Name |
Page |
Description
|
Appraise Magic Value |
103 |
Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.
|
Ascetic Hunter |
105 |
You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice.
|
Ascetic Knight |
105 |
You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity.
|
Ascetic Magic |
105 |
You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.
|
Ascetic Rogue |
106 |
You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat.
|
Augmented Alchemy |
191 |
You can create alchemical items and substances that are much more powerful than normal.
|
Blindsense |
114 |
You can sense creatures that you cannot see.
|
Brachiation |
106 |
You can swing through trees like a monkey.
|
Brutal Throw |
106 |
You have learned how to hurl weapons to deadly effect.
|
Chant of Fortitude |
113 |
You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.
|
Climb Like an Ape |
114 |
You can improve your climbing ability.
|
Combat Intuition |
106 |
Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.
|
Cougar's Vision |
114 |
You can see in the dark like a cat.
|
Danger Sense |
106 |
You are one twitchy individual.
|
Death Blow |
106 |
You waste no time in dealing with downed foes.
|
Deft Opportunist |
106 |
You are prepared for the unexpected.
|
Deft Strike |
106 |
You can place attacks at weak points in your opponent's defenses.
|
Devoted Inquisitor |
107 |
Your faithful service to your patron deity involves training and methods that many paladins consider questionable.
|
Devoted Performer |
107 |
You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.
|
Devoted Tracker |
108 |
You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.
|
Disguise Spell |
108 |
You can cast spells without observers noticing.
|
Dive for Cover |
108 |
You can dive behind cover or drop to the ground quickly enough to avoid many area effects.
|
Dual Strike |
108 |
You are an expert skirmisher skilled at fighting with two weapons.
|
Epic Dodge |
191 |
You are able to evade attacks with exceptional agility.
|
Epic Reputation |
191 |
Your reputation provides great bonuses on interactions with others.
|
Epic Skill Focus |
191 |
Choose a skill, such as Move Silently. You have a legendary knack with that skill.
|
Expert Tactician |
109 |
Your tactical skills work to your advantage.
|
Extra Music |
109 |
You can use your bardic music more often than you otherwise could.
|
Extraordinary Concentration |
109 |
Your mind is so focused that you can cast spells even while concentrating on another spell.
|
Extraordinary Spell Aim |
109 |
You can shape a spell's area to exclude one creature from its effects.
|
Force of Personality |
109 |
You have cultivated an unshakable belief in your self-worth.
|
Goad |
109 |
You are skilled at inducing opponents to attack you.
|
Green Ear |
110 |
Your bardic music can affect plant creatures.
|
Group Inspiration |
192 |
Your bardic powers can inspire more allies than normal.
|
Hawk's Vision |
114 |
You can improve your visual acuity.
|
Hear the Unseen |
110 |
Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.
|
Improved Diversion |
110 |
You can create a diversion to hide quickly and with less effort.
|
Improved Flight |
110 |
You gain greater maneuverability when flying than you would normally have.
|
Improved Skirmish |
192 |
Your combat mobility improves.
|
Improved Sudden Strike |
192 |
Your ability to strike unaware foes improves.
|
Improved Swimming |
110 |
You can swim faster than you normally could.
|
Insightful Reflexes |
110 |
Your keen intellect allows you an uncanny knack for evading dangerous effects.
|
Ironskin Chant |
113 |
You can channel the power of your bardic music to enable yourself to ignore minor injuries.
|
Jack of All Trades |
110 |
You have picked up a smattering of even the most obscure skills.
|
Leap Attack |
110 |
You can combine a powerful charge and a mighty leap into one devastating attack.
|
Legendary Acrobat |
192 |
You can balance and tumble much more easily than a normal person.
|
Legendary Climber |
192 |
You can climb rapidly much more easily than a normal person.
|
Legendary Leaper |
192 |
You can cover great distances with only a brief start.
|
Legendary Tracker |
192 |
You can track prey across or through the water, or even through the air.
|
Lingering Song |
111 |
Your inspirational bardic music stays with the listeners long after the last note has died away.
|
Lyric Spell |
113 |
You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells.
|
Mobile Spell-Casting |
111 |
Your focused concentration allows you to move while casting a spell.
|
Natural Bond |
111 |
Your bond with your animal companion is exceptionally strong.
|
Obscure Lore |
111 |
You are a treasure trove of little-known information.
|
Open Minded |
111 |
You are naturally able to reroute your memory and skill expertise.
|
Oversized Two-Weapon Fighting |
111 |
You are adept at wielding larger than normal weapons in your off hand.
|
Polyglot |
192 |
You can speak, read, and write all languages.
|
Power Throw |
111 |
You have learned how to hurl weapons to deadly effect.
|
Quick Reconnoiter |
112 |
You can learn a lot of information from just a quick scan of an area or object.
|
Razing Strike |
112 |
You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.
|
Savage Grapple |
114 |
While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple.
|
Scent |
114 |
You can sharpen your sense of smell.
|
Staggering Strike |
112 |
You can deliver a wound that hampers an opponent's movement.
|
Subsonics |
112 |
Your music can affect even those who do not consciously hear it.
|
Tactile Trapsmith |
112 |
You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.
|
Versatile Performer |
112 |
You are skilled at many kinds of performances.
|