Witchcraft (3.5e Flaw)
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Witchcraft
Your spellcasting depends on archaic, blasphemous rites that are usually not seen in a favorable light.
Prerequisite: Must possess spells or spell-like abilities derived from class level.
Effect: In order to cast spells or use class-granted spell-like abilities, you must conduct strange occult rituals. Whenever a creature witnesses you cast a spell and is unable to identify it with Spellcraft, it must make Sense Motive check with a DC of 15 + spell level; failure means the creature fails to understand your casting and may mistakes it for a malicious spell that may target them and they react appropriately. A spell or spell-like ability with an obvious effect usually do not draw as much suspicion as a subtle spell which target them.
In either case, your casting is strange and somewhat morbid and it shows on you; nonhostile creatures who are particularly pious or traditional start out one step less friendly to you (to a minimum of unfriendly). This is only the starting mood, and may change over time.
Benefit: A Moderate bonus feat or lower for which you meet the prerequisites.
Special: You must maintain levels in casting class at least equal to at least half your character level; if you fail, you lose your next feat and the penalty of this flaw.
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Leziadv |
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Author | Leziad + |
Flaw Grants | A Moderate bonus feat or lower for which you meet the prerequisites. + |
Identifier | 3.5e Flaw + |
Rating | Undiscussed + |
Summary | Your spellcasting depends on archaic, blasphemous rites that are usually not seen in a favorable light. + |
Title | Witchcraft + |