with a disease of DM`s choice from the DMG.
+
|  21-22 || class="left" | Caster is infected with a disease of the DM`s choice from the DMG.
 
|-  
 
|-  
|  23-24 || class="left" | Caster is target of random spell Roll on [[#Table A3|Table A3]]
+
|  23-24 || class="left" | Caster is the target of a random spell; Roll on [[#Table A3|Table A3]]
 
|-  
 
|-  
|  25 || class="left" | Caster Mutates roll on [[Random Mutation (3.5e Other)|''Random Mutations Table'']] to see what mutation caster gets.
+
|  25 || class="left" | Caster Mutates; roll on [[Random Mutation (3.5e Other)|''Random Mutations Table'']] to see what mutation caster gets.
 
|-  
 
|-  
|  26 || class="left" | Caster believes he/she is a animal for 3D6 Rounds and act accordingly roll 1D10 to see which animal the caster believes he/she is:  
+
|  26 || class="left" | Caster believes they are an animal for 3D6 Rounds and acts accordingly, roll 1D10 to see which animal the caster believes they are:  
 
<small>1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken
 
<small>1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken
 
</small>
 
</small>
 
|-  
 
|-  
|  27-28 || class="left" | Caster Loses all remaining spells and/or spell slots for the day.
+
|  27-28 || class="left" | Caster loses all remaining spells and/or spell slots for the day.
 
|-  
 
|-  
|  29-30 || class="left" | Caster Regains all used spells and/or spell slots.
+
|  29-30 || class="left" | Caster regains all used spells and/or spell slots.
 
|-  
 
|-  
|  31-35 || class="left" | Caster ages Spell level years.
+
|  31-35 || class="left" | Caster ages spell's level in years.
 
|-  
 
|-  
|  36-40 || class="left" | Caster Levitates full speed up for the next 1D10 Rounds and then falls (caster can take actions during these rounds but will continue to levitate up unless dispelled.
+
|  36-40 || class="left" | Caster levitates full speed up for the next 1D10 Rounds and then falls, taking falling damage. The caster can take actions during these rounds, but will continue to levitate up unless dispelled.
 
|-  
 
|-  
|  41 || class="left" | Caster can’t Lie the first 10 minutes after having cast a spell this effect remains for 1 year.
+
|  41 || class="left" | Caster can't lie for the first 10 minutes after having cast a spell, this effect remains for 1 year.
 
|-  
 
|-  
|  42 || class="left" | Caster can’t speak the truth the first 10 minutes after having cast a spell this effect remains for 1 year.
+
|  42 || class="left" | Caster can't speak the truth for the first 10 minutes after having cast a spell, this effect remains for 1 year.
 
|-  
 
|-  
|  43-46 || class="left" | Caster is permanently invisibly to target until remove enchantment (If caster is also target this is extra funny)
+
|  43-46 || class="left" | Caster is permanently invisible to target until a ''break enchantment'' is cast on him/her (If caster is also target, this is extra funny)
 
|-  
 
|-  
|  47-49 || class="left" | Caster have contracted [[Wild Plague (3.5e Disease)|Wild plague]].
+
|  47-49 || class="left" | Caster has contracted [[Wild Plague (3.5e Disease)|Wild plague]].
 
|-  
 
|-  
|  50-55 || class="left" | Caster gain a enchantment bonus of +4 to all stats until he/she walk on holy or unholy ground.
+
|  50-55 || class="left" | Caster gains an enchantment bonus of +4 to all stats until they walk on holy or unholy ground.
 
|-  
 
|-  
|  56-65 || class="left" | Caster’s diet change to minerals were the expensive crystals taste the best, last until next full moon.  
+
|  56-65 || class="left" | Caster's diet changes to minerals where the expensive crystals taste the best, lasts until the next full moon.  
 
|-  
 
|-  
|  66-68 || class="left" | Caster is instantly transported to other plane or prime roll for destination on [[#B2 Random Plane destination|table B2]]  
+
|  66-68 || class="left" | Caster is instantly transported to other plane or prime, roll for destination on [[#B2 Random Plane destination|table B2]]  
 
|-  
 
|-  
|  69 || class="left" | Caster changes sex, every day the caster can make a fortitude save and on the DC of the original spell to changes back.  
+
|  69 || class="left" | Caster changes sex; every day, the caster can make a fortitude save against the DC of the original spell to change back.  
 
|-  
 
|-  
 
|  70-75 || class="left" | Caster believes target to be a long lost sibling.
 
|  70-75 || class="left" | Caster believes target to be a long lost sibling.
 
|-  
 
|-  
|  76-80 || class="left" | Caster believes target to be a Daemon in disguise out to kill him/her.
+
|  76-80 || class="left" | Caster believes target to be a Daemon in disguise, out to kill them.
 
|-  
 
|-  
|  81-84 || class="left" | Caster’s languages all change to other languages but caster doesn’t hear it him/herself, this effect last until caster washes hair.
+
|  81-84 || class="left" | Caster's languages all change to other languages, but the caster doesn't notice it themself. this effect lasts until the caster washes their hair.
 
|-  
 
|-  
|  85-89 || class="left" | Next non-living item Caster touches will turn into gold.
+
|  85-89 || class="left" | Next non-living item the caster touches will turn into gold.
 
|-  
 
|-  
|  90-95 || class="left" | Casters skin take on another color roll 1D10 to see which, this effect last until caster baths under a waterfall
+
|  90-95 || class="left" | Caster's skin takes on another color, roll 1D10 to see which, this effect last until the caster bathes under a waterfall
 
<small>1-2 Brown, 3-4 Pale, 5 Blue, 6 Yellow, 7 Albino, 8 Gold, 9 Silver, 10 Red</small>
 
<small>1-2 Brown, 3-4 Pale, 5 Blue, 6 Yellow, 7 Albino, 8 Gold, 9 Silver, 10 Red</small>
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96.
+
|  96-98 || class="left" | Roll twice on this Table, rerolling results over 96.
 
|-  
 
|-  
|  99 || class="left" |  Roll 2d4 times on this Table re-rolling results over 96.  
+
|  99 || class="left" |  Roll 2d4 times on this Table, rerolling results over 96.  
 
|-  
 
|-  
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
Line 344: Line 346:
 
[[Random Forgotten Realms Plane (3.5e Other)|''Random Forgotten Realms Plane Table'']]  
 
[[Random Forgotten Realms Plane (3.5e Other)|''Random Forgotten Realms Plane Table'']]  
  
Fell free to enter other Random Plane Tables
+
Feel free to enter other Random Plane Tables
  
 
==== C1 Target is target of surge ====
 
==== C1 Target is target of surge ====
Line 350: Line 352:
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Table B1}} <small>Roll 1D100</small> </div>
+
|+ <div>{{Anchor|Table C1}} <small>Roll 1D100</small> </div>
 
|-
 
|-
 
! 1D100-Roll
 
! 1D100-Roll
 
! Effect  
 
! Effect  
 
|-  
 
|-  
|  01-05 || class="left" | All targets hair grows 1D20 inches instantaneous.  
+
|  01-05 || class="left" | All of the target's hair grows 1D20 inches instantaneously.  
 
|-  
 
|-  
|  06-10 || class="left" | Target polymorphs into a animal for 3D6 Rounds roll 1D10 to see which animal the target becomes:
+
|  06-10 || class="left" | Target polymorphs into an animal for 3D6 Rounds, roll 1D10 to see which animal the target becomes:
 
<small>1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken
 
<small>1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken
 
</small>  
 
</small>  
  
Fortitude save to resist being polymorphed with the DC being the spell original intended to be cast
+
Fortitude save to resist being polymorphed is the DC of the spell originally intended to be cast
 
|-  
 
|-  
|  11-12 || class="left" | Target’s languages all change to other languages but target doesn’t hear it him/herself, this effect last until target washes hands.
+
|  11-12 || class="left" | Target's languages all change to other languages, but the target doesn't notice it him/herself; this effect lasts until the target washes their hands.
 
|-  
 
|-  
|  13 || class="left" | Target get the attention of a greater (Creatures CR is equal to Targets ECL+1D20) creature from another plane, the creature is annoyed and angry on the target, to see which plane the creature is from roll on Table [[#B2 Random Plane destination|B2]]  
+
|  13 || class="left" | Target gains the attention of a greater creature (Creature's CR is equal to Target's ECL+1D20) from another plane; the creature is annoyed and angry at the target. To see which plane the creature is from, roll on Table [[#B2 Random Plane destination|B2]].
 
|-  
 
|-  
|  14-17 || class="left" | Target get the attention of a lesser creature (Creatures CR is equal to Targets ECL-1D6) from another plane, the creature is interested in testing the target before recruiting him/her, to see which plane the creature is from roll on Table [[#B2 Random Plane destination|B2]]  
+
|  14-17 || class="left" | Target gains the attention of a lesser creature (Creature's CR is equal to Target's ECL-1D6) from another plane; the creature is interested in testing the target before recruiting him/her. To see which plane the creature is from, roll on Table [[#B2 Random Plane destination|B2]].
 
|-  
 
|-  
|  18-19 || class="left" | Target gains a spell that can be used as a spell like ability 1D4/times, to see which spell roll on [[#Table A3|Table A3]]
+
|  18-19 || class="left" | Target gains a spell that can be used as a spell-like ability 1D4/times; to see which spell, roll on [[#Table A3|Table A3]].
 
|-  
 
|-  
|  20 || class="left" | Target is totally immune to all spells for the next 24 hours both positive and negative, all spell effect already on target are suppressed for the duration, target can’t use spell like or supernatural ability’s those 24 hours.   
+
|  20 || class="left" | Target is totally immune to all spells for the next 24 hours, both harmful and beneficial. All spell effects already affecting the target are suppressed for the duration, and the target can't use spell-like or supernatural abilities during those 24 hours.   
 
|-  
 
|-  
|  21-23 || class="left" | Target is hit by a flesh to stone with no save, and a duration of Targets constitution in days.
+
|  21-23 || class="left" | Target is hit by a flesh to stone spell with no save, and a duration of the target's constitution in days.
 
|-  
 
|-  
|  24-26 || class="left" | A statue looking exact like the target in the moment of the spell being cast appears were the target stood, the target is moved 5ft north and affected by a Improved invisibility with a duration of 3D10 rounds. (The statue is permanent)  
+
|  24-26 || class="left" | A statue looking exactly like the target in the moment of the spell being cast appears where the target stood; the target is moved 5ft north and affected by a Improved invisibility spell with a duration of 3D10 rounds. (The statue is permanent)  
 
|-  
 
|-  
|  27 || class="left" | All target’s cloth and worn equipment Burst into flames and is incinerated leaving target unharmed but naked. Magic items gets a Fortitude save DC the spell original intended to be cast.   
+
|  27 || class="left" | All of the target's clothes and worn equipment burst into flames and are incinerated, leaving the target unharmed but naked. Magic items get a Fortitude save with the DC of the spell originally intended to be cast.   
 
|-  
 
|-  
|  28-29 || class="left" | Target is permanently invisibly to caster until remove enchantment (If target is also caster this is extra funny)
+
|  28-29 || class="left" | Target is permanently invisible to caster until a break enchantment spell is cast on them (If target is also caster, this is extra funny)
 
|-  
 
|-  
|  30-34 || class="left" | Target polymorphs into its cute baby self for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01) no change in targets mental abilities. Fortitude save to resist being polymorphed with the DC equal to the DC the spell original intended to be cast.   
+
|  30-34 || class="left" | Target polymorphs into its cute baby self for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01, no change in target's mental abilities). Fortitude save to resist being polymorphed is the DC of the spell originally intended to be cast.   
 
|-  
 
|-  
|  35 || class="left" | Target polymorphs into its cute baby self for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01 INT: 02 WIS: 02 CHA: 15) mental abilities, knowledge and all changes to helpless baby. Fortitude save to resist being polymorphed with the DC equal to the DC the spell original intended to be cast.
+
|  35 || class="left" | Target polymorphs into its cute baby self for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01 INT: 02 WIS: 02 CHA: 15). Mental abilities, knowledge, and languages changes to that of a helpless baby. Fortitude save to resist being polymorphed is the DC of the spell originally intended to be cast.
 
|-  
 
|-  
|  36-39 || class="left" | Target changes size for the next 1D20 Hours, new size is roll 1D10
+
|  36-39 || class="left" | Target changes size for the next 1D20 Hours, roll 1D10 to find the target's new size:
<small>1 two sizes smaller, 2-5 one size smaller, 6-8 one size larger, 9 two sizes larger, 10 tree sizes larger</small>
+
<small>1 two sizes smaller, 2-5 one size smaller, 6-8 one size larger, 9 two sizes larger, 10 three sizes larger</small>
  
Adjust AC and stats following standard guidelines. Fortitude save to resist size change DC the original spell DC +5.
+
Adjust AC and stats following standard guidelines. Fortitude save to resist size change against the DC of the original spell +5.
 
|-  
 
|-  
|  40-44 || class="left" | Every time Target wants to speaks it comes out as song, permanent until remove curse is cast.
+
|  40-44 || class="left" | Every time Target wants to speak, it comes out as song, permanent until remove curse is cast.
 
|-  
 
|-  
 
|  45-49 || class="left" | Nearest creature to the target with 2 or less in INT becomes enraged and will attack the target to the death.
 
|  45-49 || class="left" | Nearest creature to the target with 2 or less in INT becomes enraged and will attack the target to the death.
 
|-  
 
|-  
|  50-54 || class="left" | Nearest creature to the target with 2 or less in INT becomes completely loyal to target, until the target does something to hurt the creature, the bond of loyalty is permanent.
+
|  50-54 || class="left" | Nearest creature to the target with 2 or less in INT becomes completely loyal to target. Until the target does something to hurt the creature, the bond of loyalty is permanent.
 
|-  
 
|-  
|  55-65 || class="left" | Target gains the spell-like ability to use the spell just tried to affect him/her 1 time.
+
|  55-65 || class="left" | Target gains the spell-like ability to use the spell just cast to affect him/her 1 time.
 
|-  
 
|-  
|  66-68 || class="left" | Target is instantly transported to other plane or prime roll on Table [[#B2 Random Plane destination|B2]] Will save DC as original spell to resist.
+
|  66-68 || class="left" | Target is instantly transported to other plane or prime, roll on Table [[#B2 Random Plane destination|B2]]. Will save against the DC of the original spell to resist.
 
|-  
 
|-  
|  69 || class="left" | Target falls deeply in love with caster and will forsake all other loyalties Will save DC as spell but if caster’s alignment is radical different there is a +10 to save, duration ((Caster’s Charisma X original spell level)/weeks).   
+
|  69 || class="left" | Target falls deeply in love with caster and will forsake all other loyalties, Will save against the DC of the original spell, but if the caster's alignment is radically different there is a +10 to the save, duration ((Caster’s Charisma X original spell level)/weeks).   
 
|-  
 
|-  
|  70-74 || class="left" | Target get hit by a [[SRD:Mordekain's Disjunction|Mordekain's Disjunction]] CL 20.  
+
|  70-74 || class="left" | Target gets hit by a [[SRD:Mage%27s_Disjunction|Mage's Disjunction]], CL 20.  
 
|-  
 
|-  
|  75-79 || class="left" | Target will forget all names including targets own name. Will save DC as original spell to resist. Duration until a person call targets name or a remove enchantment is cast.
+
|  75-79 || class="left" | Target will forget all names, including their own name. Will save DC as original spell to resist, lasting until a person calls targets name or a break enchantment is cast.
 
|-  
 
|-  
|  80-83 || class="left" | Next time target try’s to talk, instead target will spit out 1D100 gold pieces.  
+
|  80-83 || class="left" | Next time target tries to talk, they will spit out 1D100 gold pieces instead.  
 
|-  
 
|-  
|  84 || class="left" | Target gains a + 6 epic bonus to AC until next full moon.
+
|  84 || class="left" | Target gains a +6 epic bonus to AC until the next full moon.
 
|-  
 
|-  
|  85-95 || class="left" | Target gains a compulsive need to posse one item that mean a lot to casters. Remove enchantment will end this compulsion.
+
|  85-95 || class="left" | Target gains a compulsive need to possess one item that means a lot to casters. Remove enchantment will end this compulsion.
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96.
+
|  96-98 || class="left" | Roll twice on this Table, rerolling results over 96.
 
|-  
 
|-  
|  99 || class="left" | Roll 2d4 times on this Table re-rolling results over 96.
+
|  99 || class="left" | Roll 2d4 times on this Table, rerolling results over 96.
 
|-  
 
|-  
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
Line 420: Line 422:
 
|}
 
|}
  
==== D1 Caster and Target is target of surge ====
+
==== D1 Caster and Target are target of surge ====
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Table B1}} <small>Roll 1D100</small> </div>
+
|+ <div>{{Anchor|Table D1}} <small>Roll 1D100</small> </div>
 
|-
 
|-
 
! 1D100-Roll
 
! 1D100-Roll
 
! Effect  
 
! Effect  
 
|-  
 
|-  
|  01-05 || class="left" | Target and caster changes places.
+
|  01-05 || class="left" | Target and caster swap locations.
 
|-  
 
|-  
|  06-10 || class="left" | Target and caster changes Body, this works as a [[SRD:True Mind Switch|True Mind Switch]] but with no save, the effect will be reversed immediately if any of the two eats raw meat.
+
|  06-10 || class="left" | Target and caster swap bodies, this works as a [[SRD:True Mind Switch|True Mind Switch]] but with no save, the effect will be reversed immediately if any of the two eats raw meat.
 
|-  
 
|-  
|  11-15 || class="left" | Caster is hit by a effect from [[#Target is target of surge|Table C1]] and Target is hit by a effect from [[#Caster is target of surge|Table B1]].
+
|  11-15 || class="left" | Caster is hit by an effect from [[#Target is target of surge|Table C1]] and Target is hit by an effect from [[#Caster is target of surge|Table B1]].
 
|-  
 
|-  
 
|  16-20 || class="left" | Both target and caster are hit by the same effect from [[#Caster is target of surge|Table B1]].
 
|  16-20 || class="left" | Both target and caster are hit by the same effect from [[#Caster is target of surge|Table B1]].
Line 438: Line 440:
 
|  21-25 || class="left" | Both target and caster are hit by the same effect from [[#Target is target of surge|Table C1]].  
 
|  21-25 || class="left" | Both target and caster are hit by the same effect from [[#Target is target of surge|Table C1]].  
 
|-  
 
|-  
|  26-30 || class="left" | Target and caster are instantly transported to other plane or prime roll on [[#B2 Random Plane destination|Table B2]].  
+
|  26-30 || class="left" | Target and caster are instantly transported to other plane or prime, roll on [[#B2 Random Plane destination|Table B2]].  
 
|-  
 
|-  
|  31 || class="left" | Target and caster are instantly transported to Demiplane called [[Darksphere (3.5e Environment)|Darksphere]].
+
|  31 || class="left" | Target and caster are instantly transported to the Demiplane called [[Darksphere (3.5e Environment)|Darksphere]].
 
|-  
 
|-  
 
|  32-36 || class="left" | Both target and caster are hit by the same spell from [[#A3 Other Spell on surge|Table A3]].
 
|  32-36 || class="left" | Both target and caster are hit by the same spell from [[#A3 Other Spell on surge|Table A3]].
Line 446: Line 448:
 
|  37-41 || class="left" | Target and caster are hit by different spells from [[#A3 Other Spell on surge|Table A3]].
 
|  37-41 || class="left" | Target and caster are hit by different spells from [[#A3 Other Spell on surge|Table A3]].
 
|-  
 
|-  
|  42 || class="left" | Both target and caster are hit by a [[SRD:Heal|Heal]] spell CL 25
+
|  42 || class="left" | Both target and caster are hit by a [[SRD:Heal|Heal]] spell, CL 25.
 
|-  
 
|-  
|  43-48 || class="left" | Both target and caster disappear and are cast 1D10 rounds into the future reappearing with no knowledge of anything have happened.
+
|  43-48 || class="left" | Both target and caster disappear and will reappear 1D10 rounds into the future with no knowledge of anything strange having happened.
 
|-  
 
|-  
|  49-53 || class="left" | Target and caster changes all worn cloth and equipment, things that are impossibly to be worn appears in front of the not-owner on the ground.
+
|  49-53 || class="left" | Target and caster swap all worn clothing and equipment, things that are impossible to be worn appear in front of the not-owner on the ground.
 
|-  
 
|-  
|  54-57 || class="left" | Target and caster both make a Charisma check the one rolling highest are hit by an [[SRD:Enlarge Person|Enlarge person]] spell CL 20, and the other are hit by an [[SRD:Reduce Person|Reduce person]] spell CL 20.
+
|  54-57 || class="left" | Target and caster both make a Charisma check. The one rolling highest is hit by an [[SRD:Enlarge Person|Enlarge person]] spell at CL 20, and the other is hit by a [[SRD:Reduce Person|Reduce person]] spell at CL 20.
 
|-  
 
|-  
|  58 || class="left" | Caster and target both gain identical mutation roll on [[Random Mutation (3.5e Other)|''Random Mutations Table'']] to see which.
+
|  58 || class="left" | Caster and target both gain identical mutation, roll on [[Random Mutation (3.5e Other)|''Random Mutations Table'']] to see which.
 
|-  
 
|-  
|  59-63 || class="left" | Target and caster are drawn towards each other, each round magic force will move each 20 ft. closer to each other until the collide (this does not grant them any kind of movement they do not have, like fly but the spell will still move them out over a chasm if that is the straight line).  
+
|  59-63 || class="left" | Target and caster are drawn towards each other; each round a magic force will move each 20 ft. closer to one another until they collide (this does not grant them any kind of movement they do not have, like flight, but the spell will still move them out over a chasm if that is the straight line).  
 
|-  
 
|-  
|  64-68 || class="left" | Both target and caster are hit by an [[SRD:Reduce Person|Reduce person]] CL 20, with a duration of Permanent.
+
|  64-68 || class="left" | Both target and caster are hit by a [[SRD:Reduce Person|Reduce person]] CL 20, with a permanent duration.
 
|-  
 
|-  
|  69 || class="left" | Caster and target falls deeply in love with each other and will forsake all other loyalties. Will save DC 28 and only if caster’s alignment and target’s is radical different (more the 2 steps away from each other).
+
|  69 || class="left" | Caster and target fall deeply in love with each other and will forsake all other loyalties. Will save DC 28 to resist, but only if caster's alignment and target's are radically different (more than 2 steps away from each other).
 
|-  
 
|-  
|  70-75 || class="left" | caster and target are permanently invisibly to each other until remove enchantment.
+
|  70-75 || class="left" | Caster and target are permanently invisible to each other until remove enchantment is cast on either of them.
 
|-  
 
|-  
|  76-80 || class="left" | caster and target suddenly knows each other personally (Alignment, Class with most levels in, HD and Patron God)
+
|  76-80 || class="left" | Caster and target suddenly know each other personally (Alignment, Class with most levels in, HD and Patron God)
 
|-  
 
|-  
|  81-87 || class="left" | Both target and caster are hit by an [[SRD:Enlarge Person|Enlarge person]] spell CL 20, with a duration of Permanent.
+
|  81-87 || class="left" | Both target and caster are hit by an [[SRD:Enlarge Person|Enlarge person]] spell, CL 20, with a permanent duration.
 
|-  
 
|-  
|  88 || class="left" | Both target and caster are turned into Rats as by a failed save vs. [[SRD:Baleful Polymorph|Baleful Polymorph]] except they do not have to save again after 24 hours.
+
|  88 || class="left" | Both target and caster are turned into Rats as by a failed save vs. [[SRD:Baleful Polymorph|Baleful Polymorph]], except the save automatically succeeds after 24 hours.
 
|-  
 
|-  
|  89-95 || class="left" | Both target and caster disgorges 1D100 creatures and is stunned for 1D6 rounds while doing this, roll 1D10 to see which creatures:  
+
|  89-95 || class="left" | Both target and caster disgorge 1D100 creatures and are stunned for 1D6 rounds while doing this, roll 1D10 to see which creatures:  
 
<small>1 Maggots, 2 Rats, 3 Bats, 4 Fire ants, 5 Frogs, 6 Tiny illusionary fairy’s, 7 Spiders, 8 Locusts, 9 Canaries, 10 Tiny non-poisonous snakes </small>
 
<small>1 Maggots, 2 Rats, 3 Bats, 4 Fire ants, 5 Frogs, 6 Tiny illusionary fairy’s, 7 Spiders, 8 Locusts, 9 Canaries, 10 Tiny non-poisonous snakes </small>
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96.
+
|  96-98 || class="left" | Roll twice on this Table, rerolling results over 96.
 
|-  
 
|-  
|  99 || class="left" | Roll 2d4 times on this Table re-rolling results over 96.
+
|  99 || class="left" | Roll 2d4 times on this Table, rerolling results over 96.
 
|-  
 
|-  
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
Line 484: Line 486:
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Table B1}} <small>Roll 1D100</small> </div>
+
|+ <div>{{Anchor|Table E1}} <small>Roll 1D100</small> </div>
 
|-
 
|-
 
! 1D100-Roll
 
! 1D100-Roll
 
! Effect  
 
! Effect  
 
|-  
 
|-  
|  01-07 || class="left" | A permanent wild magic zone is created with center were the intended spell should have take effect. The radius of the zone is caster’s CL X100 ft.  
+
|  01-07 || class="left" | A permanent wild magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's CL X100 ft.
 +
|-
 +
|  08-09 || class="left" | A permanent dead magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's CL X10 ft.
 
|-  
 
|-  
08-09 || class="left" | A permanent death magic zone is created with center were the intended spell should have take effect. The radius of the zone is caster’s CL X10 ft.
+
10 || class="left" | A permanent dead magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's CL X100 ft.
 
|-  
 
|-  
10 || class="left" | A permanent death magic zone is created with center were the intended spell should have take effect. The radius of the zone is caster’s CL X100 ft.
+
11-15 || class="left" | Centered on the caster, a sphere with a radius of CL X10 ft. permanently shifts places with an equally sized area from a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see which plane. Only the environment is affected; no sentient creatures are shifted.
 
|-  
 
|-  
11-15 || class="left" | Centered on the caster, a Sphere with a radius of CL X10 ft. permanently shifts place with a equal size area from a random plane roll on [[#B2 Random Plane destination|Table B2]]. Only environment shifts no sentient creatures are shifted.
+
16-20 || class="left" | Centered on the caster, a sphere with a radius of CL X10 ft. and all creatures in this area shifts places with a equally sized area from a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see which plane. The areas will remain there for the duration of the intended spell before returning home. If the creatures leave the area under the duration and don't make it back before the original spell ends, they must find another way home.
 
|-  
 
|-  
16-20 || class="left" | Centered on the caster, a Sphere with a radius of CL X10 ft. and all creature in the area shifts place with a equal size area from a random plane roll on [[#B2 Random Plane destination|Table B2]] to see which plane, the areas will remain there for the duration of the intended spell before returning home. If the creatures leave the area under the duration and don’t make it back into the area before durations end they must find another way home.
+
21-25 || class="left" | A Permanent [[SRD:Wall of Force|Wall of force]] springs into existence right between the caster and target; the wall is as large as environment allows, up to a maximum of caster's CL. If Caster is also the target, the wall starts in front of the caster and goes in a straight line the way the caster is looking.
 
|-  
 
|-  
21-25 || class="left" | A Permanent [[SRD:Wall of Force|Wall of force]] springs into existence right between caster and target the wall is as large as environment allows up to a maximum of caster’s CL. If Caster is also the target the wall starts in front of the caster and goes in a straight line the way caster is looking.
+
26-29 || class="left" | Surge kills all non-sentient plant life in a radius of caster's CL X10 ft.
 
|-  
 
|-  
26-29 || class="left" | Surge kill all non-sentient plant life in a radius of caster’s CL X10 ft
+
30 || class="left" | Surge kills all non-sentient plant life in a radius of caster's CL X100 ft.
 
|-  
 
|-  
30 || class="left" | Surge kill all non-sentient plant life in a radius of caster’s CL X100 ft
+
31-35 || class="left" | In a circle with a radius of caster's CL X1D10 ft, flowers will suddenly and magically begin to grow. These will open up 24 hours after the surge and reveal a gem inside of each flower; the amount of gem flowers that appear is equal to the radius of the flower zone X10. Each gem, if plucked, is worth 1D100 Gold, but turns to dust one week after being plucked.
 
|-  
 
|-  
31-35 || class="left" | In a circle with a radius of caster’s CL X1D10 ft there will suddenly and magically begin to grow flowers that will open up 24 hours after the surge and reveal a gem inside of each flower, there will grow a number of gem flower equal to the radius of the flower zone X10, each gem if plucked is worth 1D100 Gold but turns to dust one week after being plucked.
+
36-40 || class="left" | Weather changes drastically (hail, sleet, thunderstorm, heatwave, etc.)
 
|-  
 
|-  
36-40 || class="left" | Weather changes drastically, (hail, sleet, thunderstorm, heatwave, etc.)
+
41-45 || class="left" | Weather changes drastically to magical nature (raining frogs, lightning elementals playing a game in the skies, a fog that counts a stinking cloud falls, etc.)
 
|-  
 
|-  
41-45 || class="left" | Weather changes drastically to magical nature, (raining frogs, lightning elementals playing a game in the skies, a fog that counts a stinking cloud falls, etc.)
+
46-50 || class="left" | Nearest dead sentient being returns as a ghost to haunt the location of its death.  
 
|-  
 
|-  
46-50 || class="left" | Nearest death sentient being return as a ghost to hunt the location of it’s death.  
+
51-55 || class="left" | The nearest 2D6 Animals and 2D6 Trees are [[SRD:Awaken|Awakened]] as the spell of same name, except they dosn't change attitude towards caster and will begin an internal battle between the plant kingdom VS. the animal kingdom to the death.  
 
|-  
 
|-  
51-55 || class="left" | The nearest 2D6 Animals and 2D6 Trees are [[SRD:Awaken|Awakened]] as spell of same name except they doesn’t change attitude towards caster and will begin a intern battle between the plant kingdom VS. the animal kingdom to the death.  
+
56-60 || class="left" | A pit 10 ft. X 10 ft. X 10 ft. appears right between caster and target; if caster is also target, it appears right under caster.
 
|-  
 
|-  
56-60 || class="left" | A pit 10 ft. X 10 ft. X 10 ft. appears right between caster and target, if caster is also target it appears right under caster.
+
61-65 || class="left" | Plant growth speeds up in a area of caster's CL X 30 ft. around caster, and until the next full moon, each hour plants will grow as much as they would have done in a normal year.
 
|-  
 
|-  
61-65 || class="left" | Plant growth speeds up in a area of 30 ft. X caster’s CL around caster, and until next full moon each hour plants will growth as much as they would have done on a normal year.
+
66-70 || class="left" | In a sphere with a radius of 1D100 ft. from the target of the intended spell, time stops for 1D100 years; everyone within or who enter under the area of effect is caught by the time stop and frozen in time until time starts again. This effect counts as being cast by a level 30 caster for purpose of trying to dispel. No save and no SR.
 
|-  
 
|-  
66-70 || class="left" | In a sphere with a radius of 1D100 ft. from the target of the intended spell times stops for 1D100 years, every one within or who enter under the duration is caught by the time stop and frozen in time until time starts again. This effect counts as being cast by a level 30 caster for purpose of trying to dispel. No save and No SR.
+
71-75 || class="left" | The surge rips a hole in the fabric of reality and a layer of the far plane seeps in; the layer remains until all creatures have left its boundary. The layer is CL x5 ft radius centered on the caster when the surge happens. Roll on [[100 Far Realm Occurances (3.5e Other)|Far Realm Occurances]] to see what effect the layer brings with it.
 +
 
 
|-  
 
|-  
71-75 || class="left" | Earthquakes hits the region (nearest 100 miles) for the next 1D6 hours.
+
76-78 || class="left" | Earthquakes hit the region (nearest 100 miles) for the next 1D6 hours.
 
|-  
 
|-  
76-80 || class="left" | A permanent magical effect occurs, at a range of 250 ft. away from caster circling him/her a barrier springs into existent, every one who looks thru this barrier from the outside can only see the natural environment on the other side (no buildings, creatures, fields or the like it have all become invisible) while there are no effect from the ones looking out.
+
79-82 || class="left" | A permanent magical effect occurs. At a range of 250 ft. around the caster, a barrier springs into existence; everyone who looks through this barrier from the outside can only see the natural environment of the other side (buildings, creatures, fields, and the like as if it has all become invisible), while there is no effect for the ones looking out.
 
|-  
 
|-  
81-85 || class="left" | Rips a hole in reality and opens a one-way portal to a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see were the portal leads to.
+
83-86 || class="left" | Rips a hole in reality and opens a one-way portal to a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see where the portal leads to.
 
|-  
 
|-  
86-90 || class="left" | Rips a hole in reality and opens a one-way portal from a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see were the portal comes from. (DM discretion as at some planes permanent portals cant exist)  
+
87-90 || class="left" | Rips a hole in reality and opens a one-way portal from a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see where the portal comes from. (DM discretion, as permanent portals can't exist at some planes.)  
 
|-  
 
|-  
|  91-95 || class="left" | Rips a hole in reality and opens a two-way portal to a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see were the portal leads to. (DM discretion at some planes permanent portals cant exist)
+
|  91-95 || class="left" | Rips a hole in reality and opens a two-way portal to a random plane, roll on [[#B2 Random Plane destination|Table B2]] to see where the portal leads to. (DM discretion, as permanent portals can't exist at some planes.)
 
|-  
 
|-  
|  96-98 || class="left" | Roll twice on this Table re-rolling results over 96.
+
|  96-98 || class="left" | Roll twice on this Table, rerolling results over 96.
 
|-  
 
|-  
|  99 || class="left" |  Roll 2d4 times on this Table re-rolling results over 96.  
+
|  99 || class="left" |  Roll 2d4 times on this Table, rerolling results over 96.  
 
|-  
 
|-  
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
 
|  100 || class="left" | DM chooses an effect from this table under the result of 96.
Line 542: Line 547:
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Table B1}} <small>Roll 1D100</small> </div>
+
|+ <div>{{Anchor|Table F1}} <small>Roll 1D100</small> </div>
 
|-
 
|-
 
! 1D100-Roll
 
! 1D100-Roll
 
! Effect  
 
! Effect  
 
|-  
 
|-  
|  01-03 || class="left" | Surge results in surge with multiply effects roll once on each of these tables: [[#A1 Spell is target of surge |Table A1]], [[#B1 Caster is target of surge|Table B1]], [[#C1 Target is target of surge|Table C1]], [[#D1 Caster and Target is target of surge |Table D1]] and [[#E1 Environment is target of surge |Table D1]]
+
|  01-03 || class="left" | Surge results in surge with multiple effects, roll once on each of these tables: [[#A1 Spell is target of surge|Table A1]], [[#B1 Caster is target of surge|Table B1]], [[#C1 Target is target of surge|Table C1]], [[#D1 Caster and Target is target of surge|Table D1]], and [[#E1 Environment is target of surge|Table E1]]
 
|-  
 
|-  
|  04-06 || class="left" | The caster gains a random effect from [[#A2 Thematic effect on surge|Table A2]] that always are added to all spells the caster casts.
+
|  04-06 || class="left" | The caster gains a random effect from [[#A2 Thematic effect on surge|Table A2]] that will always be added to all spells the caster casts.
 
|-  
 
|-  
|  07-09 || class="left" | One random stat of the targets gains a permanent inherent bonus roll a D10 to se the size of the bonus
+
|  07-09 || class="left" | One random stat of the target's gains a permanent inherent bonus, roll a D10 to determine the size of the bonus
 
<small>'''1-4''' +1. '''5-6''' +2. '''7-8''' +3. '''9''' +4. '''10''' +5.</small>
 
<small>'''1-4''' +1. '''5-6''' +2. '''7-8''' +3. '''9''' +4. '''10''' +5.</small>
 
|-  
 
|-  
|  10-12 || class="left" | Randomize another wild surge this surge and the next 1D20 wild surges will be that one.
+
|  10-12 || class="left" | Randomly roll another wild surge; this surge and the next 1D20 wild surges will have that effect.
 
|-  
 
|-  
|  13 || class="left" | Caster gains a wild dice (D20) when casting spells or using spell-like abilitys, roll wild dice and if the wild dice rolls 13 it’s a wild surge instead of the spell, if caster already have a wild dice instead, roll a D20 and the result is now added to the wild dice and will result in a wild surge when casting spells.
+
|  13 || class="left" | Caster gains a wild die (D20). When casting spells or using spell-like abilities, roll wild die, and if the wild die rolls 13, the result is a wild surge instead of the spell. If caster already has a wild die, roll a D20 instead, and the result is now added to the wild die and will result in a wild surge when casting spells.
 
|-  
 
|-  
|  14-15 || class="left" | A random effect from [[#B1 Caster is target of surge|Table B1]] is permanently and no-save or SR, even if it could be removed before it can’t now.
+
|  14-15 || class="left" | A random effect from [[#B1 Caster is target of surge|Table B1]] is made permanent without save or SR; even if it could be removed before, it can't now.
 
|-  
 
|-  
|  16-18 || class="left" | A random effect from [[#C1 Target is target of surge|Table C1]] is permanently and no-save or SR, even if it could be removed before it can’t now.
+
|  16-18 || class="left" | A random effect from [[#C1 Target is target of surge|Table C1]] is made permanent without save or SR; even if it could be removed before, it can't now.
 
|-  
 
|-  
|  19-21 || class="left" | Curse of the Phoenix. The caster bursts into flames and are consumed along with all equipment, magic items gets a Fortitude save DC the spell original intended to be cast. Next dawn the caster will reincarnate in nearest flame that are as large or larger then the caster (note that the curse doesn’t give any resistance or immunity to fire). If ever killed by fire damage, this will happen again. Precise one year after the caster’s last bursts and consummation by flames it repeats. Can only ever be removed, by eating the heart of a Phoenix, while being cast [[SRD:Remove Curse|Remove curse on]].
+
|  19-21 || class="left" | Curse of the Phoenix. The caster bursts into flames and is consumed along with all of their equipment, magic items get a Fortitude save (DC of the spell originally intended to be cast). Next dawn, the caster will reincarnate in the nearest flame that is as large or larger than the caster (note that the curse doesn’t give any resistance or immunity to fire). If ever killed by fire damage, this will happen again. Precisely one year after the caster's last burst and consummation by flames, it repeats. Can only ever be removed by eating the heart of a Phoenix, while [[SRD:Remove Curse|Remove curse]] is being cast on the subject.
 
|-  
 
|-  
|  22-24 || class="left" | A random monster appears from the summon monster spell list of the same spell level as spell tried to cast, only it is free willed and permanent (off course it is confused as to what just happened, and yes it does come somewhere from.)
+
|  22-24 || class="left" | A random monster appears from the summon monster spell list of the same spell level as the spell originally intended to be cast, only it is free willed and permanent (of course, it is confused as to what just happened, and yes, it does come from somewhere.)
 
|-  
 
|-  
|  25-27 || class="left" | A 1 inch/spell level portal appear right behind the caster is connect to the Far realms, right behind it a creature lives that want to enter our existent, every time the caster cast a spell it opens 1 inch/spell level and every day at sunset it closes 1 inch, if ever it reaches 100 inches the creature will enter and try to eat the caster if successful it will take his/hers body and have free access to our world (if creatures pass thru the portal from our side the creatures are gone forever and the portal it will grow by 1 inch/HD if dead and double if alive).   
+
|  25-27 || class="left" | A 1 inch/spell level portal appears right behind the caster, which is connected to the Far realms. Right behind it, a creature lives that wants to enter our existence. Every time the caster casts a spell, it opens 1 inch/spell level, and every day at sunset, it closes 1 inch. If the portal ever reaches 100 inches, the creature will enter and try to eat the caster. If successful, it will take their body and have free access to our world (if creatures pass through the portal from our side, the creatures are gone forever ,and the portal will grow by 1 inch/HD if dead and 2 inches/HD if alive).   
 
|-  
 
|-  
|  28-32 || class="left" | A Random minor magic item appears were spell should have take effect. Roll on tables in DMG to find item.
+
|  28-32 || class="left" | A Random minor magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
 
|-  
 
|-  
|  33-35 || class="left" | A Random medium magic item appears were spell should have take effect. Roll on tables in DMG to find item.
+
|  33-35 || class="left" | A Random medium magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
 
|-  
 
|-  
|  36 || class="left" | A Random greater magic item appears were spell should have take effect. Roll on tables in DMG to find item.
+
|  36 || class="left" | A Random greater magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
 
|-  
 
|-  
|  37-38 || class="left" | A artifact appears were spell should have take effect, but it is only a shadow image of the item and every time it is used roll a D20 if you roll 13 a wild surge will occur and the item will disappear, if it is not 13 you roll the item works as expected.
+
|  37-38 || class="left" | A artifact appears where spell should have taken effect, but it is only a shadow image of the item, and every time it is used, roll a D20. If you roll 13, a wild surge will occur and the item will disappear; if it is not 1,3 the item works as expected.
 
|-  
 
|-  
|  39-42 || class="left" | Spellstorm, all caster’s remaining spells are instantaneous cast on target. If the caster is a spontaneous caster a random spell is generated on each spell level and all spell slots are used for that spell. Even spells that normal would be personal or touch is cast on target and all attack rolls required by the spells are successful, if the caster doesn’t have the component, focus or it just doesn’t make any sense (such as Summon monster II on a elf) the spell fizzles.
+
|  39-42 || class="left" | Spellstorm: all of the caster's remaining spells are instantly cast on the target. If the caster is a spontaneous caster, a random spell is generated on each spell level and all spell slots are used for that spell. Even spells that normally would be personal or touch are cast on the target, and all attack rolls required for the spells are successful. Any spell for which the caster doesn't have the component, focus, or it just doesn't make any sense (such as Summon monster II on a elf) simply fizzles.
 
|-  
 
|-  
|  43-45 || class="left" | One random stat of the casters gains a permanent inherent bonus. roll a D10 to se the size of the bonus
+
|  43-45 || class="left" | One random stat of the caster's gains a permanent inherent bonus. Roll a D10 to se the size of the bonus
 
<small>'''1-4''' +1. '''5-6''' +2. '''7-8''' +3. '''9''' +4. '''10''' +5.</small>
 
<small>'''1-4''' +1. '''5-6''' +2. '''7-8''' +3. '''9''' +4. '''10''' +5.</small>
 
|-  
 
|-  
 
|  46-48 || class="left" | Caster ages up until first year in next age category.
 
|  46-48 || class="left" | Caster ages up until first year in next age category.
 
|-  
 
|-  
|  49-51 || class="left" | Caster’s become 1D20 years younger (if this will result in a age of 0 or less the caster disappear and everybody forget all about him/her, even in written materials the caster and his/her deeds will disappear)
+
|  49-51 || class="left" | Caster becomes 1D20 years younger (if this will result in a age of 0 or less, the caster disappears and everybody will forget all about them; even in written materials, the caster and their deeds will disappear).
 
|-  
 
|-  
|  52-54 || class="left" | Target are transported to random plane roll on [[#B2 Random Plane destination|table B2]] and a Doubleganger looking precise like the target are transported to were the target stood.
+
|  52-54 || class="left" | Target are transported to random plane, roll on [[#B2 Random Plane destination|table B2]] and a Doppleganger looking precisely like the target is transported to where the target stood.
 
|-  
 
|-  
|  55-57 || class="left" | The creature standing closes to caster gains Detect thought as a spell-like ability 3/day CL 13
+
|  55-57 || class="left" | The creature standing closest to caster gains Detect Thoughts as a spell-like ability 3/day, CL 13.
 
|-  
 
|-  
|  58-60 || class="left" | Re-roll wild surge were the creature standing closes to caster are counted as both target and caster of spell.
+
|  58-60 || class="left" | Reroll wild surge; the creature standing closest to the caster is counted as both target and caster of spell.
 
|-  
 
|-  
|  61-63 || class="left" | Re-roll wild surge were the creature standing closes to caster are counted as caster of spell, and the creature standing closes to target are counted as target of spell. (if touch spell the caster becomes target and the target becomes the caster)
+
|  61-63 || class="left" | Reroll wild surge; the creature standing closest to the caster is counted as the caster of spell, and the creature standing closest to the target is counted as the target of spell. (If a touch spell, the caster becomes the target and the target becomes the caster.)
 
|-  
 
|-  
|  64-65 || class="left" | A noble Djinn appears and offers all to participate in a tournament were the winner are granted a [[SRD:Wish|wish]] like the spell, roll 1D6 to see which kind of tournament it is
+
|  64-65 || class="left" | A noble Djinn appears and offers for all to participate in a tournament where the winner is granted a [[SRD:Wish|wish]], like the spell, roll 1D6 to see which kind of tournament it is
 
<small>'''1''' Chess (Djinn supplies the boards and pieces). '''2''' Gladiator tournament to surrender or death. '''3''' Jousting (Djinn supplies horses and lances). '''4''' wrestling. '''5''' Spell duel to surrender or death. '''6''' swimming competition (in nearest large body of liquid)</small>
 
<small>'''1''' Chess (Djinn supplies the boards and pieces). '''2''' Gladiator tournament to surrender or death. '''3''' Jousting (Djinn supplies horses and lances). '''4''' wrestling. '''5''' Spell duel to surrender or death. '''6''' swimming competition (in nearest large body of liquid)</small>
 
|-  
 
|-  
|  66 || class="left" | A [[SRD:Wish|wish]] (or 3) is granted to the caster roll 1D10 to see the source:
+
|  66 || class="left" | A [[SRD:Wish|wish]] (or 3) is granted to the caster, roll 1D10 to see the source:
<small>'''1-5''' Noble Djinn, Wish is granted as the spell. '''6''' Evil God, grants 3 Wishes but it is in return for the casters soul, until second wish is granted the soul can be saved by a Atonement spell cast by a cleric of a good or neutral deity, after the second [[SRD:Wish|wish]] the soul is tainted beyond mortal intervention. '''7-10''' Noble Efreet, Wish is granted as the spell but the Efreet tries to corrupt it, if the wording can be understood in some other way it will.</small>
+
<small>'''1-5''' Noble Djinn, Wish is granted as the spell. '''6''' Evil God, grants 3 Wishes but it is in return for the caster's soul; until the second wish is granted, the soul can be saved by a Atonement spell cast by a cleric of a good or neutral deity, but after the second [[SRD:Wish|wish]], the soul is tainted beyond mortal intervention. '''7-10''' Noble Efreet, Wish is granted as the spell, but the Efreet tries to corrupt it; if the wording can be understood in some other way, it will.</small>
 
|-  
 
|-  
|  67-68 || class="left" | Curse of Bureaucracy, each time the caster try’s to cast a spell a large form will appear along with a quill, this form is about weather or not the spell is for pleasure or business, who the intended target is, why the caster is using this exact spell and a lot other questions in that stile. It takes 1 round per spell level to fill out the form and if correctly filled (INT check DC 15) the spell will be cast then, if the INT check fails a new form will appear and until correct filled the caster can’t cast other spells. When [[SRD:Remove Curse|Remove curse on]] is cast on the unlucky individual a new and extreme large form will appear along with a quill this form takes CL in hours to fill out (INT check 20) if correctly filled the curse is lifted if failed there is a waiting period of one week per 1 the check failed with until the curse is lifted if failed by 10 or more the [[SRD:Remove Curse|Remove curse on]] just doesn’t work. Special, Lawful characters gets +2 to these INT checks and Chaotic characters gets -2 to these INT checks.
+
|  67-68 || class="left" | Curse of Bureaucracy: Each time the caster tries to cast a spell, a large form will appear along with a quill. This form is about whether the spell is for pleasure or business, who the intended target is, why the caster is using this exact spell ,and a lot other questions in that style. It takes 1 round per spell level to fill out the form, and if correctly filled (INT check DC 15), the spell will be cast, but if the INT check, fails a new form will appear, and until a form is correctly filled, the caster can't cast other spells. When [[SRD:Remove Curse|Remove Curse]] is cast on the unlucky individual, a new and extremely large form will appear along with a quill. This form takes CL in hours to fill out (INT check 20), and if correctly filled, the curse is lifted. If failed, there is a waiting period of one week per check failed until the curse is lifted, and if failed by 10 or more, the [[SRD:Remove Curse|Remove curse]] just doesn’t work. Special: Lawful characters get +2 to these INT checks and Chaotic characters get -2 to these INT checks.
 
|-  
 
|-  
|  69 || class="left" | A succubus takes special interest in the caster’s soul  
+
|  69 || class="left" | A succubus takes special interest in the caster's soul  
 
|-  
 
|-  
|  70-72 || class="left" | A celestial takes special interest in the caster’s soul and well being (will help, mentor and protect good aligned characters while trying to save the souls of neutral and evil aligned characters by showing them the flaw of their ways and stopping them from doing evil).  
+
|  70-72 || class="left" | A celestial being takes special interest in the caster's soul and well-being (will help, mentor, and protect good-aligned characters while trying to save the souls of neutral and evil aligned characters by showing them the flaws of their ways and stopping them from doing evil).  
 
|-  
 
|-  
|  73-75 || class="left" | Caster gains a new spell, if the caster memorizes the spell appears in the casters spell book and if the caster is a spontaneous caster he/she adds the spell to known spells the spell is of the same level as the original intended spell and is the one appearing just under the original intended spell on the caster list in the official source material, if no spell of same level appears in the official source material nothing happens instead.
+
|  73-75 || class="left" | Caster gains a new spell; if the caster memorizes it, the spell appears in the caster's spell book, and if the caster is a spontaneous caster, they add the spell to known spells. The spell is of the same level as the originally intended spell and is the one appearing just under the originally intended spell on the caster list in the official source material; if no spell of the same level appears in the official source material, nothing happens.
Special, also the new gained spell takes place of the spell that caused the wild surge with same target.
+
Special: The newly gained spell takes place of the spell that caused the wild surge with the same target.
 
|-  
 
|-  
|  76-77 || class="left" | Nearest creature to target gains a Template (if touch spell its caster) roll D10 to see which template.
+
|  76-77 || class="left" | Nearest creature to target gains a Template (if touch spell, it's the caster); roll D10 to see which template.
 
<small>'''1''' Half-Dragon (MM I). '''2''' Celestial (MM I). '''3''' Fiendish (MM I). '''4''' Half-Golem (MM II). '''5''' Tauric creature (MM II) nearest four legged creature inspires the torso. '''6''' Captured One (MM II). '''7''' Half-Elemental (MotP). '''8''' Wood Elemental (MotP). '''9''' Spellwarped Creature (MM III). '''10''' Winged creature (Savage species)</small>  
 
<small>'''1''' Half-Dragon (MM I). '''2''' Celestial (MM I). '''3''' Fiendish (MM I). '''4''' Half-Golem (MM II). '''5''' Tauric creature (MM II) nearest four legged creature inspires the torso. '''6''' Captured One (MM II). '''7''' Half-Elemental (MotP). '''8''' Wood Elemental (MotP). '''9''' Spellwarped Creature (MM III). '''10''' Winged creature (Savage species)</small>  
 
|-  
 
|-  
|  78 || class="left" | All magical bonds (paladin’s mount, druid or ranger’s companion and the like) within 100 ft. are shattered, the animal are set free but keeps the bonuses from the former bond forever while the owner suffers as if the animal was killed. Special now that the animals aren’t normal of there kind anymore they cant be part of such a bond ever again.  
+
|  78 || class="left" | All magical bonds (paladin’s mount, druid or ranger’s companion, and the like) within 100 ft. are shattered; the animals are set free but keep the bonuses from the former bond forever while the owner suffers as if the animal was killed. Special: Now that the animals aren't normal for their kind anymore, they can't be part of such a bond ever again.  
 
|-  
 
|-  
|  79-81 || class="left" | Knowledge of the location and legends of a artifact of wild or chaotic nature is imprinted in casters mind.  
+
|  79-81 || class="left" | Knowledge of the location and legends of an artifact of wild or chaotic nature is imprinted in the caster's mind.  
 
|-  
 
|-  
|  82-84 || class="left" | Nothing happens just smile and make the wild mage paranoid maybe hint that he/she have a strange feeling in the stomach.
+
|  82-84 || class="left" | Nothing happens; just smile and make the wild mage paranoid, and maybe hint that they have a strange feeling in the stomach.
 
|-  
 
|-  
|  85-87 || class="left" | A entity from the Far-Realm uses the wild surge to lay one of its eggs in the casters stomach, over the next week the caster will begin to have stomach pains that tops 9 days after the egg was laid, then on the 10th day a dire rat with the pseudo-creature template will burst out of caster’s stomach dealing 4D6 CON damage. If the caster is subject to a Heal or Remove disease after the surge but before the 10th day the creature is killed and the character newer knows how close he/she was. If the caster is immune to diseases, he is immune to all of this, just treat the roll as a roll of 82-84 on this table.   
+
|  85-87 || class="left" | A entity from the Far-Realm uses the wild surge to lay one of its eggs in the caster's stomach. Over the next week, the caster will begin to have stomach pains that stop 9 days after the egg was laid, then on the 10th day, a dire rat with the pseudo-creature template will burst out of caster's stomach, dealing 4D6 CON damage. If the caster is subject to a Heal or Remove disease after the surge but before the 10th day, the creature is killed and the character will never know how close they were. If the caster is immune to diseases, he is immune to all of this; just treat the roll as a roll of 82-84 on this table.   
 
|-  
 
|-  
|  88 || class="left" | Cosmic Knowledge comes with a price, wild mage gains INT +4 WIS -2 CHA -2, permanent.
+
|  88 || class="left" | Cosmic Knowledge comes with a price; wild mage gains INT +4 WIS -2 CHA -2, permanent.
 
|-  
 
|-  
|  89 || class="left" | Cosmic Wisdom comes with a price, wild mage gains INT -2 WIS +4 CHA -2, permanent.
+
|  89 || class="left" | Cosmic Wisdom comes with a price; wild mage gains INT -2 WIS +4 CHA -2, permanent.
 
|-  
 
|-  
|  90 || class="left" | Cosmic Shine comes with a price, wild mage gains INT -2 WIS -2 CHA +4, permanent.
+
|  90 || class="left" | Cosmic Shine comes with a price; wild mage gains INT -2 WIS -2 CHA +4, permanent.
 
|-  
 
|-  
|  91-92 || class="left" | Reincarnated soul, the wild mages soul is taken over by one of its previous self’s, remove all class levels and feat and rebuild it as a radical different class up to same level (the previous self’s might have been other gender and or race and find it a little strange suddenly being in this time in this strange body), DM and player makes a agreement as to what this former self’s was.   
+
|  91-92 || class="left" | Reincarnated soul: The wild mage's soul is taken over by one of their previous selves. Remove all class levels and feats and rebuild it as a radically different class up to the same level (the previous self might have been another gender and or race and find it a little strange suddenly being in this time occupying this strange body). The DM and player make an agreement as to what this former self was.   
 
|-  
 
|-  
|  93-96 || class="left" | Wild mage changes type to Aberration, and every time wild mage causes a wild surge from now on, he/she also gains a mutation Roll on [[Random Mutation (3.5e Other)|''Random Mutations Table'']]   
+
|  93-96 || class="left" | Wild mage changes type to Aberration, and every time the wild mage causes a wild surge from now on, they also gain a mutation. Roll on [[Random Mutation (3.5e Other)|''Random Mutations Table'']]   
 
|-  
 
|-  
|  97-98 || class="left" | Death appears wanting to claim the mage, if the mage argues Death agrees to a game of Chess (INT DC 25 to win, Death have played it like a million times before). If the character wins Death says “see you soon” if not the character dies. Special Death can only be seen by the character and people who can see ethereal, Death can’t be killed.
+
|  97-98 || class="left" | Death appears wanting to claim the mage, if the mage argues, Death agrees to a game of Chess (INT DC 25 to win; Death has played it, like, a million times before). If the character wins, Death says “see you soon”; if not the character dies. Special: Death can only be seen by the character and people who can see ethereal beings, Death can't be killed.
 
|-  
 
|-  
|  99 || class="left" | Wild mage gets to chose a effect from any surge table, Charisma X3% that the effect will happen, if not then the DM may chose a effect from same table.
+
|  99 || class="left" | Wild mage gets to chose an effect from any surge table, with a Charisma X3% chance that the effect will happen; if not, then the DM may choose another effect from the same table.
 
|-  
 
|-  
|  100 || class="left" | A flux is created and the caster is permanently immune to all magic both beneficial and negative, but can’t ever use spells, magic effects (portals, heroes feast and the like) or spell-like ability’s, he/she can even walk thru magic effect such as wall of force or the like.
+
|  100 || class="left" | A flux is created and the caster is permanently immune to all magic both beneficial and harmful, but can't ever use spells, magic effects, (portals, heroes' feast, and the like), or spell-like abilities. They can even walk through magical effects such as wall of force or the like.
 
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Author: Wildmage (talk)
Date Created: 14/01-2011
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Wild Magic[edit]

Expanded from here

Basis for wild magic[edit]

When the world was created, it is said that all magic was wild, but over the years, with all the use by wizards, clerics, and others, the magic was bound into the form we know today. However, there still exist places where the magic hasn't been tamed yet.

Wild Magic is an environmental effect in certain locations, considered to be extremely unreliable. In these environments, magic might be strengthened, weakened, or randomly altered. These alterations might radically alter the spell to another type, a new and unique expression of reality alteration, or even make the spell fizzle and do nothing.

Wild magic areas can be as small as a 5ft radius, and the biggest one known is about half a mile across. These areas are rare and often in hard-to-come-by places far away from colonized lands, but exceptions do exist.

In a wild magic area, spells and spell-like abilities function in radically different and sometimes dangerous ways. Any spell or spell-like ability used in a wild magic area has a chance to go awry. The caster must make a level check (Standard DC is 15 + the level of the spell or effect, but it can be higher) for the magic to function normally. For spell-like abilities, use the level or HD of the creature employing the ability for the caster level check and the level of the spell-like ability to set the DC for the caster level check. Failure on this check means that something strange happens; roll on Great Surge Table.

Magic Type Descriptor [Wild][edit]

Type Descriptor [Wild]
This spell can only be learned through the feat Wild Mage; these spells can't be added in any other way to a spell list or otherwise cast, not even through Wish or similar spells. They can be scribed onto scrolls or put into wands, but the DC for activating these with the skill Use Magic Device is 1d10 higher then normal and any failed attempt to use a [wild] spell always results in a wild surge.

Da Great Wild Surge Table[edit]

Unless otherwise noted, the surge takes effect where the original spell that triggered the wild surge was supposed to occur. The below tables, while long, are only a small fraction of the possible results of a wild surge. The DM is encouraged to change effects they don't like into more appropriate effects for their campaign.

Tables like the one below cannot take into account the situation at the instant of casting. It is not feasible to create tailored effects for every spell used in every possible way. Therefore, it is quite likely that some wild surge results will make no sense, or are impossible. In these cases, the wild surge has no effect.

Rule 1) Wild surge result: makes no sense or is impossible = Wild surge has no effect

For example, if a wizard were casting Knock on a door and triggered a wild surge with the effect "Target changes sex", it would be impossible, since doors do not have a sex (or at least not in most DnD games). Therefore, the wild surge has no effect.

Basic Table[edit]

Basic Table Roll 1D100

Roll Target of Effect Sub-Table
01-40 Spell Table A1
41-55 Caster Table B1
56-70 Target Table C1
71-80 Caster & Target Table D1
81-89 Environment Table E1
90-95 Special Table F1
96-98 Roll twice on this Table, re-rolling results over 96 --
99 Roll 2d4 times on this Table re-rolling results over 96 --
100 DM Decides --

A1 Spell is target of surge[edit]

Table A1 Roll 1D100

Roll 1D100 Effect
01-12 Spell works as normal plus Thematic Effect; Roll on Table A2.
13 Spell does opposite of purpose; a damaging spell heals the target, a boost-providing spell confers a penalty, etc.
14-25 Thematic Effect: Roll on Table A2 and on Basic Table.
26 Spell is affected as under the Metamagic feat: Empower Spell.
27 Spell is affected as under the Metamagic feat: Maximized Spell.
28 Spell is affected as under the Metamagic feat: Twin Spell.
29 Spell is affected as under the Metamagic feat: Delay Spell (Roll 1D4+1 for rounds).
30 Spell affects Target as normal, then an exact copy of the spell originates from the target and affects the caster.
31 Spell doesn’t take effect now, but next time the caster casts a spell, the target of the second spell is also the target of the first.
32 As 31, but it affects the next 1d20 spells the caster casts (first spell has no effect at casting but affects target of second spell, second spell affects target of third spell, and so on).
33 Spell becomes a maximized Fireball with CL of 10.
34 Spell takes effect, but CL is double normal.
35 Spell takes effect, but CL is half normal.
36 Spell is changed to the spell appearing above it in the source material. The target doesn’t change. If this would result in a spell with no effect (for example, charm person in an open space), then there is no effect; roll on Table E1 to determine what happens next.
37 Spell affects the nearest creature to the target instead.
38 Spell affects the nearest creature to the caster instead.
39 Spell becomes the spell Time Stop, but the target counts as the caster, and knows this.
40-49 Nothing happens; the spell slot is still used and components are still consumed.
50-55 Nothing happens, really! The spell slot is not used and components are not consumed.
56-60 Everyone within 5ft of a line between the caster and the target will be hit by a copy of the spell, including the caster.
61-62 Spell's duration is 1d6 times normal; spells with a duration of instantaneous instead take effect 1d6 times, once every round until all have taken effect.
63-66 Besides the normal spell, another spell accompanies it. Roll on Table A3. The target doesn't change. If this would result in a spell with no effect (for example, Scare in an open space), then re-roll on Table A3.
67-82 Spell takes effect, but the caster retains the spell or spell slot and components aren't consumed.
83-85 Spell is changed to another spell: roll on Table A3. The target doesn’t change. If this would result in a spell with no effect (for example, Scare in an open space), then there is no effect; roll on Table E1 to determine what happens next.
86-87 Spell has no save and penetrates SR automatically.
88-89 Saves vs this spell are automatically a success, and it can't penetrate a creature's SR.
90 Spell becomes a "Living Spell" (See Monster Manual III or the Eberron Campaign Setting).
91-95 Spell takes effect normally.
96-98 Roll twice on this Table, rerolling results over 96.
99 Roll 2d4 times on this Table, rerolling results over 96.
100 DM chooses an effect from this table under the result of 96.
A2 Thematic effect on surge[edit]

Table A2 Roll 1D100

1D100-Roll Effect
01-05 Theme Electricity, the spell will look electrical in nature, there will be heard thunder and smell like in a thunder storm.
06-10 Theme Fire, the spell will look like fire with flames, smoke, and heat waves, it smells of burnt [insert target of spell].
11-15 Theme Sonic, like 1-10 on this table just with the theme of Sonic.
16-20 Theme Cold, like 1-10 on this table just with the theme of Cold.
21-25 Theme Acid, like 1-10 on this table just with the theme of Acid.
26-30 Theme Death, like 1-10 on this table just with the theme of Death.
31-35 Theme Heaven, like 1-10 on this table just with the theme of Heaven.
36-40 Theme Hell, like 1-10 on this table just with the theme of Hell.
41-60 Appropriate Theme music will play for the duration of the spell; spells with a duration of instantaneous instead have the Appropriate Theme music play for CL rounds.
61 as 05+41 on this table, but the music will match the theme instead of the spell.
62 as 10+42 on this table, but the music will match the theme instead of the spell.
63 as 15+43 on this table, but the music will match the theme instead of the spell.
64 as 20+44 on this table, but the music will match the theme instead of the spell.
65 as 25+45 on this table, but the music will match the theme instead of the spell.
66 as 30+46 on this table, but the music will match the theme instead of the spell.
67 as 35+47 on this table, but the music will match the theme instead of the spell.
68 as 40+48 on this table, but the music will match the theme instead of the spell.
69-74 Spell is accompanied with the sound of 100 soft bells ringing and leaves a trail of flower petals in its wake.
75-84 Spell effect is invisible and produces no sound, but is otherwise normal.
85-90 Theme Slime, 1-10 on this table just with the theme of Slime.
91-95 Spell displays the effect of making it look like it's the work of thousands of small and fluffy animals; a Levitation spell makes it look like lots of little songbirds come and lift the target, a damaging spell looks like a swarm of mice running by nibbling all in the area of effect, etc.
96-98 Roll twice on this Table, rerolling results over 96.
99 Roll 2d4 times on this Table, rerolling results over 96.
100 DM chooses an effect from this table under the result of 96.
A3 Other Spell on surge[edit]

Table A3 Roll 1D100

01-35 Effect 36-66 Effect 67-101 Effect
01-05 0th Level arcane spell DM's choice 36 5th Level arcane spell Prying Eyes 67 4th Level divine spell Repel Vermin
06 1st Level arcane spell Hold Portal 37 5th Level arcane spell Symbol of Sleep 68 4th Level divine spell Dismissal
07 1st Level arcane spell Grease 38 5th Level arcane spell Symbol of Pain 69 4th Level divine spell Poison
08 1st Level arcane spell True Strike 39 5th Level arcane spell Baleful Polymorph 70 4th Level divine spell Tongues
09 1st Level arcane spell Sleep 40 5th Level arcane spell Cloudkill 71 4th Level divine spell Divine Power
10 1st Level arcane spell Burning Hands 41 6th Level arcane spell Acid Fog 72 3rd Level divine spell Invisibility Purge
11 1st Level arcane spell Color Spray 42 6th Level arcane spell Transformation 73 3rd Level divine spell Animate Dead
12 1st Level arcane spell Cause Fear 43 6th Level arcane spell Symbol of Fear 74 3rd Level divine spell Meld into Stone
13 1st Level arcane spell Erase 44 6th Level arcane spell Symbol of Persuasion 75 3rd Level divine spell Searing Light
14 1st Level arcane spell Reduce Person 45 7th Level arcane spell Reverse Gravity 76 3rd Level divine spell Cure Serious Wounds
15 2nd Level arcane spell Resist Energy 46 7th Level arcane spell Prismatic Spray 77 3rd Level divine spell Inflict Serious Wounds
16 2nd Level arcane spell Glitterdust 47 7th Level arcane spell Forcecage 78 3rd Level divine spell Prayer
17 2nd Level arcane spell See Invisibility 48 8th Level arcane spell Symbol of Insanity 79 2nd Level divine spell Shield Other
18 2nd Level arcane spell Daze Monster 49 8th Level arcane spell Sunburst 80 2nd Level divine spell Zone of Truth
19 2nd Level arcane spell Darkness 50 9th Level arcane spell Gate 81 2nd Level divine spell Enthrall
20 2nd Level arcane spell Blur 51 9th Level divine spell Storm of Vengeance 82 2nd Level divine spell Spiritual Weapon
21 2nd Level arcane spell Scare 52 8th Level divine spell Fire Storm 83 2nd Level divine spell Status
22 2nd Level arcane spell Knock 53 8th Level divine spell Earthquake 84 2nd Level divine spell Make Whole
23 3rd Level arcane spell Dispel Magic 54 7th Level divine spell Symbol of Weakness 85 2nd Level divine spell Desecrate
24 3rd Level arcane spell Stinking Cloud 55 7th Level divine spell Word of Chaos 86 2nd Level divine spell Consecrate
25 3rd Level arcane spell Deep Slumber 56 7th Level divine spell Control Weather 87 1st Level divine spell Obscuring Mist
26 3rd Level arcane spell Wind Wall 57 6th Level divine spell Heroes' Feast 88 1st Level divine spell Sanctuary
27 3rd Level arcane spell Invisibility Sphere 58 6th Level divine spell Greater Dispel Magic 89 1st Level divine spell Bless Water
28 3rd Level arcane spell Ray of Exhaustion 59 6th Level divine spell Heal 90 1st Level divine spell Curse Water
29 3rd Level arcane spell Gaseous Form 60 6th Level divine spell Harm 91 1st Level divine spell Bless
30 4th Level arcane spell Stoneskin 61 5th Level divine spell Flame Strike 92 1st Level divine spell Bane
31 4th Level arcane spell Solid Fog 62 5th Level divine spell Break Enchantment 93 1st Level divine spell Divine Favor
32 4th Level arcane spell Ice Storm 63 5th Level divine spell Insect Plague 94 1st Level divine spell Deathwatch
33 4th Level arcane spell Illusory Wall 64 5th Level divine spell Righteous Might 95 1st Level divine spell Shield of Faith
34 4th Level arcane spell Contagion 65 5th Level divine spell Wall of Stone 96-100 0th Level divine spell, DM’s choice
35 4th Level arcane spell Mass Enlarge Person 66 4th Level divine spell Dimensional Anchor

B1 Caster is target of surge[edit]

Table B1 Roll 1D100

1D100-Roll Effect
01-05 All hair falls off of caster.
06-09 Caster grows 1d10 inches permanently.
10-12 Caster shrinks 1d10 inches permanently.
13 Caster is affected by Feeblemind, no save.
14-20 Caster develops a phobia related to the spell or target of the spell.
21-22 Caster is infected with a disease of the DM`s choice from the DMG.
23-24 Caster is the target of a random spell; Roll on Table A3
25 Caster Mutates; roll on Random Mutations Table to see what mutation caster gets.
26 Caster believes they are an animal for 3D6 Rounds and acts accordingly, roll 1D10 to see which animal the caster believes they are:

1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken

27-28 Caster loses all remaining spells and/or spell slots for the day.
29-30 Caster regains all used spells and/or spell slots.
31-35 Caster ages spell's level in years.
36-40 Caster levitates full speed up for the next 1D10 Rounds and then falls, taking falling damage. The caster can take actions during these rounds, but will continue to levitate up unless dispelled.
41 Caster can't lie for the first 10 minutes after having cast a spell, this effect remains for 1 year.
42 Caster can't speak the truth for the first 10 minutes after having cast a spell, this effect remains for 1 year.
43-46 Caster is permanently invisible to target until a break enchantment is cast on him/her (If caster is also target, this is extra funny)
47-49 Caster has contracted Wild plague.
50-55 Caster gains an enchantment bonus of +4 to all stats until they walk on holy or unholy ground.
56-65 Caster's diet changes to minerals where the expensive crystals taste the best, lasts until the next full moon.
66-68 Caster is instantly transported to other plane or prime, roll for destination on table B2
69 Caster changes sex; every day, the caster can make a fortitude save against the DC of the original spell to change back.
70-75 Caster believes target to be a long lost sibling.
76-80 Caster believes target to be a Daemon in disguise, out to kill them.
81-84 Caster's languages all change to other languages, but the caster doesn't notice it themself. this effect lasts until the caster washes their hair.
85-89 Next non-living item the caster touches will turn into gold.
90-95 Caster's skin takes on another color, roll 1D10 to see which, this effect last until the caster bathes under a waterfall

1-2 Brown, 3-4 Pale, 5 Blue, 6 Yellow, 7 Albino, 8 Gold, 9 Silver, 10 Red

96-98 Roll twice on this Table, rerolling results over 96.
99 Roll 2d4 times on this Table, rerolling results over 96.
100 DM chooses an effect from this table under the result of 96.


B2 Random Plane destination[edit]

Use the table of the cosmology you are playing with, Planescape is default

Random Planescape Plane Table

Random Forgotten Realms Plane Table

Feel free to enter other Random Plane Tables

C1 Target is target of surge[edit]

Table C1 Roll 1D100

1D100-Roll Effect
01-05 All of the target's hair grows 1D20 inches instantaneously.
06-10 Target polymorphs into an animal for 3D6 Rounds, roll 1D10 to see which animal the target becomes:

1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken

Fortitude save to resist being polymorphed is the DC of the spell originally intended to be cast

11-12 Target's languages all change to other languages, but the target doesn't notice it him/herself; this effect lasts until the target washes their hands.
13 Target gains the attention of a greater creature (Creature's CR is equal to Target's ECL+1D20) from another plane; the creature is annoyed and angry at the target. To see which plane the creature is from, roll on Table B2.
14-17 Target gains the attention of a lesser creature (Creature's CR is equal to Target's ECL-1D6) from another plane; the creature is interested in testing the target before recruiting him/her. To see which plane the creature is from, roll on Table B2.
18-19 Target gains a spell that can be used as a spell-like ability 1D4/times; to see which spell, roll on Table A3.
20 Target is totally immune to all spells for the next 24 hours, both harmful and beneficial. All spell effects already affecting the target are suppressed for the duration, and the target can't use spell-like or supernatural abilities during those 24 hours.
21-23 Target is hit by a flesh to stone spell with no save, and a duration of the target's constitution in days.
24-26 A statue looking exactly like the target in the moment of the spell being cast appears where the target stood; the target is moved 5ft north and affected by a Improved invisibility spell with a duration of 3D10 rounds. (The statue is permanent)
27 All of the target's clothes and worn equipment burst into flames and are incinerated, leaving the target unharmed but naked. Magic items get a Fortitude save with the DC of the spell originally intended to be cast.
28-29 Target is permanently invisible to caster until a break enchantment spell is cast on them (If target is also caster, this is extra funny)
30-34 Target polymorphs into its cute baby self for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01, no change in target's mental abilities). Fortitude save to resist being polymorphed is the DC of the spell originally intended to be cast.
35 Target polymorphs into its cute baby self for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01 INT: 02 WIS: 02 CHA: 15). Mental abilities, knowledge, and languages changes to that of a helpless baby. Fortitude save to resist being polymorphed is the DC of the spell originally intended to be cast.
36-39 Target changes size for the next 1D20 Hours, roll 1D10 to find the target's new size:

1 two sizes smaller, 2-5 one size smaller, 6-8 one size larger, 9 two sizes larger, 10 three sizes larger

Adjust AC and stats following standard guidelines. Fortitude save to resist size change against the DC of the original spell +5.

40-44 Every time Target wants to speak, it comes out as song, permanent until remove curse is cast.
45-49 Nearest creature to the target with 2 or less in INT becomes enraged and will attack the target to the death.
50-54 Nearest creature to the target with 2 or less in INT becomes completely loyal to target. Until the target does something to hurt the creature, the bond of loyalty is permanent.
55-65 Target gains the spell-like ability to use the spell just cast to affect him/her 1 time.
66-68 Target is instantly transported to other plane or prime, roll on Table B2. Will save against the DC of the original spell to resist.
69 Target falls deeply in love with caster and will forsake all other loyalties, Will save against the DC of the original spell, but if the caster's alignment is radically different there is a +10 to the save, duration ((Caster’s Charisma X original spell level)/weeks).
70-74 Target gets hit by a Mage's Disjunction, CL 20.
75-79 Target will forget all names, including their own name. Will save DC as original spell to resist, lasting until a person calls targets name or a break enchantment is cast.
80-83 Next time target tries to talk, they will spit out 1D100 gold pieces instead.
84 Target gains a +6 epic bonus to AC until the next full moon.
85-95 Target gains a compulsive need to possess one item that means a lot to casters. Remove enchantment will end this compulsion.
96-98 Roll twice on this Table, rerolling results over 96.
99 Roll 2d4 times on this Table, rerolling results over 96.
100 DM chooses an effect from this table under the result of 96.

D1 Caster and Target are target of surge[edit]

Table D1 Roll 1D100

1D100-Roll Effect
01-05 Target and caster swap locations.
06-10 Target and caster swap bodies, this works as a True Mind Switch but with no save, the effect will be reversed immediately if any of the two eats raw meat.
11-15 Caster is hit by an effect from Table C1 and Target is hit by an effect from Table B1.
16-20 Both target and caster are hit by the same effect from Table B1.
21-25 Both target and caster are hit by the same effect from Table C1.
26-30 Target and caster are instantly transported to other plane or prime, roll on Table B2.
31 Target and caster are instantly transported to the Demiplane called Darksphere.
32-36 Both target and caster are hit by the same spell from Table A3.
37-41 Target and caster are hit by different spells from Table A3.
42 Both target and caster are hit by a Heal spell, CL 25.
43-48 Both target and caster disappear and will reappear 1D10 rounds into the future with no knowledge of anything strange having happened.
49-53 Target and caster swap all worn clothing and equipment, things that are impossible to be worn appear in front of the not-owner on the ground.
54-57 Target and caster both make a Charisma check. The one rolling highest is hit by an Enlarge person spell at CL 20, and the other is hit by a Reduce person spell at CL 20.
58 Caster and target both gain identical mutation, roll on Random Mutations Table to see which.
59-63 Target and caster are drawn towards each other; each round a magic force will move each 20 ft. closer to one another until they collide (this does not grant them any kind of movement they do not have, like flight, but the spell will still move them out over a chasm if that is the straight line).
64-68 Both target and caster are hit by a Reduce person CL 20, with a permanent duration.
69 Caster and target fall deeply in love with each other and will forsake all other loyalties. Will save DC 28 to resist, but only if caster's alignment and target's are radically different (more than 2 steps away from each other).
70-75 Caster and target are permanently invisible to each other until remove enchantment is cast on either of them.
76-80 Caster and target suddenly know each other personally (Alignment, Class with most levels in, HD and Patron God)
81-87 Both target and caster are hit by an Enlarge person spell, CL 20, with a permanent duration.
88 Both target and caster are turned into Rats as by a failed save vs. Baleful Polymorph, except the save automatically succeeds after 24 hours.
89-95 Both target and caster disgorge 1D100 creatures and are stunned for 1D6 rounds while doing this, roll 1D10 to see which creatures:

1 Maggots, 2 Rats, 3 Bats, 4 Fire ants, 5 Frogs, 6 Tiny illusionary fairy’s, 7 Spiders, 8 Locusts, 9 Canaries, 10 Tiny non-poisonous snakes

96-98 Roll twice on this Table, rerolling results over 96.
99 Roll 2d4 times on this Table, rerolling results over 96.
100 DM chooses an effect from this table under the result of 96.

E1 Environment is target of surge[edit]

Table E1 Roll 1D100

1D100-Roll Effect
01-07 A permanent wild magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's CL X100 ft.
08-09 A permanent dead magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's CL X10 ft.
10 A permanent dead magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's CL X100 ft.
11-15 Centered on the caster, a sphere with a radius of CL X10 ft. permanently shifts places with an equally sized area from a random plane, roll on Table B2 to see which plane. Only the environment is affected; no sentient creatures are shifted.
16-20 Centered on the caster, a sphere with a radius of CL X10 ft. and all creatures in this area shifts places with a equally sized area from a random plane, roll on Table B2 to see which plane. The areas will remain there for the duration of the intended spell before returning home. If the creatures leave the area under the duration and don't make it back before the original spell ends, they must find another way home.
21-25 A Permanent Wall of force springs into existence right between the caster and target; the wall is as large as environment allows, up to a maximum of caster's CL. If Caster is also the target, the wall starts in front of the caster and goes in a straight line the way the caster is looking.
26-29 Surge kills all non-sentient plant life in a radius of caster's CL X10 ft.
30 Surge kills all non-sentient plant life in a radius of caster's CL X100 ft.
31-35 In a circle with a radius of caster's CL X1D10 ft, flowers will suddenly and magically begin to grow. These will open up 24 hours after the surge and reveal a gem inside of each flower; the amount of gem flowers that appear is equal to the radius of the flower zone X10. Each gem, if plucked, is worth 1D100 Gold, but turns to dust one week after being plucked.
36-40 Weather changes drastically (hail, sleet, thunderstorm, heatwave, etc.)
41-45 Weather changes drastically to magical nature (raining frogs, lightning elementals playing a game in the skies, a fog that counts a stinking cloud falls, etc.)
46-50 Nearest dead sentient being returns as a ghost to haunt the location of its death.
51-55 The nearest 2D6 Animals and 2D6 Trees are Awakened as the spell of same name, except they dosn't change attitude towards caster and will begin an internal battle between the plant kingdom VS. the animal kingdom to the death.
56-60 A pit 10 ft. X 10 ft. X 10 ft. appears right between caster and target; if caster is also target, it appears right under caster.
61-65 Plant growth speeds up in a area of caster's CL X 30 ft. around caster, and until the next full moon, each hour plants will grow as much as they would have done in a normal year.
66-70 In a sphere with a radius of 1D100 ft. from the target of the intended spell, time stops for 1D100 years; everyone within or who enter under the area of effect is caught by the time stop and frozen in time until time starts again. This effect counts as being cast by a level 30 caster for purpose of trying to dispel. No save and no SR.
71-75 The surge rips a hole in the fabric of reality and a layer of the far plane seeps in; the layer remains until all creatures have left its boundary. The layer is CL x5 ft radius centered on the caster when the surge happens. Roll on Far Realm Occurances to see what effect the layer brings with it.
76-78 Earthquakes hit the region (nearest 100 miles) for the next 1D6 hours.
79-82 A permanent magical effect occurs. At a range of 250 ft. around the caster, a barrier springs into existence; everyone who looks through this barrier from the outside can only see the natural environment of the other side (buildings, creatures, fields, and the like as if it has all become invisible), while there is no effect for the ones looking out.
83-86 Rips a hole in reality and opens a one-way portal to a random plane, roll on Table B2 to see where the portal leads to.
87-90 Rips a hole in reality and opens a one-way portal from a random plane, roll on Table B2 to see where the portal comes from. (DM discretion, as permanent portals can't exist at some planes.)
91-95 Rips a hole in reality and opens a two-way portal to a random plane, roll on Table B2 to see where the portal leads to. (DM discretion, as permanent portals can't exist at some planes.)
96-98 Roll twice on this Table, rerolling results over 96.
99 Roll 2d4 times on this Table, rerolling results over 96.
100 DM chooses an effect from this table under the result of 96.

F1 Special surge[edit]

Table F1 Roll 1D100

1D100-Roll Effect
01-03 Surge results in surge with multiple effects, roll once on each of these tables: Table A1, Table B1, Table C1, Table D1, and Table E1
04-06 The caster gains a random effect from Table A2 that will always be added to all spells the caster casts.
07-09 One random stat of the target's gains a permanent inherent bonus, roll a D10 to determine the size of the bonus

1-4 +1. 5-6 +2. 7-8 +3. 9 +4. 10 +5.

10-12 Randomly roll another wild surge; this surge and the next 1D20 wild surges will have that effect.
13 Caster gains a wild die (D20). When casting spells or using spell-like abilities, roll wild die, and if the wild die rolls 13, the result is a wild surge instead of the spell. If caster already has a wild die, roll a D20 instead, and the result is now added to the wild die and will result in a wild surge when casting spells.
14-15 A random effect from Table B1 is made permanent without save or SR; even if it could be removed before, it can't now.
16-18 A random effect from Table C1 is made permanent without save or SR; even if it could be removed before, it can't now.
19-21 Curse of the Phoenix. The caster bursts into flames and is consumed along with all of their equipment, magic items get a Fortitude save (DC of the spell originally intended to be cast). Next dawn, the caster will reincarnate in the nearest flame that is as large or larger than the caster (note that the curse doesn’t give any resistance or immunity to fire). If ever killed by fire damage, this will happen again. Precisely one year after the caster's last burst and consummation by flames, it repeats. Can only ever be removed by eating the heart of a Phoenix, while Remove curse is being cast on the subject.
22-24 A random monster appears from the summon monster spell list of the same spell level as the spell originally intended to be cast, only it is free willed and permanent (of course, it is confused as to what just happened, and yes, it does come from somewhere.)
25-27 A 1 inch/spell level portal appears right behind the caster, which is connected to the Far realms. Right behind it, a creature lives that wants to enter our existence. Every time the caster casts a spell, it opens 1 inch/spell level, and every day at sunset, it closes 1 inch. If the portal ever reaches 100 inches, the creature will enter and try to eat the caster. If successful, it will take their body and have free access to our world (if creatures pass through the portal from our side, the creatures are gone forever ,and the portal will grow by 1 inch/HD if dead and 2 inches/HD if alive).
28-32 A Random minor magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
33-35 A Random medium magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
36 A Random greater magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
37-38 A artifact appears where spell should have taken effect, but it is only a shadow image of the item, and every time it is used, roll a D20. If you roll 13, a wild surge will occur and the item will disappear; if it is not 1,3 the item works as expected.
39-42 Spellstorm: all of the caster's remaining spells are instantly cast on the target. If the caster is a spontaneous caster, a random spell is generated on each spell level and all spell slots are used for that spell. Even spells that normally would be personal or touch are cast on the target, and all attack rolls required for the spells are successful. Any spell for which the caster doesn't have the component, focus, or it just doesn't make any sense (such as Summon monster II on a elf) simply fizzles.
43-45 One random stat of the caster's gains a permanent inherent bonus. Roll a D10 to se the size of the bonus

1-4 +1. 5-6 +2. 7-8 +3. 9 +4. 10 +5.

46-48 Caster ages up until first year in next age category.
49-51 Caster becomes 1D20 years younger (if this will result in a age of 0 or less, the caster disappears and everybody will forget all about them; even in written materials, the caster and their deeds will disappear).
52-54 Target are transported to random plane, roll on table B2 and a Doppleganger looking precisely like the target is transported to where the target stood.
55-57 The creature standing closest to caster gains Detect Thoughts as a spell-like ability 3/day, CL 13.
58-60 Reroll wild surge; the creature standing closest to the caster is counted as both target and caster of spell.
61-63 Reroll wild surge; the creature standing closest to the caster is counted as the caster of spell, and the creature standing closest to the target is counted as the target of spell. (If a touch spell, the caster becomes the target and the target becomes the caster.)
64-65 A noble Djinn appears and offers for all to participate in a tournament where the winner is granted a wish, like the spell, roll 1D6 to see which kind of tournament it is

1 Chess (Djinn supplies the boards and pieces). 2 Gladiator tournament to surrender or death. 3 Jousting (Djinn supplies horses and lances). 4 wrestling. 5 Spell duel to surrender or death. 6 swimming competition (in nearest large body of liquid)

66 A wish (or 3) is granted to the caster, roll 1D10 to see the source:

1-5 Noble Djinn, Wish is granted as the spell. 6 Evil God, grants 3 Wishes but it is in return for the caster's soul; until the second wish is granted, the soul can be saved by a Atonement spell cast by a cleric of a good or neutral deity, but after the second wish, the soul is tainted beyond mortal intervention. 7-10 Noble Efreet, Wish is granted as the spell, but the Efreet tries to corrupt it; if the wording can be understood in some other way, it will.

67-68 Curse of Bureaucracy: Each time the caster tries to cast a spell, a large form will appear along with a quill. This form is about whether the spell is for pleasure or business, who the intended target is, why the caster is using this exact spell ,and a lot other questions in that style. It takes 1 round per spell level to fill out the form, and if correctly filled (INT check DC 15), the spell will be cast, but if the INT check, fails a new form will appear, and until a form is correctly filled, the caster can't cast other spells. When Remove Curse is cast on the unlucky individual, a new and extremely large form will appear along with a quill. This form takes CL in hours to fill out (INT check 20), and if correctly filled, the curse is lifted. If failed, there is a waiting period of one week per check failed until the curse is lifted, and if failed by 10 or more, the Remove curse just doesn’t work. Special: Lawful characters get +2 to these INT checks and Chaotic characters get -2 to these INT checks.
69 A succubus takes special interest in the caster's soul
70-72 A celestial being takes special interest in the caster's soul and well-being (will help, mentor, and protect good-aligned characters while trying to save the souls of neutral and evil aligned characters by showing them the flaws of their ways and stopping them from doing evil).
73-75 Caster gains a new spell; if the caster memorizes it, the spell appears in the caster's spell book, and if the caster is a spontaneous caster, they add the spell to known spells. The spell is of the same level as the originally intended spell and is the one appearing just under the originally intended spell on the caster list in the official source material; if no spell of the same level appears in the official source material, nothing happens.

Special: The newly gained spell takes place of the spell that caused the wild surge with the same target.

76-77 Nearest creature to target gains a Template (if touch spell, it's the caster); roll D10 to see which template.

1 Half-Dragon (MM I). 2 Celestial (MM I). 3 Fiendish (MM I). 4 Half-Golem (MM II). 5 Tauric creature (MM II) nearest four legged creature inspires the torso. 6 Captured One (MM II). 7 Half-Elemental (MotP). 8 Wood Elemental (MotP). 9 Spellwarped Creature (MM III). 10 Winged creature (Savage species)

78 All magical bonds (paladin’s mount, druid or ranger’s companion, and the like) within 100 ft. are shattered; the animals are set free but keep the bonuses from the former bond forever while the owner suffers as if the animal was killed. Special: Now that the animals aren't normal for their kind anymore, they can't be part of such a bond ever again.
79-81 Knowledge of the location and legends of an artifact of wild or chaotic nature is imprinted in the caster's mind.
82-84 Nothing happens; just smile and make the wild mage paranoid, and maybe hint that they have a strange feeling in the stomach.
85-87 A entity from the Far-Realm uses the wild surge to lay one of its eggs in the caster's stomach. Over the next week, the caster will begin to have stomach pains that stop 9 days after the egg was laid, then on the 10th day, a dire rat with the pseudo-creature template will burst out of caster's stomach, dealing 4D6 CON damage. If the caster is subject to a Heal or Remove disease after the surge but before the 10th day, the creature is killed and the character will never know how close they were. If the caster is immune to diseases, he is immune to all of this; just treat the roll as a roll of 82-84 on this table.
88 Cosmic Knowledge comes with a price; wild mage gains INT +4 WIS -2 CHA -2, permanent.
89 Cosmic Wisdom comes with a price; wild mage gains INT -2 WIS +4 CHA -2, permanent.
90 Cosmic Shine comes with a price; wild mage gains INT -2 WIS -2 CHA +4, permanent.
91-92 Reincarnated soul: The wild mage's soul is taken over by one of their previous selves. Remove all class levels and feats and rebuild it as a radically different class up to the same level (the previous self might have been another gender and or race and find it a little strange suddenly being in this time occupying this strange body). The DM and player make an agreement as to what this former self was.
93-96 Wild mage changes type to Aberration, and every time the wild mage causes a wild surge from now on, they also gain a mutation. Roll on Random Mutations Table
97-98 Death appears wanting to claim the mage, if the mage argues, Death agrees to a game of Chess (INT DC 25 to win; Death has played it, like, a million times before). If the character wins, Death says “see you soon”; if not the character dies. Special: Death can only be seen by the character and people who can see ethereal beings, Death can't be killed.
99 Wild mage gets to chose an effect from any surge table, with a Charisma X3% chance that the effect will happen; if not, then the DM may choose another effect from the same table.
100 A flux is created and the caster is permanently immune to all magic both beneficial and harmful, but can't ever use spells, magic effects, (portals, heroes' feast, and the like), or spell-like abilities. They can even walk through magical effects such as wall of force or the like.


Part of: [Collapse]
Wildstuffv
Basis Wild Magic, Wild Magic Areas +Da Great Surge Table
Wild Feats Wild Mage, Wild Blood, Wild Born, Wild Mage Artist
Wild Prestige Classes Master Wild Mage, Wild Magic Paragon
Wild Spells Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire
Wild Other Wild plague



Back to Main Page3.5e HomebrewVariant Rules

AuthorWildmage +
Identifier3.5e Variant Rule +
RatingUndiscussed +
SummaryWhen the world was created, it is said tha
When the world was created, it is said that all magic was wild, but over the years, with all the use by wizards, clerics, and others, the magic was bound into the form we know today. However, there still exist places where the magic hasn't been tamed yet. Wild Magic is an environmental effect in certain locations, considered to be extremely unreliable. In these environments, magic might be strengthened, weakened, or randomly altered. These alterations might radically alter the spell to another type, a new and unique expression of reality alteration, or even make the spell fizzle and do nothing.
even make the spell fizzle and do nothing. +
TitleWild Magic +