User:The Dire Reverend/Ronin
Mathias[edit]
Mathias was a member of a small clan of monks who, unlike any other clan, specialized in the use of the rapier. At one point, the elders of the clan decided that while he was skilled in combat, he was unworthy of continued training of said clan (he had recently become True Neutral). Enraged, he decided that they must pay for dishonoring him in front of all of his former comrades. One by one, he killed every single leader of the clan in their sleep.*
The last elder he killed was the one he was closest to. After fatally stabbing the elder Mathias spoke to him. “You and all the other elders have paid for dishonoring me in front of everyone.” The elder looked at his former pupil. “It was not me who dishonored you, Mathias; you did it yourself. Look at you, killing an old man in his sleep. How could you ever consider yourself worthy of our clan?” After finishing those words, he passed away. What he said to Mathias struck him harder than any blade could possibly ever accomplish. At this point he knew his past was forever stained with the evil act he did that night, he decided that he must redeem his honor.
Mathias is now Neutral Evil. He wishes to become Lawful once more, but he has no intentions of becoming Lawful Neutral or Good.
Despite being evil, Mathias has a code of honor he follows.
- Rule 1: Mathias will not attack a person unless his opponent has been given a reasonable amount of time to prepare. He never kills people in their sleep.
- Rule 2: Unless specifically tasked to by a superior, Mathias will not purposefully kill civilians. He dislikes it when his allies do so, but he says nothing about it when they do so, because he respect his allies free will.
- Rule 3: Mathias will not tell small lies, or lies that will go unnoticed.
- Rule 4: While not fighting, torturing and/or killing an opponent, Mathias treats said opponent with courtesy and politeness.
Male Human Ex-Monk 4*/Rogue 8**/Jack of Swords 3 | |
NE Medium Humanoid | |
Init/Senses | +7/Blindsight 30 ft. when Blindfold is in use; Listen +15, Spot +16 |
Languages | Common, Dwarven, Elven |
AC | 36, touch 26, flat-footed 29 (+5 Shield, +7 Dex, +5 Monk, +4 Deflection) |
hp | 101 (15 HD) |
Immune | Gaze attacks, spells and attacks that are sight based while Blindfold is in use. |
Fort/Ref/Will | +15/+20/+11 |
Weakness | Can only use blindsight while Blindfold is in use. |
Speed | 30 ft.; 50 ft. unarmored, Jump speed 50 ft. unarmored |
Melee | +1 Adamantine (+3 in some enhancement) Rapier +24/+20/+16/+12 (3d6+13/15–20) or |
Melee | Rapier with Sneak Attack +24/+20/+16/+12 (7d6+13/15–20).Remember flanking with Vexing Flanker grants +4 to hit, which is not included in the modifier to the left. |
Space/Reach | 5ft./10 ft. with his rapier |
Base Atk/Grp | +15/+11/+7/+3/ |
Special Actions | Flurry of Blows, Sneak Attack +4d6, Parry 3/round |
Abilities | Str 10, Dex 20, Con 15, Int 14, Wis 10, Cha 10 |
SQ | Evasion, Still Mind, Slow Fall 20 ft., Poison Use, Spell Reflection, Uncanny Dodge |
Feats | Adaptable FlankerPHB2, Ascetic RogueCAdv, Carmendine MonkCV, Combat Reflexes, Cross-Style Training (Rapier), Devastating Critical, EinhanderPHB2, Fencing, Impressive Reach, Improved Critical, Increased Monk AC, Increased Monk Speed, Jump, Powerful Build, Vexing FlankerPHB2, Weapon Finesse, Weapon Focus (Rapier), Weapon Specialization |
Skills | Appraise +2, Balance +17, Bluff +5, Climb +9, Concentration +2, Decipher Script +3, Diplomacy +5, Disable Device +2, Escape Artist +9, Forgery +2, Hide +22, Jump +7, Knowledge (Arcana) +1, Listen +15, Move Silently +22, Open Lock +5, Ride +5, Search +2, Sense Motive +10, Sleight of Hand +17, Spot +16, Tumble +20, Use Magic Device +12, Use Rope +5 |
Possessions | Hat of Anonymity, Ghost Shroud, +4 Vest of Resistance, Gauntlets of War, +5 Bracers of Armor, Belt of Hidden Pouches (full of wonders), Long Fall Boots, 9,794gp |
Unholy Strike (Su) | Unarmed attacks and monk special weapons are considered evil-aligned, and deal an extra 1d6 damage. (already included in above damage rolls) |
Spell Reflection (Su) | When an enemy misses with a spell or spell-like ability, targeted at you, you can spend an immediate action to send the spell back to the caster, having the caster re-roll his to hit against his own Touch AC. |
Penetrating Strike (Ex) | Deal half of sneak attack dice when flanking creatures immune to sneak attacks. |
Adaptable Flanker (Ex) | As a swift action, you choose one opponent and square you threaten. You and your allies are considered to be occupying that square for the purpose of determining if you are flanking or not. |
Narrow Profile (Ex) | +2 dodge bonus to AC when fighting defensively or using the total defense action as long as off-hand is free. |
Off-Hand Balance (Ex) | After you successfully strike an opponent, you gain a +2 bonus on Tumble checks to avoid his attacks of opportunity until the start of your next turn as long as off-hand is free. |
Off-Hand Swap (Ex) | You must first take a full attack action to strike an opponent at least twice. On the next turn, you make a special feint as a free action, with Sleight of Hand rather than Bluff as long as off-hand is free. Can only affect an opponent one time. |
*Monk with the Monk Holy StrikeCC Alternate Class Feature at monk level 4.
** Rogue with Poison Use instead of Trapfinding, Spell Reflection instead of Evasion and Penetrating Strike instead of Trap Sense.
CV stands for Champions of Valor.
Feat selection order[edit]
CF stands for Class Feature. These are feats gained through spending CF during character creation.
- Human: Carmandine Monk
- 1st: Weapon Focus (Rapier)
- Monk 1: Cross-Style Training
- Monk 2: Combat Reflexes
- 3rd: Ascetic Rogue
- 6th: Heavy Build
- 9th: Impressive Reach
- 12th: Einhander
- Jack 1: Weapon Specialization
- Jack 2: Improved Critical
- 15th: Increased Monk AC
- Jack 3: Devastating Critical
- CF Swashbuckler: Weapon Finesse
- CF Fighter 1: Increased Monk Speed
- CF Fighter 2: Vexing Flanker
- CF Fighter 4: Fencing
- CF Fighter 6: Adaptable Flanker
CF spendature[edit]
- 3 CF to increase the effective monk level for unarmed damage by three levels
- 3 CF to increase the BAB by 3
- 6 CF to gain 4 fighter bonus feats
- 1 CF to gain the Weapon Finesse bonus feat from Swashbuckler.
- 2 CF to umm... Shit I forgot about these two. Will be rectified.