User:Eiji-kun/Complete Transportation/Sky Vehicles
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[hide]Using Sky Vehicles[edit]
Sky vehicles use Profession (Pilot). They're basically sea vehicles with a fly speed. You can use Pilot similar to Ride. Ships take their size penalty to the AC dodge attempts from evading via Pilot, so it may be impossible for large ships. However they have both hit points and typically active defenses, like missiles and shields. Fluff this later.
Creating a Sky Vehicle[edit]
To create a sky vehicle, one must start with a general idea of the size of the craft. The size of the vehicle determines the base price of the frame, as well as how many components you can add. Components have a size (for example, 10x10 feet) which takes up roughly an appropriate amount of space in your frame. Some components have a space of -, meaning they take up no significent amount of extra mass on the vehicle by virtue of being part of the frame or being small. If you run out of space, you should consider getting a larger frame. Sizes and shapes are purposefully abstract so you may define your ship looking anything from a space age fighter place to a classical fantasy airship to a steam powered blimp and more. For segmented and oblong ships, simply buy more than one frame of the appropriate size (round down). For example a ship which is 30 feet wide and 100 feet long would easily be three Huge frames connected into an oblong vehicle (as huge can be 16-32 ft, and three of them stacks to 96 ft long, close enough for our purposes). Use the actual height or length, rather than the number of squares it would actually take up in combat. Consult the table below to pick the size of your airship's frame.
Size Catagory | Price | Base Hp | Max Number of Components Spaces | Height or Length | Weight | Examples |
---|---|---|---|---|---|---|
Medium | 1000 gp | 50 hp | 4 | 4 ft. - 8 ft. | 15 lb - 125 lbs | Hang Glider |
Large | 4000 gp | 100 hp | 16 | 8 ft. - 16 ft. | 125 lb - 500 lbs | Hot Air Balloon |
Huge | 8,000 gp | 200 hp | 32 | 16 ft. - 32 ft. | 500 lb - 4 tons | Orthinhopter |
Gargauntuan | 16,000 gp | 400 hp | 64 | 32 ft. - 64 ft. | 4 tons - 31 tons | Fighter Plane |
Colossal | 25,000 gp | 800 hp | 128 | 64 ft. - 128 ft. | 31 tons - 125 tons | Tugboat |
Titanic | 36,000 gp | 1600 hp | 256 | 128 ft. - 256 ft. | 125 tons - 250 tons | Airliner |
Macro-Fine | 49,000 gp | 3200 hp | 512 | 256 ft. - 512 ft. | 250 tons - 2000 tons | Battleship (in length) |
Macro-Diminutive | 64,000 gp | 6400 hp | 1024 | 512 ft. - 1024 ft. | 2000 tons - 16,000 tons | Zeppelin (in length) |
Macro-Tiny | 81,000 gp | 128,000 hp | 2048 | 1024 ft. - 2048 ft. | 16,000 tons - 128,000 tons | Aircraft Carrier (in length) |
Macro-Small | 100,000 gp | 256,000 hp | 4096 | 2048 ft. - 4096 ft. (0.7 miles) | 128,000 tons - 1024 kilotons | Something really big |
Macro-Medium | 121,000 gp | 512,000 hp | 8192 | 4096 ft. (0.7 miles) - 8192 ft. (1.5 miles) | 1024 kilotons - 8190 kilotons | No, really really big! |
Macro-Large | 144,000 gp | 1,024,000 hp | 16,384 | 8192 ft. (1.5 miles) - 16,384 ft. (3.1 miles) | 8190 kilotons - 65,520 kilotons | Seriously, this is huge. |
Macro-Huge | 169,000 gp | 2,048,000 hp | 32,768 | 16,384 ft. (3.1 miles) - 32,768 ft. (6.2 miles) | 65,520 kilotons - 523 megatons | Who builds things this big? |
Macro-Gargauntuan | 196,000 gp | 4,096,000 hp | 65,536 | 32,768 ft. (6.2 miles) - 65,536 ft. (12.4 miles) | 523 megatons - 4190 megatons | Flying City |
Macro-Collosal | 225,000 gp | 8,192,000 hp | 131,072 | 65,536 ft. (12.4 miles) - 131,072 ft. (24.8 miles) | 4190 megatons - 33,520 megatons | Flying Island |
Macro-Titanic | 256,000 gp | 16,384,000 hp | 262,144 | 131,072 ft. (24.8 miles) - 262,144 ft. (49.6 miles) | 33,520 megatons - 268 gigatons | A bigger flying island. |
After purchasing the frame, you may proceed to fill it with components. Only two components are required to make the simpliest of sky vehicles, a cockpit for its would-be pilot and a source of propulsion, be it balloon, sail, jet engine, or other. You may as as many components as you can fit within your frame. Components take up component spaces, depending on the general size and bulk of the component. Some components require a minimum size they can be placed upon. For example a hang glider (medium size) cannot hold a ballista (which can only fit on Huge or larger craft). Even then, if you want multiple ballistas you may need an even larger ship to obtain the number you need.
Sky Vehicles Components[edit]
Vehicle components are major sections of the vehicle which perform certain functions. Components can either be internal or external. External components can be targeted and potentially damaged by called shot attempts against them. For that reason important parts such as the core and fuel tanks are often internal. Some parts are external only, such as wings or most propulsion methods. Components possess their own HD and hp, or hp equal to 1/10th the ship's hp, whichever is more. Components which are broken, destroyed, or obliterated may have negative consequences on the vehicle beyond mere damage. Components follow the following format:
Name | Pre-requisites | Effect (Normal) | Effect (Broken) | Component Space | Hardness | Hp | Weight Added | Description | Price |
---|---|---|---|---|---|---|---|---|---|
Example Component | Requires Cockpit | It works. | It doesn't work so well. | 2 | 10 | 15 | 20 lbs | The example component does something interesting. I'm sure it'll be useful, except that it's an example so not really. | 100 gp |
The complete list of components can be found here.
Sky Vehicles Materials[edit]
The material a vehicle is made from determines the hardness associated with the craft and most of its components, its bonus hit points, and its weight. As lift is often a tradeoff between weight and thrust weight can become important to consider, not to mention price.
The statistics below are for a single component space. To determine the total weight, hit points, and price multiple the prices below by the number of component spaces you have. In addition it is possible to mix and match materials, applying it to individual component spaces if you so wish. Usually the only concern with differences in material between interior and exterior walls. Use the tables below to find the percentage of interior to exterior, and the cost of materials.
Size in Component Spaces | Percentage of Interior and Exterior Walls |
---|---|
1-10 cs | 20% interior, 80% exterior |
11-20 cs | 30% interior, 70% exterior |
21-40 cs | 40% interior, 60% exterior |
41-90 cs | 50% interior, 50% exterior |
91-240 cs | 60% interior, 40% exterior |
241-900 cs | 70% interior, 30% exterior |
901-7,600 cs | 80% interior, 20% exterior |
7,600+ cs | 90% interior, 10% exterior |
Name | Thickness | Hardness | Bonus Hp per Space | Break DC of 10ft section | Climb DC | Cost per Space | Weight per Space | Extra |
---|---|---|---|---|---|---|---|---|
Adamantine | 3 in. | 20 | 3 | 40 | 25 | 15,000 gp | 500 lbs | - |
Bone* | 1 ft. | 3 | 1 | 23 | 10 | 3,000 gp | 50 lbs | Interior of vehicle is under a desecrate effect. |
Crystal | 1 ft. | 8 | 1 | 35 | 15 | 1,500 gp | 150 lbs | Takes no damage from psionic attacks. +2 on saves vs psionics for occupants. |
Deep Coral | 3 ft. | 8 | 2 | 92 | 15 | 1,000 gp | 200 lbs | Recover 1 hp/minute while submerged. Cannot be repaired normally. |
Flesh | 3 ft. | 0 | 3 | 28 | 15 | 3,000 gp | 100 lbs | Recover 1 hp/minute. 1/2 benefit from cure spells. Cannot be repaired normally. Subject to poison, disease, and extreme weather. |
Force | 1 in. | N/A | 0 | N/A | N/A | 20,000 gp | - lbs | Frame is indestructible, but other parts are not. Overall, the ship takes 1/2 damage from attacks. Disintegrate automatically deals 1/# of component spaces in total hp worth of damage. |
Glass* | 3 in. | 1 | 0.5 | 18 | 25 | 1,500 gp | 30 lbs | Transparent. An entire ship made of it has 20% concealment. |
Glassteel | 3 in. | 20 | 3 | 40 | 25 | 25,000 gp | 200 lbs | - |
Ice* | 1 ft. | 10 | 1 | 27 | 30 | 5,000 gp | 250 lbs | Recover 1 hp/minute in cold climates, lose 1 hp/minute in hot climates. Vulnerable to fire. |
Iron | 3 in. | 10 | 1 | 30 | 25 | 6,000 gp | 400 lbs | - |
Ironwood* | 3 in. | 10 | 1 | 30 | 21 | 10,000 gp | 100 lbs | - |
Livemetal | 3 in. | 10 | 2 | 30 | 22 | 12,000 gp | 400 lbs | Recover 1 hp/minute. |
Livewood | 6 in. | 5 | 2 | 20 | 18 | 1,000 gp | 100 lbs | Recover 1 hp/minute. Vulnerable to fire. |
Mithril | 3 in. | 15 | 1 | 35 | 25 | 10,000 gp | 200 lbs | - |
Obdurium | 3 in. | 30 | 4 | 60 | 25 | 30,000 gp | 1000 lbs | - |
Soarwood | 6 in. | 5 | 0.5 | 20 | 21 | 6,000 gp | 5 lbs | - |
Stone | 1 ft. | 8 | 2 | 35 | 15 | 1,000 gp | 80 lbs | - |
Wood | 6 in. | 5 | 1 | 20 | 21 | 500 gp | 100 lbs | Vulnerable to fire. |
Small Sky Vehicles[edit]
- Air Skiff
- Hang Glider
- Heliocopter
- Hot Air Balloon
- Fighter Plane
- Interceptor Plane
- Orthinhopter
- Recon Plane
- Sky Shuttle
- Sky Tug
Medium Sky Vehicles[edit]
- Airliner
- Bomber Craft
- Cruiser
- Flying Gun
- Flying House
- Large Heliocopter
- Patrol Boat
- Skywhaling/Fishing Ship
Large Sky Vehicles[edit]
- Blimp
- Cargo Ship
- Cruise Ship
- Flying Mini-City
- Refueling Ship
- Sky Battleship
- Sky Carrier
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