Tome Spellcasting Feats
From Dungeons and Dragons Wiki
Back to Main Page → 3.5e Homebrew → Tome Material |
Add your own spellcasting feat to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
These feats were never introduced in a Tome, but are commonly used in such games. They scale with the highest spell level you are capable of casting. The Book of Elements discusses this type of feat.
Name | Prerequisite(s) | Summary |
---|---|---|
Abyssalcry Magic | Ability to cast spells, ability to speak abyssal | Infuse your magic words with the raw power of demons |
Arcane Study | None | Your diligent research pays off in expanded magical potential. |
Augment Summoning | None | Creatures you summon are more potent than normal. |
Celestialprayer Magic | Ability to cast spells, ability to speak celestial | By praising the higher powers you empower your own spells |
Chaosbabble Magic | Ability to cast spells, ability to speak anarch | Confuse and weaken your enemies with chaotic words |
Cystic Magic | None | Your magic's messed up, dude. You just gave that guy magic cancer. |
Deathwhisper Magic | Ability to cast spells, ability to speak necril | Use the tongue of the dead when casting spells |
Divine Might | Must be able to Turn or Rebuke Undead. | "And you will know my name is the LORD when I lay my vengeance upon thee." |
Divine Protection | Must be able to Turn or Rebuke Undead. | "Blessed is he who shepherds the weak through the valley of darkness." |
Domain Focus | None | Your god helps you to help yourself. |
Dragontongue Magic | Ability to cast spells, ability to speak draconic | Use draconic words to empower your spells |
Elementalvoice Magic | Ability to cast spells, ability to speak at least one elemental language (aquan, aura, ignan or terran) | Cast spells with elemental languages as vocal components for added effects |
Energy Reshaper | None | You reshape the energies released by your magic, turning them to new uses. |
Energy Specialization | None | You are specialized in one form of energy over the others for some reason. |
Epic Rapid Spellcasting | Caster Level 21, Ability to cast spells of Rank 9, Rapid Spell feat, Quicken Spell feat. | You can cast your spells faster, without metamagic feats. |
Fell Animate | The ability to turn undead. | You shoot people in the face so hard with magic, they feel obligated to get up and serve you later. |
Feychant Magic | Ability to cast spells, ability to speak sylvan | Enhance illusions and enchantments with the sylvan tongue |
Fortress Mage | None | You're good at building magic items that stay in one place. |
Greenbound Summoning | None | You get plant badgers instead of angel badgers, It works out pretty nice for you. |
Holy Spellcasting | Ability to turn undead. | Your spells reek of Holy Magic. And you can smite undead... well, dead. |
Improved Counterspelling | None | You like to say no more than you say yes. |
Improved Familiar | Must be able to summon a Familiar. | Your familiar is the envy of wizards for miles around. |
Infernalspeech Magic | Ability to cast spells, ability to speak infernal | Channel the cunning of devils into your spells |
Magical Artifice | None | You have learned the secrets of binding lasting effects into magic items. |
Master of Illusion | None | Your mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have. |
Megalomaniac | None | You dabble in the abilities of the World Dominator and find them to your liking. |
MetaPower | 2 metamagic feats | Improves the uses of other metamagic feats |
Metashape | Int 16 or Wis 16, ability to cast spells or manifest powers, any other Metafeat. | You can shape your area spells to better suit your immediate needs. |
Mystical Expanse | None | Your magic can cover a truly vast area. |
Ordersentence Magic | Ability to cast spells, ability to speak axial | The power of law flows through your voice into your spells |
Persistent Spell | None | Your spells stay around longer than the average mage. |
Powerful Metamagic | None | Your spells are strong. Really. |
Sacred Healer | Must be able to Turn Undead. | You can channel positive energy to increase the power of your healing spells. |
Scholastic Prodigy | Must be a prepared spellcaster that uses a spellbook (or similar mechanics) to prepare spells. | You are particularly skilled at preparing spells, sometimes even on the fly. |
Sorcerous Prodigy | Must be a spontaneous caster (like a Sorcerer or Bard) with spells known. | Your advanced focus on spontaneous magic allows you to progress faster than your peers. |
Spell Focus | None | The spells of your chosen school are more potent than normal. |
Store Magic | None | You have mastered the secrets of storing your magic in external items, such as scrolls, potions, and wands. |
Stormshaper | Ability to cast a spell with one of the following descriptors: [Air], [Cold], [Electricity], [Sonic], or [Water]. | You are exceptionally adept at shaping weather-related effects. |
Summon the Legion | None | You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast. |
Summoning Mastery | None | You're really good at pushing extraplanar creatures around. |
Unholy Spellcasting | Ability to rebuke undead. | Your spells are evil. Evil. and once more for emphasis: EVIL. |
World-Shaker | None | Your spells are so strong that the very fabric of reality shakes when they are cast. |
Back to Main Page → 3.5e Homebrew → Tome Material