Difference between revisions of "Tome Skill Feats"
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− | + | ===Tome Skill Feats=== | |
These feats were introduced in [[Races of War (3.5e Sourcebook)|Races of War]] and scale with your ranks in a given skill. | These feats were introduced in [[Races of War (3.5e Sourcebook)|Races of War]] and scale with your ranks in a given skill. | ||
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|+ Skill Feats | |+ Skill Feats | ||
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− | ! Name || [[Property:Prerequisite|Prerequisite(s)]] || [[Property:Summary|Summary]] {{#ask: [[Category:3.5e]] [[Category:User]] [[Category:Feat]] [[Category:Tome]] [[Category:Skill | + | ! Name || [[Property:Prerequisite|Prerequisite(s)]] || [[Property:Skill|Skill]] || [[Property:Summary|Summary]] {{#ask: [[Category:3.5e]] [[Category:User]] [[Category:Scaling Feat]] [[Category:Tome]] [[Type::Skill]] |
+ | | ?Prerequisite | ||
+ | | ?Skill | ||
+ | | ?Summary | ||
+ | | format=template | ||
+ | | template=Table Row | ||
+ | | limit=1000 | ||
+ | | link=none | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ===Tome of Prowess Skill Feats=== | ||
+ | These feats follow the same format and style, but assume you are using the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]]. Feats in this section may be used in games that do not use that work, but will need to be adapted to SRD skills and may need minor power changes as well. | ||
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+ | |+ Tome of Prowess Skill Feats | ||
+ | |- style="text-align: center; white-space: nowrap;" | ||
+ | ! Name || [[Property:Prerequisite|Prerequisite(s)]] || [[Property:ToP Skill|ToP Skill]] || [[Property:Summary|Summary]] {{#ask: [[Category:3.5e]] [[Category:User]] [[Category:Scaling Feat]] [[Category:Tome of Prowess]] [[Type::ToP Skill]] | ||
| ?Prerequisite | | ?Prerequisite | ||
+ | | ?ToP Skill | ||
| ?Summary | | ?Summary | ||
| format=template | | format=template | ||
| template=Table Row | | template=Table Row | ||
| limit=1000 | | limit=1000 | ||
+ | | link=none | ||
}} | }} | ||
|} | |} |
Latest revision as of 07:41, 25 July 2012
Back to Main Page → 3.5e Homebrew → Tome Material |
Add your own skill feat to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
Tome Skill Feats[edit]
These feats were introduced in Races of War and scale with your ranks in a given skill.
Name | Prerequisite(s) | Skill | Summary |
---|---|---|---|
Acquirer's Eye | None | Appraise | You know what you want, even if other people have it right now. |
Acrobatic | None | Tumble | You can totally flip out and kill someone with your gymnastic prowess. |
Alchemical Experimentation | None | Craft (Alchemy) | You brew strange serums and use yourself as a test subject, either in the cause of Science or for darker ends. |
Alertness | None | Listen | Your ears are so sharp you probably wouldn't miss your eyes. |
Animal Affinity | None | Handle Animal | You're one of those people animals just won't leave alone for no apparent reason. |
Apprentice of the Sublime Way | None or Sublime Inspired | Martial Lore | Master the sublime way. |
Army of Demons | None | Knowledge (The Planes) | You have an army of planar crazy crap. |
Art Major | None | Profession (Painter) | By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter. |
Aura of Menace | None | Intimidate | "Hand me my wallet. It's the one that says "Badass motherfucker" on it" |
Battlefield Surgeon | None | Heal | You like to cut people open with a saw. But it's good for them. Seriously. |
Bearer of Terror | None | Intimidate | Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!" |
Beastmaster, Red Rob Version | None | Handle Animal | You have a loyal animal companion that shares your adventures. |
Bio-Engineer | None | Knowledge (Nature) | You can create life and various biological components with both mastery and ease. |
Brutal Strike | None | Hide | Your precision strikes target the enemies’ weak points for massive damage. |
Bureaucrat | None | Appraise | You have a functioning guild that makes stuff for you and gives you money. |
Clockwork Centurion | None | Craft | You are served by an array of mechanical and magically-animated servants. |
Combat Casting | None | Concentration | Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything. |
Combat Casting, Red Rob Version | None | Concentration | You have managed to overcome your crippling personal space issues. |
Computer Wizard | None | Program | You are a master at working with codes, hacking and other cybernonsense. |
Con Artist | None | Bluff | You can fool some of the people, all of the time. |
Con Man | None | Bluff | Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed. |
Connected | None | Diplomacy | You have friends in high place, low places too. In fact, it’s surprising anyone dislikes you. |
Cryptographer | None | Decipher Script | You're good at reading things no one intended you to. |
Darkstalker | None | Hide | You are one of the creatures creeping and stalking in the night. |
Dashing Swordsman | None | Tumble | Suits of armour and greatswords are for wimps. Real men wear silk. |
Deft Fingers | None | Sleight of Hand | Your amazing manual dexterity is the talk of princes and princesses. |
Demolition Expert | None | Knowledge (Engineering) | Thing 'Go Boom!' when you are around, you are a master at explosion and making thing crumble. |
Desert Dweller, Tome | Must have spent at least 1 year in the desert. | Survival | You are a desert dude, born and raised. Because of this, you are adept at surviving in harsh conditions. |
Detective | None | Gather Information | You're good at finding things out just by conversing with townsfolk. |
Disabling Strike | None | Disable Device | You are an expert at breaking things. |
Dominate Vestige | None | Knowledge (The Planes) | Your mastery of soul binding allow you to make vestiges subservient to you, of course if they do gain control it often mean trouble. |
Doorman | None | Open Lock | You have complete mastery of portals. |
Dreadful Demeanor | None | Intimidate | People know you're a badass motherfvcker the instant you enter the room. |
Expert Counterfeiter | None | Forgery | You aren't a common forger, you're an artiste. |
Extraordinary Spell Aim | None | Spellcraft | You can sling spells better than the rest. |
Fiendbinder | None | Knowledge (The Planes) | You are both extremely capable of binding fiend at your service and fighting them off, both come in handy in your life. |
Fire Dancer | None | Perform (Dance) | Dance around your enemies and watch them burn. Inspired by Ignan Soul. |
Focused Psionic | Able to manifest 1st level powers, power pool | Autohypnosis | Gain scaling bonuses to becoming psionically focused. |
Forked Tongue | None | Bluff | You have a forked tongue, which allow to provoke and piss off people off like no others. |
Friendenstein | Puppet the Dead class feature | Knowledge(Arcana) | You get very attached to the results of your experiments. |
Ghost Step | None | Move Silently | You might as well be incorporeal for all the noise you make. |
Hedge Witch | No Levels in the Codex Witch class. | Spellcraft | You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes. |
Herb Mixer | Survival 4 Ranks, Craft (Alchemy) 4 Ranks | Heal | With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing. |
Initiate of the Magnum Opus | Int 15+ | Craft (Alchemy) | You receive an increased learning of alchemy through a complete work which will make you an outstanding alchemist. |
Innate Invisibility | Must have the [Air] subtype | Hide | You can conceal yourself from the world. |
Inquisitor | None | Sense Motive | You are an adept at reading the thoughts of those around you, learning the truth and generally snooping around in the brain of people. |
Investigator | None | Search | You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it. |
Invigorating Dance | Bardic music, bardic dance, or virtuous performance | Perform (dance) | Grant an ally an extra turn through the power of dance. |
Item Master | None | Use Magic Device | You make magic items do things you want. |
Leadership | None | Diplomacy | You convince people that obeying you is a good career move. |
Leap of the Heavens | None | Jump | You jump good. |
Legendary Wrangler | None | Use Rope | No one can tell where you end and your ropes begin. |
Lord of Death | None | Knowledge (Religion) | A whole bunch of skeletons and crap show up to fight under your tattered banner. |
Lord of Madness | None | Knowledge (Dungeoneering) | Through research of the dark dreams from beyond, or perhaps you own tainted blood, you have found the way of becoming one of the nightmarish creature itself. |
Lorekeeper | None | Knowledge | You are a delving scholar and keeper of knowledge, you acquire ancient lore and unlock the secret of the past. |
Mad Corpsecrafter | None | Knowledge (Religion) | You are a master corpsecrafter, much like Doctor Frankeinstein. Any undead you create are tougher, stronger and overall better. |
Magical Aptitude | None | Spellcraft | You're crazy good at manipulating magic. |
Many-Faced | None | Disguise | You change identities so often even you don't remember what you look like anymore. |
Master Craftsman | None | Craft | The items you make are famous around the world for superior craftsmanship. |
Master of Masks | None | Perform (Acting or Comedy) | You are a master of masks, you have the ability to summon supernatural masks and gain great powers from them. |
Master of Terror | None | Intimidate | You scare people so bad they follow you around hoping you won't hurt them. |
Masterwork Smith | None | Craft | You are a master smith, crafting items better and faster than any other man or woman. |
Monster Rancher | None | Handle Animal | You can breed and train a large number of crazy beasts. |
Motivational Performer | Cha 13, Bardic Music class feature | Perform | Your performances inspire your allies beyond what they thought themselves capable of! You're like that Tony Robbins guy or something. |
Mounted Combat | None | Ride | You are at your best when fighting with an ally that you are sitting on. |
Music Major | None | Perform | Through your performances you are able to evoke physical manifestations. |
Natural Empath | None | Sense Motive | You read people like books. |
Occultist | None | Knowledge (Forbidden Lore) | You play with power not meant to be played with, whether to destroy them or use them for your own gains. |
Outdoorsman | None | Survival | You are a man who lives in nature, separated from the vices of civilization. |
Overland Rush | None | Survival | You've got some distance to cover. Best do it in a montage, it's faster that way. |
Pathfinder | None | Survival | You can find your way even when it would be impossible for others. |
Perceptive, Falin Version | Spot & Listen must be class skills for you | Perception | Instead of choosing to listen for something or look for it, you can do both |
Persuasive | None | Diplomacy | When you tell you people something that contradicts the evidence of their own eyes, they believe you. |
Pose Expertise | Cha 13 | Perform | You are the master of the dramatic pose, which affects those around you with the power of your fighting spirit. |
Professional Luddite | None | Disable Device | You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket. |
Protected by Spirits | None | Knowledge (Religion) | You are watched over and protected by a Guardian spirit. |
Psionic Precognition | Must be able to manifest at least one power from the Seer discipline list. | Autohypnosis | Your psionic abilities have granted you significant precognitive powers. |
Secret Identity | None | Disguise | You have built up a secret Identity, to help keep your loved ones safe. |
Self-Taught Chemist | No Levels in the Chemist class. | Craft (Alchemy) | You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two. |
Sharp-Eyed | None | Spot | Nothing escapes you. |
Sidestep, Red Rob Version | None | Tumble | You can avoid attacks using your incredible acrobatics. |
Slippery Contortionist | None | Escape Artist | Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster." |
Spellbound Familiar | None | Spellcraft | You possess the ability to summon a familiar as an extension of your will. |
Steady Stance | None | Balance | You can fight just about anywhere. |
Stealthy | None | Hide | If someone sees you, you have to kill them. |
Stunt Driver | None | Ride | You can perform miracles with a good vehicle or mount. |
Sublime Inspired | if a martial discipline is desired that offers psi-like, spell-like, or supernatural maneuvers; then one must have a feat, racial trait, or class feature that already allows tapping into such energies., Cannot already be a martial adept. Also | the key skill of the respective Martial Discipline | This feat is designed to add flavor to any class by exploiting one of their given class skills and further expressing said skill through the sublime arts without having to multiclass as a martial adept. |
Super Scaler | None | Climb | You stick to walls like glue. Or something. |
Swift Feet | None | Tumble | People are somewhat irritated by your tendency to walk in circles around them. |
Swim Like a Fish | None | Swim | You're at least as home in the water as you are on land. |
Technologist | None | Knowledge (Engineering) | You are an expert at figuring out what technology does and how to make it work. |
Telepathic Collective | None | Psicraft | You have powerful telepathic abilities which you use to organize people and do networking. |
Track | None | Survival | You feel at home no matter where you are. |
Tricky Grappler | Improved Unarmed Strike | Escape Artist | Being a luchador isn't always about having the biggest muscles. |
Tyrant | None | Intimidate | You push people around and get larger and larger groups trapped in the iron gauntlet of your brutal rule. |
Virtuoso | None | Perform | You are a virtuoso, your attract the attention of people and can move heart to hope and despair or perhaps do something truly magical. |
Vital Strike | None | Move Silently | You can pinpoint an enemy's vitals when their guard is down. |
Willing Influence, Scaling | None | Knowledge (The Planes) | You gain access to great power when you surrender yourself to the influence of vestiges. |
Tome of Prowess Skill Feats[edit]
These feats follow the same format and style, but assume you are using the Tome of Prowess. Feats in this section may be used in games that do not use that work, but will need to be adapted to SRD skills and may need minor power changes as well.
Name | Prerequisite(s) | ToP Skill | Summary |
---|---|---|---|
Battlefield Apothecary | None | Healing | As the man with the meds on the front lines, everyone pretty much loves you. |
Beastmaster | None | Creature Handling | Creatures of all types have a thing for you. |
Blood Magister | None | Healing | You know of blood, and derive great power from it. |
Dilettante Necromancer | None | Arcana | You think the undead pretty neat, but might not be interested in all of that specialist spellcasting stuff. |
Dimensional Wrangler | None | Survival | You could wrangle a blink dog or a pocket dimension with the right knot. |
Dread Chill | None | Intimidation | The horror of your presence is so great that the air grows cold. |
Earth Diver | None | Athletics | You can treat earth as if it were a liquid, gaining assorted defensive and mobility benefits. |
Enduring Physiology | None | Endurance | If things got really bad, you could always just hide under a rock for a century or two until they improved. |
Master of Minds | None | Concentration | By mastering your own mind, you gain power over the minds of others. |
Metaphysical Escapist | None | Escape Artistry | You can temporarily free yourself from gravity, the prime material plane, and (eventually) your physical form. |
Shaman of the Land | None | Geomancy | The spirits of the animals are your friends. |
Skin Like Armour | None | Endurance | You're so tough that you can walk around naked and people still can't hurt you. |
Theologist | None | Thaumaturgy | Your learning of divine matters gives you power from a deity. |
Touch Me If You Can | None | Acrobatics | Nobody can quite put a finger on you. Or anything else, for that matter. |
Traceless Stalker | None | Stealth | You might as well be incorporeal for all the traces you leave behind. |
Trendsetting Xenophile | None | Affability | You are gregarious, shockingly popular and humble too! |
Unseen Assailant | None | Stealth | You specialize in stabbing your opponent in the face while somehow remaining hidden. |