Talk:Medic (3.5e NPC Class)

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That Skill List[edit]

It's so barren. It almost doesn't seem intentional. -- Eiji-kun (talk) 05:09, 7 October 2017 (MDT)

It's intentional. This class isn't supposed to have options for their skill points. --Qwertyu63 (talk) 12:42, 7 October 2017 (MDT)
No medic should bother with an Int higher than 10, or 8 as a human? It doesn't seem right, since I could think of plenty of skills which fit the medic aesthetic. Knowledge Nature for all dem herbs and drugs. Knowledge Local because "what is a human?" Craft for making medical supplies and drugs. Profession because, frankly, everyone short of barbarians should have it. Speak Language because bedside manner is needed to people outside your circle. Diplomacy because bedside manner. Sense Motive because you need to know if your patient is well if they can't speak.Heck, you could even justify forgery if you fill out legal documents all the time. -- Eiji-kun (talk) 15:26, 7 October 2017 (MDT)
It's important to note that they should never be rolling any skill except Heal; they quite literally have one job. I only included Spot to reach 2 skills. That said, I've added in a few you mentioned. --Qwertyu63 (talk) 18:47, 8 October 2017 (MDT)
Thumbs up Lookin' cool Qwerter. I approve. -- Eiji-kun (talk) 19:43, 8 October 2017 (MDT)