Stiletto (3.5e Equipment)
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Stiletto
Exotic Light Melee
Cost: | 4 gp |
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Damage (Small): | 1d2 |
Damage (Medium)1: | 1d3 |
Critical: | 20/x4 |
Weight2: | 1 lbs |
Type3: | Piercing |
HP4: | 2 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A stiletto is a variant of a dagger, except this deals piercing damage only.
It can be used by characters proficient with daggers but characters that have the appropriate exotic weapon proficiency feat with the stiletto unlock unique abilities with the stiletto.
A stiletto counts for the purposes of feats, classes or otherwise that require a dagger.
Hidden AwayYou get a +3 bonus on Sleight of Hand checks made to conceal a stiletto on your body. Characters without the appropriate feat only get a +1 on checks.
Mercy Kill If you are delivering a coup de grace on a foe, the DC is increased from 10 to 13.
Slide in Stiletto's ignore a certain amount of AC from worn equipment armor on the body but not shields due to being able to slide through gaps in the armor better. For light armor it is 3 AC, medium 2, heavy 1.
Deep Wound If using a sneak attack the damage dice is increased from d6 to d8.
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