Nahal’s Wildfire (3.5e Spell)
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This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.
Universal [Wild] | |
Level: | Wild 9 |
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Components: | V |
Casting time: | 1 round |
Range: | Special see text. |
Targets, Effect or Area: | Special see text. |
Duration: | Special see text. |
Saving Throw: | Special see text. |
Spell Resistance: | Yes |
The caster tries to form the raw chaotic wild magic into a form he has heard of. The caster can try to use Nahal’s Wildfire to cast any other spell. To successful cast the desired spell he just have to roll less then the surge border. Surge border is equal to X – level of desired spell, if the roll is equal or higher than the surge border it results in a wild surge.
If Spell on casters class list X is 15
If Arcane Spell not on casters class list X is 12
If Divine Spell X is 9
Special: Nahal’s Wildfire uses Range, Target, Effect, Area, duration and Saving Throw if any from the desired spell. Nahal’s Wildfire can not be used to cast spells that cost XP, or that have a material component or focus worth more than 100 GP.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Wildstuffv | ||
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Basis | Wild Magic, Wild Magic Areas +Da Great Surge Table | |
Wild Feats | Wild Mage, Wild Blood, Wild Born, Wild Mage Artist | |
Wild Prestige Classes | Master Wild Mage, Wild Magic Paragon | |
Wild Spells | Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire | |
Wild Other | Wild plague |