Difference between revisions of "Condition (3.5e Spell)"
The-Marksman (talk | contribs) m |
The-Marksman (talk | contribs) m |
||
Line 7: | Line 7: | ||
}} | }} | ||
{{3.5e Spell | {{3.5e Spell | ||
− | | name= | + | | name=Condition |
| school=Divination | | school=Divination | ||
| lvl=Cleric 3, Favored Soul 3 | | lvl=Cleric 3, Favored Soul 3 |
Revision as of 14:28, 23 December 2017
| |||||||||
| |||||||||
Rate this article Discuss this article |
Divination | |
Level: | Cleric 3, Favored Soul 3 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | 10 feet / caster level |
Targets: | One living creature per two levels |
Duration: | 1 hour/level |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
This spell allows you to mentally monitor the general health, relative position, and overall condition of a target(s) within range. You instantly know whether each target creature is dead, nearly dead (&minus 9 to −4), dying (−5 to −1) fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), or in good health. Including if a creature is either undead, or neither alive nor dead (such as a construct). You are also aware of the direction and distance to the creatures and any conditions affecting them, such as: dying, disabled, staggered, unconscious, petrified, paralyzed, shaken, frightened, panicked, stunned, nauseated, sickened, poisoned, diseased, confused, or the like.
Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it. Condition sees through any spell or ability that allows creatures to feign death.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
User:The-Marksman