Talk:Stiletto (3.5e Equipment)
Ratings[edit]
Ganteka Future opposes this article and rated it 0 of 4. | |
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This is a clunky one. We've got, at base, an okay shank in which you can occasionally hit big with on that ×4 critical. Low base damage offset with your ability modifier to damage normally... you'd be using it with a Dexterity-based character or as a fair sidearm for someone who happens to be decent at grappling, because hey, light weapon in a grapple. The weapon arts are (besides poorly formatted) made with an apparent lack of care. Five weapon abilities you have to write on your character sheet. Less would be more here. The d8s for sneak attack is probably fine, if uninteresting for an average of 1 extra damage per die. "Slide In" is awkward (that's what she said) and weirdly makes you likely to be betterworse against mobile targets who are likely not taking your sneak attack damage and you shouldn't be focusing on them anyway but whatever. The bleeding damage is still nuts and |
Leziad opposes this article and rated it 0 of 4. | |
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Small changes were made yes, mostly the irrelevant parts. As usual. Making the article more awkward to use certainly do not make it better.
Normally I'd give it a break, make another reply and all that. But the author has time and time again snubbed any attempts at actually discussing the problems and honestly I am pretty done with attempting. |
Mechanical Awkwardness & Unbalance
The base chassis of this weapon is fine, it an exotic light scythe with low damage. However it "Weapon Arts" are unbalanced and it wording and formatting need to be improved significantly. Honestly simplicity is the soul of wit, adding too many Weapon Arts and abilities on a weapon make it... well to cluttered. So let get started with the weapon arts:
- Hidden: It start being baldy formatted, but it fine. It can be in the main text too, it still easy to hide even if you are not proficient with the weapon.
- Death Jab: Unnecessary, it already has x4 crit which will have a very high DC on Coup de Grace. It also worded very poorly, like if you took a whole 2 seconds to do so. Honestly scrap this one.
- Slide in : Remove this, times and times again we told you those are bad idea. It essentially just +3 to attack, it not needed.
- Deep Wound: It making me uncomfortable, honestly I am not sure how balanced it is. It like 1.5 additional average damage per dice, which I guess could be very good. The formatting and wording could use a little touch up "If used to deliver a Sneak Attack, the damage dice of the sneak attack improve to d8 from d6." or something similar.
- Unnoticed Wound: The name make no sense, you don't attack when you feint. Also it is really needed? The weapon already give quite a bit with Deep Wound.
- Grave Wound: That one is a huge unbalanced mess. Does it repeat if you SAs multiple times? Even not, with Deep Wound it even more potent and will cause rapid death to basically anyone who fail the save. If yes, then it fucking crazy. Anyway it not needed at all, the weapon is already plenty good with Deep Wound alone, even more so with Hidden and Death Jab being gravy. Also you failed to note what kind of save it was.
Hopefully you'l at least have the courtesy to answer this one, I am honestly trying to help you. Instead of making a minor change of mechanics, please reply to the discussion because otherwise we pretty much never achieve anything and it will just end up being ratebombed again. --Leziad (talk) 12:56, 24 January 2019 (MST)